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/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webdatabase/sqlite/sqlite_transaction.h"
#include "third_party/blink/renderer/modules/webdatabase/sqlite/sqlite_database.h"
namespace blink {
SQLiteTransaction::SQLiteTransaction(SQLiteDatabase& db, bool read_only)
: db_(db), in_progress_(false), read_only_(read_only) {}
SQLiteTransaction::~SQLiteTransaction() {
if (in_progress_)
Rollback();
}
void SQLiteTransaction::begin() {
if (!in_progress_) {
DCHECK(!db_.transaction_in_progress_);
// Call BEGIN IMMEDIATE for a write transaction to acquire
// a RESERVED lock on the DB file. Otherwise, another write
// transaction (on another connection) could make changes
// to the same DB file before this transaction gets to execute
// any statements. If that happens, this transaction will fail.
// http://www.sqlite.org/lang_transaction.html
// http://www.sqlite.org/lockingv3.html#locking
if (read_only_)
in_progress_ = db_.ExecuteCommand("BEGIN");
else
in_progress_ = db_.ExecuteCommand("BEGIN IMMEDIATE");
db_.transaction_in_progress_ = in_progress_;
}
}
void SQLiteTransaction::Commit() {
if (in_progress_) {
DCHECK(db_.transaction_in_progress_);
in_progress_ = !db_.ExecuteCommand("COMMIT");
db_.transaction_in_progress_ = in_progress_;
}
}
void SQLiteTransaction::Rollback() {
// We do not use the 'm_inProgress = m_db.executeCommand("ROLLBACK")'
// construct here, because m_inProgress should always be set to false after a
// ROLLBACK, and m_db.executeCommand("ROLLBACK") can sometimes harmlessly
// fail, thus returning a non-zero/true result
// (http://www.sqlite.org/lang_transaction.html).
if (in_progress_) {
DCHECK(db_.transaction_in_progress_);
db_.ExecuteCommand("ROLLBACK");
in_progress_ = false;
db_.transaction_in_progress_ = false;
}
}
void SQLiteTransaction::Stop() {
if (in_progress_) {
in_progress_ = false;
db_.transaction_in_progress_ = false;
}
}
bool SQLiteTransaction::WasRolledBackBySqlite() const {
// According to http://www.sqlite.org/c3ref/get_autocommit.html,
// the auto-commit flag should be off in the middle of a transaction
return in_progress_ && db_.IsAutoCommitOn();
}
} // namespace blink