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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include "third_party/blink/renderer/modules/webaudio/audio_destination_node.h"
#include "third_party/blink/renderer/modules/webaudio/base_audio_context.h"
namespace blink {
AudioDestinationHandler::AudioDestinationHandler(AudioNode& node)
: AudioHandler(kNodeTypeDestination, node, 0) {
AddInput();
}
AudioDestinationHandler::~AudioDestinationHandler() {
DCHECK(!IsInitialized());
}
// ----------------------------------------------------------------
AudioDestinationNode::AudioDestinationNode(BaseAudioContext& context)
: AudioNode(context) {}
AudioDestinationHandler& AudioDestinationNode::GetAudioDestinationHandler()
const {
return static_cast<AudioDestinationHandler&>(Handler());
}
uint32_t AudioDestinationNode::maxChannelCount() const {
return GetAudioDestinationHandler().MaxChannelCount();
}
void AudioDestinationNode::ReportDidCreate() {
GraphTracer().DidCreateAudioNode(this);
}
void AudioDestinationNode::ReportWillBeDestroyed() {
GraphTracer().WillDestroyAudioNode(this);
}
} // namespace blink