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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_CONTEXT_ATTRIBUTE_HELPERS_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_CONTEXT_ATTRIBUTE_HELPERS_H_
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_context_attributes.h"
#include "third_party/blink/renderer/core/html/canvas/canvas_context_creation_attributes_core.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace gl {
enum class GpuPreference;
}
namespace blink {
WebGLContextAttributes* ToWebGLContextAttributes(
const CanvasContextCreationAttributesCore&);
// Set up the attributes that can be used to create a GL context via the
// Platform API.
Platform::ContextAttributes ToPlatformContextAttributes(
const CanvasContextCreationAttributesCore&,
Platform::ContextType context_type,
bool support_own_offscreen_surface);
// Turns the powerPreference context creation attribute into the
// gl::GpuPreference enum which is sent along with GPU switching
// notifications. This must not return the kDefault constant, but
// choose either the low-power or high-performance GPU.
gl::GpuPreference PowerPreferenceToGpuPreference(String power_preference);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_CONTEXT_ATTRIBUTE_HELPERS_H_