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// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBSOCKETS_WEBSOCKET_STREAM_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBSOCKETS_WEBSOCKET_STREAM_H_
#include "third_party/blink/renderer/bindings/core/v8/active_script_wrappable.h"
#include "third_party/blink/renderer/core/execution_context/execution_context_lifecycle_observer.h"
#include "third_party/blink/renderer/modules/modules_export.h"
#include "third_party/blink/renderer/modules/websockets/websocket_channel_client.h"
#include "third_party/blink/renderer/modules/websockets/websocket_common.h"
#include "third_party/blink/renderer/platform/bindings/script_wrappable.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
#include "third_party/blink/renderer/platform/heap/visitor.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "v8/include/v8.h"
namespace blink {
class ExceptionState;
class ExecutionContext;
class ScriptPromise;
class ScriptPromiseResolver;
class ScriptState;
class ScriptValue;
class WebSocketChannel;
class WebSocketCloseInfo;
class WebSocketStreamOptions;
// Implements of JavaScript-exposed WebSocketStream API. See design doc at
// https://docs.google.com/document/d/1XuxEshh5VYBYm1qRVKordTamCOsR-uGQBCYFcHXP4L0/edit
class MODULES_EXPORT WebSocketStream final
: public ScriptWrappable,
public ActiveScriptWrappable<WebSocketStream>,
public ExecutionContextLifecycleObserver,
public WebSocketChannelClient {
DEFINE_WRAPPERTYPEINFO();
public:
// IDL constructors
static WebSocketStream* Create(ScriptState*,
const String& url,
WebSocketStreamOptions*,
ExceptionState&);
static WebSocketStream* CreateForTesting(ScriptState*,
const String& url,
WebSocketStreamOptions*,
WebSocketChannel*,
ExceptionState&);
// The constructor only creates the object. It cannot fail. The private
// Connect() method is used by Create() to start connecting.
WebSocketStream(ExecutionContext*, ScriptState*);
~WebSocketStream() override;
// IDL properties
const KURL& url() const { return common_.Url(); }
ScriptPromise connection(ScriptState*) const;
ScriptPromise closed(ScriptState*) const;
// IDL functions
void close(WebSocketCloseInfo*, ExceptionState&);
// Implementation of WebSocketChannelClient
void DidConnect(const String& subprotocol, const String& extensions) override;
void DidReceiveTextMessage(const String&) override;
void DidReceiveBinaryMessage(
const Vector<base::span<const char>>& data) override;
void DidError() override;
void DidConsumeBufferedAmount(uint64_t consumed) override;
void DidStartClosingHandshake() override;
void DidClose(ClosingHandshakeCompletionStatus,
uint16_t /* code */,
const String& /* reason */) override;
// Implementation of ExecutionContextLifecycleObserver.
void ContextDestroyed() override;
// Implementation of ActiveScriptWrappable.
bool HasPendingActivity() const override;
void Trace(Visitor*) const override;
private:
class UnderlyingSource;
class UnderlyingSink;
static WebSocketStream* CreateInternal(ScriptState*,
const String& url,
WebSocketStreamOptions*,
WebSocketChannel*,
ExceptionState&);
void Connect(ScriptState*,
const String& url,
WebSocketStreamOptions*,
ExceptionState&);
// Closes the connection. If |maybe_reason| is an object with a valid "code"
// property and optionally a valid "reason" property, will use them as the
// code and reason, otherwise will close with unspecified close.
void CloseMaybeWithReason(ScriptValue maybe_reason);
void CloseWithUnspecifiedCode();
void CloseInternal(int code,
const String& reason,
ExceptionState& exception_state);
void OnAbort();
v8::Local<v8::Value> CreateNetworkErrorDOMException();
static WebSocketCloseInfo* MakeCloseInfo(uint16_t code, const String& reason);
const Member<ScriptState> script_state_;
const Member<ScriptPromiseResolver> connection_resolver_;
const Member<ScriptPromiseResolver> closed_resolver_;
// These need to be cached because the Promise() method on
// ScriptPromiseResolver doesn't work any more once the promise is resolved or
// rejected.
const TraceWrapperV8Reference<v8::Promise> connection_;
const TraceWrapperV8Reference<v8::Promise> closed_;
Member<WebSocketChannel> channel_;
Member<UnderlyingSource> source_;
Member<UnderlyingSink> sink_;
WebSocketCommon common_;
// We need to distinguish between "closing during handshake" and "closing
// after handshake" in order to reject the |connection_resolver_| correctly.
bool was_ever_connected_ = false;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBSOCKETS_WEBSOCKET_STREAM_H_