| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "third_party/blink/renderer/modules/webgpu/gpu_command_encoder.h" |
| |
| #include "third_party/blink/renderer/bindings/modules/v8/double_sequence_or_gpu_color_dict.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/unsigned_long_enforce_range_sequence_or_gpu_extent_3d_dict.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/unsigned_long_enforce_range_sequence_or_gpu_origin_3d_dict.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_command_buffer_descriptor.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_command_encoder_descriptor.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_compute_pass_descriptor.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_image_copy_buffer.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_image_copy_texture.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_render_pass_color_attachment_descriptor.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_render_pass_depth_stencil_attachment_descriptor.h" |
| #include "third_party/blink/renderer/bindings/modules/v8/v8_gpu_render_pass_descriptor.h" |
| #include "third_party/blink/renderer/modules/webgpu/dawn_conversions.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_buffer.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_command_buffer.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_compute_pass_encoder.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_device.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_query_set.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_render_pass_encoder.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_texture.h" |
| #include "third_party/blink/renderer/modules/webgpu/gpu_texture_view.h" |
| #include "third_party/blink/renderer/platform/heap/heap.h" |
| |
| namespace blink { |
| |
| WGPURenderPassColorAttachmentDescriptor AsDawnType( |
| const GPURenderPassColorAttachmentDescriptor* webgpu_desc) { |
| DCHECK(webgpu_desc); |
| |
| WGPURenderPassColorAttachmentDescriptor dawn_desc = {}; |
| dawn_desc.attachment = webgpu_desc->attachment()->GetHandle(); |
| dawn_desc.resolveTarget = webgpu_desc->resolveTarget() |
| ? webgpu_desc->resolveTarget()->GetHandle() |
| : nullptr; |
| |
| if (webgpu_desc->loadValue().IsGPULoadOp()) { |
| const WTF::String& gpuLoadOp = webgpu_desc->loadValue().GetAsGPULoadOp(); |
| dawn_desc.loadOp = AsDawnEnum<WGPULoadOp>(gpuLoadOp); |
| |
| } else if (webgpu_desc->loadValue().IsDoubleSequence()) { |
| const Vector<double>& gpuColor = |
| webgpu_desc->loadValue().GetAsDoubleSequence(); |
| dawn_desc.loadOp = WGPULoadOp_Clear; |
| dawn_desc.clearColor = AsDawnColor(gpuColor); |
| |
| } else if (webgpu_desc->loadValue().IsGPUColorDict()) { |
| const GPUColorDict* gpuColor = webgpu_desc->loadValue().GetAsGPUColorDict(); |
| dawn_desc.loadOp = WGPULoadOp_Clear; |
| dawn_desc.clearColor = AsDawnType(gpuColor); |
| |
| } else { |
| NOTREACHED(); |
| } |
| |
| dawn_desc.storeOp = AsDawnEnum<WGPUStoreOp>(webgpu_desc->storeOp()); |
| |
| return dawn_desc; |
| } |
| |
| namespace { |
| |
| WGPURenderPassDepthStencilAttachmentDescriptor AsDawnType( |
| const GPURenderPassDepthStencilAttachmentDescriptor* webgpu_desc) { |
| DCHECK(webgpu_desc); |
| |
| WGPURenderPassDepthStencilAttachmentDescriptor dawn_desc = {}; |
| dawn_desc.attachment = webgpu_desc->attachment()->GetHandle(); |
| |
| if (webgpu_desc->depthLoadValue().IsGPULoadOp()) { |
| const WTF::String& gpuLoadOp = |
| webgpu_desc->depthLoadValue().GetAsGPULoadOp(); |
| dawn_desc.depthLoadOp = AsDawnEnum<WGPULoadOp>(gpuLoadOp); |
| dawn_desc.clearDepth = 1.0f; |
| |
| } else if (webgpu_desc->depthLoadValue().IsFloat()) { |
| dawn_desc.depthLoadOp = WGPULoadOp_Clear; |
| dawn_desc.clearDepth = webgpu_desc->depthLoadValue().GetAsFloat(); |
| |
| } else { |
| NOTREACHED(); |
| } |
| |
| dawn_desc.depthStoreOp = AsDawnEnum<WGPUStoreOp>(webgpu_desc->depthStoreOp()); |
| |
| if (webgpu_desc->stencilLoadValue().IsGPULoadOp()) { |
| const WTF::String& gpuLoadOp = |
| webgpu_desc->stencilLoadValue().GetAsGPULoadOp(); |
| dawn_desc.stencilLoadOp = AsDawnEnum<WGPULoadOp>(gpuLoadOp); |
| dawn_desc.clearStencil = 0; |
| |
| } else if (webgpu_desc->stencilLoadValue().IsUnsignedLong()) { |
| dawn_desc.stencilLoadOp = WGPULoadOp_Clear; |
| dawn_desc.clearStencil = |
| webgpu_desc->stencilLoadValue().GetAsUnsignedLong(); |
| |
| } else { |
| NOTREACHED(); |
| } |
| |
| dawn_desc.stencilStoreOp = |
| AsDawnEnum<WGPUStoreOp>(webgpu_desc->stencilStoreOp()); |
| |
| return dawn_desc; |
| } |
| |
| WGPUBufferCopyView ValidateAndConvertBufferCopyView( |
| const GPUImageCopyBuffer* webgpu_view, |
| const char** error) { |
| DCHECK(webgpu_view); |
| DCHECK(webgpu_view->buffer()); |
| |
| WGPUBufferCopyView dawn_view = {}; |
| dawn_view.nextInChain = nullptr; |
| dawn_view.buffer = webgpu_view->buffer()->GetHandle(); |
| |
| *error = ValidateTextureDataLayout(webgpu_view, &dawn_view.layout); |
| return dawn_view; |
| } |
| |
| WGPUCommandEncoderDescriptor AsDawnType( |
| const GPUCommandEncoderDescriptor* webgpu_desc, |
| std::string* label) { |
| DCHECK(webgpu_desc); |
| DCHECK(label); |
| |
| WGPUCommandEncoderDescriptor dawn_desc = {}; |
| dawn_desc.nextInChain = nullptr; |
| if (webgpu_desc->hasLabel()) { |
| *label = webgpu_desc->label().Utf8(); |
| dawn_desc.label = label->c_str(); |
| } |
| |
| return dawn_desc; |
| } |
| |
| } // anonymous namespace |
| |
| // static |
| GPUCommandEncoder* GPUCommandEncoder::Create( |
| GPUDevice* device, |
| const GPUCommandEncoderDescriptor* webgpu_desc) { |
| DCHECK(device); |
| DCHECK(webgpu_desc); |
| ALLOW_UNUSED_LOCAL(webgpu_desc); |
| |
| std::string label; |
| WGPUCommandEncoderDescriptor dawn_desc = {}; |
| const WGPUCommandEncoderDescriptor* dawn_desc_ptr = nullptr; |
| if (webgpu_desc) { |
| dawn_desc = AsDawnType(webgpu_desc, &label); |
| dawn_desc_ptr = &dawn_desc; |
| } |
| |
| GPUCommandEncoder* encoder = MakeGarbageCollected<GPUCommandEncoder>( |
| device, device->GetProcs().deviceCreateCommandEncoder(device->GetHandle(), |
| dawn_desc_ptr)); |
| encoder->setLabel(webgpu_desc->label()); |
| return encoder; |
| } |
| |
| GPUCommandEncoder::GPUCommandEncoder(GPUDevice* device, |
| WGPUCommandEncoder command_encoder) |
| : DawnObject<WGPUCommandEncoder>(device, command_encoder) {} |
| |
| GPURenderPassEncoder* GPUCommandEncoder::beginRenderPass( |
| const GPURenderPassDescriptor* descriptor, |
| ExceptionState& exception_state) { |
| DCHECK(descriptor); |
| |
| uint32_t color_attachment_count = |
| static_cast<uint32_t>(descriptor->colorAttachments().size()); |
| |
| // Check loadValue color is correctly formatted before further processing. |
| for (wtf_size_t i = 0; i < color_attachment_count; ++i) { |
| const GPURenderPassColorAttachmentDescriptor* color_attachment = |
| descriptor->colorAttachments()[i]; |
| const GPULoadOpOrDoubleSequenceOrGPUColorDict load_value = |
| color_attachment->loadValue(); |
| |
| if (load_value.IsDoubleSequence() && |
| load_value.GetAsDoubleSequence().size() != 4) { |
| exception_state.ThrowRangeError("loadValue color size must be 4"); |
| return nullptr; |
| } |
| } |
| |
| std::string label; |
| WGPURenderPassDescriptor dawn_desc = {}; |
| dawn_desc.colorAttachmentCount = color_attachment_count; |
| dawn_desc.colorAttachments = nullptr; |
| if (descriptor->hasLabel()) { |
| label = descriptor->label().Utf8(); |
| dawn_desc.label = label.c_str(); |
| } |
| |
| std::unique_ptr<WGPURenderPassColorAttachmentDescriptor[]> color_attachments; |
| |
| if (color_attachment_count > 0) { |
| color_attachments = AsDawnType(descriptor->colorAttachments()); |
| dawn_desc.colorAttachments = color_attachments.get(); |
| } |
| |
| WGPURenderPassDepthStencilAttachmentDescriptor depthStencilAttachment = {}; |
| if (descriptor->hasDepthStencilAttachment()) { |
| depthStencilAttachment = AsDawnType(descriptor->depthStencilAttachment()); |
| dawn_desc.depthStencilAttachment = &depthStencilAttachment; |
| } else { |
| dawn_desc.depthStencilAttachment = nullptr; |
| } |
| |
| if (descriptor->hasOcclusionQuerySet()) { |
| dawn_desc.occlusionQuerySet = AsDawnType(descriptor->occlusionQuerySet()); |
| } else { |
| dawn_desc.occlusionQuerySet = nullptr; |
| } |
| |
| GPURenderPassEncoder* encoder = MakeGarbageCollected<GPURenderPassEncoder>( |
| device_, |
| GetProcs().commandEncoderBeginRenderPass(GetHandle(), &dawn_desc)); |
| encoder->setLabel(descriptor->label()); |
| return encoder; |
| } |
| |
| GPUComputePassEncoder* GPUCommandEncoder::beginComputePass( |
| const GPUComputePassDescriptor* descriptor) { |
| std::string label; |
| WGPUComputePassDescriptor dawn_desc = {}; |
| if (descriptor->hasLabel()) { |
| label = descriptor->label().Utf8(); |
| dawn_desc.label = label.c_str(); |
| } |
| |
| GPUComputePassEncoder* encoder = MakeGarbageCollected<GPUComputePassEncoder>( |
| device_, |
| GetProcs().commandEncoderBeginComputePass(GetHandle(), &dawn_desc)); |
| encoder->setLabel(descriptor->label()); |
| return encoder; |
| } |
| |
| void GPUCommandEncoder::copyBufferToBuffer(GPUBuffer* src, |
| uint64_t src_offset, |
| GPUBuffer* dst, |
| uint64_t dst_offset, |
| uint64_t size) { |
| DCHECK(src); |
| DCHECK(dst); |
| GetProcs().commandEncoderCopyBufferToBuffer(GetHandle(), src->GetHandle(), |
| src_offset, dst->GetHandle(), |
| dst_offset, size); |
| } |
| |
| void GPUCommandEncoder::copyBufferToTexture( |
| GPUImageCopyBuffer* source, |
| GPUImageCopyTexture* destination, |
| UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& copy_size) { |
| WGPUExtent3D dawn_copy_size = AsDawnType(©_size, device_); |
| WGPUTextureCopyView dawn_destination = AsDawnType(destination, device_); |
| |
| const char* error = nullptr; |
| WGPUBufferCopyView dawn_source = |
| ValidateAndConvertBufferCopyView(source, &error); |
| if (error) { |
| GetProcs().commandEncoderInjectValidationError(GetHandle(), error); |
| return; |
| } |
| |
| GetProcs().commandEncoderCopyBufferToTexture( |
| GetHandle(), &dawn_source, &dawn_destination, &dawn_copy_size); |
| } |
| |
| void GPUCommandEncoder::copyTextureToBuffer( |
| GPUImageCopyTexture* source, |
| GPUImageCopyBuffer* destination, |
| UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& copy_size) { |
| WGPUExtent3D dawn_copy_size = AsDawnType(©_size, device_); |
| WGPUTextureCopyView dawn_source = AsDawnType(source, device_); |
| |
| const char* error = nullptr; |
| WGPUBufferCopyView dawn_destination = |
| ValidateAndConvertBufferCopyView(destination, &error); |
| if (error) { |
| GetProcs().commandEncoderInjectValidationError(GetHandle(), error); |
| return; |
| } |
| |
| GetProcs().commandEncoderCopyTextureToBuffer( |
| GetHandle(), &dawn_source, &dawn_destination, &dawn_copy_size); |
| } |
| |
| void GPUCommandEncoder::copyTextureToTexture( |
| GPUImageCopyTexture* source, |
| GPUImageCopyTexture* destination, |
| UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& copy_size) { |
| WGPUTextureCopyView dawn_source = AsDawnType(source, device_); |
| WGPUTextureCopyView dawn_destination = AsDawnType(destination, device_); |
| WGPUExtent3D dawn_copy_size = AsDawnType(©_size, device_); |
| |
| GetProcs().commandEncoderCopyTextureToTexture( |
| GetHandle(), &dawn_source, &dawn_destination, &dawn_copy_size); |
| } |
| |
| void GPUCommandEncoder::pushDebugGroup(String groupLabel) { |
| std::string label = groupLabel.Utf8(); |
| GetProcs().commandEncoderPushDebugGroup(GetHandle(), label.c_str()); |
| } |
| |
| void GPUCommandEncoder::popDebugGroup() { |
| GetProcs().commandEncoderPopDebugGroup(GetHandle()); |
| } |
| |
| void GPUCommandEncoder::insertDebugMarker(String markerLabel) { |
| std::string label = markerLabel.Utf8(); |
| GetProcs().commandEncoderInsertDebugMarker(GetHandle(), label.c_str()); |
| } |
| |
| void GPUCommandEncoder::resolveQuerySet(GPUQuerySet* querySet, |
| uint32_t firstQuery, |
| uint32_t queryCount, |
| GPUBuffer* destination, |
| uint64_t destinationOffset) { |
| GetProcs().commandEncoderResolveQuerySet( |
| GetHandle(), querySet->GetHandle(), firstQuery, queryCount, |
| destination->GetHandle(), destinationOffset); |
| } |
| |
| void GPUCommandEncoder::writeTimestamp(GPUQuerySet* querySet, |
| uint32_t queryIndex) { |
| GetProcs().commandEncoderWriteTimestamp(GetHandle(), querySet->GetHandle(), |
| queryIndex); |
| } |
| |
| GPUCommandBuffer* GPUCommandEncoder::finish( |
| const GPUCommandBufferDescriptor* descriptor) { |
| std::string label; |
| WGPUCommandBufferDescriptor dawn_desc = {}; |
| if (descriptor->hasLabel()) { |
| label = descriptor->label().Utf8(); |
| dawn_desc.label = label.c_str(); |
| } |
| |
| return MakeGarbageCollected<GPUCommandBuffer>( |
| device_, GetProcs().commandEncoderFinish(GetHandle(), &dawn_desc)); |
| } |
| |
| } // namespace blink |