| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_CONTEXT_ATTRIBUTE_HELPERS_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_CONTEXT_ATTRIBUTE_HELPERS_H_ |
| |
| #include "third_party/blink/public/platform/platform.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_webgl_context_attributes.h" |
| #include "third_party/blink/renderer/core/html/canvas/canvas_context_creation_attributes_core.h" |
| #include "third_party/blink/renderer/platform/wtf/text/wtf_string.h" |
| |
| namespace gl { |
| enum class GpuPreference; |
| } |
| |
| namespace blink { |
| |
| WebGLContextAttributes* ToWebGLContextAttributes( |
| const CanvasContextCreationAttributesCore&); |
| |
| // Set up the attributes that can be used to create a GL context via the |
| // Platform API. |
| Platform::ContextAttributes ToPlatformContextAttributes( |
| const CanvasContextCreationAttributesCore&, |
| Platform::ContextType context_type, |
| bool support_own_offscreen_surface); |
| |
| // Turns the powerPreference context creation attribute into the |
| // gl::GpuPreference enum which is sent along with GPU switching |
| // notifications. This must not return the kDefault constant, but |
| // choose either the low-power or high-performance GPU. |
| gl::GpuPreference PowerPreferenceToGpuPreference(String power_preference); |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_CONTEXT_ATTRIBUTE_HELPERS_H_ |