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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_
#include "third_party/blink/renderer/core/typed_arrays/array_buffer_view_helpers.h"
#include "third_party/blink/renderer/modules/webgpu/dawn_object.h"
#include "third_party/blink/renderer/platform/bindings/exception_state.h"
namespace blink {
class ExceptionState;
class GPUBuffer;
class GPUCommandBuffer;
class GPUFence;
class GPUFenceDescriptor;
class GPUImageCopyImageBitmap;
class GPUImageCopyTexture;
class GPUImageDataLayout;
class StaticBitmapImage;
class UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict;
class GPUQueue : public DawnObject<WGPUQueue> {
DEFINE_WRAPPERTYPEINFO();
public:
explicit GPUQueue(GPUDevice* device, WGPUQueue queue);
// gpu_queue.idl
void submit(const HeapVector<Member<GPUCommandBuffer>>& buffers);
void signal(GPUFence* fence, uint64_t signal_value);
GPUFence* createFence(const GPUFenceDescriptor* descriptor);
void writeBuffer(GPUBuffer* buffer,
uint64_t buffer_offset,
const MaybeShared<DOMArrayBufferView>& data,
uint64_t data_element_offset,
ExceptionState& exception_state);
void writeBuffer(GPUBuffer* buffer,
uint64_t buffer_offset,
const MaybeShared<DOMArrayBufferView>& data,
uint64_t data_element_offset,
uint64_t data_element_count,
ExceptionState& exception_state);
void writeBuffer(GPUBuffer* buffer,
uint64_t buffer_offset,
const DOMArrayBufferBase* data,
uint64_t data_byte_offset,
ExceptionState& exception_state);
void writeBuffer(GPUBuffer* buffer,
uint64_t buffer_offset,
const DOMArrayBufferBase* data,
uint64_t data_byte_offset,
uint64_t byte_size,
ExceptionState& exception_state);
void writeTexture(
GPUImageCopyTexture* destination,
const MaybeShared<DOMArrayBufferView>& data,
GPUImageDataLayout* data_layout,
UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& write_size,
ExceptionState& exception_state);
void writeTexture(
GPUImageCopyTexture* destination,
const DOMArrayBufferBase* data,
GPUImageDataLayout* data_layout,
UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& write_size,
ExceptionState& exception_state);
void copyImageBitmapToTexture(
GPUImageCopyImageBitmap* source,
GPUImageCopyTexture* destination,
UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& copySize,
ExceptionState& exception_state);
private:
bool CopyContentFromCPU(StaticBitmapImage* image,
const WGPUOrigin3D& origin,
const WGPUExtent3D& copy_size,
const WGPUTextureCopyView& destination,
const WGPUTextureFormat dest_texture_format);
bool CopyContentFromGPU(StaticBitmapImage* image,
const WGPUOrigin3D& origin,
const WGPUExtent3D& copy_size,
const WGPUTextureCopyView& destination);
void WriteBufferImpl(GPUBuffer* buffer,
uint64_t buffer_offset,
uint64_t data_byte_length,
const void* data_base_ptr,
unsigned data_bytes_per_element,
uint64_t data_byte_offset,
base::Optional<uint64_t> byte_size,
ExceptionState& exception_state);
void WriteTextureImpl(
GPUImageCopyTexture* destination,
const void* data,
size_t dataSize,
GPUImageDataLayout* data_layout,
UnsignedLongEnforceRangeSequenceOrGPUExtent3DDict& write_size,
ExceptionState& exception_state);
DISALLOW_COPY_AND_ASSIGN(GPUQueue);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGPU_GPU_QUEUE_H_