| /* |
| * Copyright (C) 2011, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_WAVE_SHAPER_DSP_KERNEL_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_WAVE_SHAPER_DSP_KERNEL_H_ |
| |
| #include <memory> |
| #include "third_party/blink/renderer/modules/webaudio/wave_shaper_processor.h" |
| #include "third_party/blink/renderer/platform/audio/audio_array.h" |
| #include "third_party/blink/renderer/platform/audio/audio_dsp_kernel.h" |
| #include "third_party/blink/renderer/platform/audio/down_sampler.h" |
| #include "third_party/blink/renderer/platform/audio/up_sampler.h" |
| |
| namespace blink { |
| |
| class WaveShaperProcessor; |
| |
| // WaveShaperDSPKernel is an AudioDSPKernel and is responsible for non-linear |
| // distortion on one channel. |
| |
| class WaveShaperDSPKernel final : public AudioDSPKernel { |
| public: |
| explicit WaveShaperDSPKernel(WaveShaperProcessor*); |
| |
| // AudioDSPKernel |
| void Process(const float* source, |
| float* dest, |
| uint32_t frames_to_process) override; |
| void Reset() override; |
| double TailTime() const override; |
| double LatencyTime() const override; |
| bool RequiresTailProcessing() const final; |
| |
| // Oversampling requires more resources, so let's only allocate them if |
| // needed. |
| void LazyInitializeOversampling(); |
| |
| // Computes value of the WaveShaper |
| double WaveShaperCurveValue(float input, |
| const float* curve_data, |
| int curve_length) const; |
| |
| // Like WaveShaperCurveValue, but computes the values for a vector of inputs. |
| void WaveShaperCurveValues(float* destination, |
| const float* input, |
| uint32_t frames_to_process, |
| const float* curve_data, |
| int curve_length) const; |
| // Set the tail time |
| void SetTailTime(double time) { tail_time_ = time; } |
| |
| protected: |
| // Apply the shaping curve. |
| void ProcessCurve(const float* source, |
| float* dest, |
| uint32_t frames_to_process); |
| |
| // Use up-sampling, process at the higher sample-rate, then down-sample. |
| void ProcessCurve2x(const float* source, |
| float* dest, |
| uint32_t frames_to_process); |
| void ProcessCurve4x(const float* source, |
| float* dest, |
| uint32_t frames_to_process); |
| |
| WaveShaperProcessor* GetWaveShaperProcessor() { |
| return static_cast<WaveShaperProcessor*>(Processor()); |
| } |
| |
| // Oversampling. |
| std::unique_ptr<AudioFloatArray> temp_buffer_; |
| std::unique_ptr<AudioFloatArray> temp_buffer2_; |
| std::unique_ptr<UpSampler> up_sampler_; |
| std::unique_ptr<DownSampler> down_sampler_; |
| std::unique_ptr<UpSampler> up_sampler2_; |
| std::unique_ptr<DownSampler> down_sampler2_; |
| |
| private: |
| // Tail time for the WaveShaper. This basically can have two values: 0 and |
| // infinity. It only takes the value of infinity if the wave shaper curve is |
| // such that a zero input produces a non-zero output. In this case, the node |
| // has an infinite tail so that silent input continues to produce non-silent |
| // output. |
| double tail_time_; |
| |
| // Work arrays needed by WaveShaperCurveValues(). Mutable so this |
| // const function can modify these arrays. There's no state or |
| // anything kept here. See WaveShaperCurveValues() for details on |
| // what these hold. |
| mutable AudioFloatArray virtual_index_; |
| mutable AudioFloatArray index_; |
| mutable AudioFloatArray v1_; |
| mutable AudioFloatArray v2_; |
| mutable AudioFloatArray f_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBAUDIO_WAVE_SHAPER_DSP_KERNEL_H_ |