blob: 928441f2ba5916ff36777d46e1fcd27155afdd4b [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/worklet/animation_and_paint_worklet_thread.h"
#include <memory>
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/blink/public/platform/platform.h"
#include "third_party/blink/public/platform/web_url_request.h"
#include "third_party/blink/renderer/bindings/core/v8/module_record.h"
#include "third_party/blink/renderer/bindings/core/v8/script_source_code.h"
#include "third_party/blink/renderer/bindings/core/v8/source_location.h"
#include "third_party/blink/renderer/bindings/core/v8/v8_gc_controller.h"
#include "third_party/blink/renderer/bindings/core/v8/worker_or_worklet_script_controller.h"
#include "third_party/blink/renderer/core/inspector/console_message.h"
#include "third_party/blink/renderer/core/script/js_module_script.h"
#include "third_party/blink/renderer/core/script/script.h"
#include "third_party/blink/renderer/core/testing/module_test_base.h"
#include "third_party/blink/renderer/core/testing/page_test_base.h"
#include "third_party/blink/renderer/core/workers/parent_execution_context_task_runners.h"
#include "third_party/blink/renderer/core/workers/worker_backing_thread.h"
#include "third_party/blink/renderer/core/workers/worker_or_worklet_global_scope.h"
#include "third_party/blink/renderer/core/workers/worker_reporting_proxy.h"
#include "third_party/blink/renderer/core/workers/worklet_module_responses_map.h"
#include "third_party/blink/renderer/core/workers/worklet_thread_holder.h"
#include "third_party/blink/renderer/modules/animationworklet/animation_worklet_proxy_client.h"
#include "third_party/blink/renderer/modules/worklet/worklet_thread_test_common.h"
#include "third_party/blink/renderer/platform/loader/fetch/resource_loader_options.h"
#include "third_party/blink/renderer/platform/testing/unit_test_helpers.h"
#include "third_party/blink/renderer/platform/wtf/cross_thread_functional.h"
#include "third_party/blink/renderer/platform/wtf/text/text_position.h"
namespace blink {
namespace {
class TestAnimationWorkletProxyClient : public AnimationWorkletProxyClient {
public:
TestAnimationWorkletProxyClient()
: AnimationWorkletProxyClient(0, nullptr, nullptr, nullptr, nullptr) {}
void AddGlobalScope(WorkletGlobalScope*) override {}
};
} // namespace
class AnimationAndPaintWorkletThreadTest : public PageTestBase,
public ParametrizedModuleTest {
public:
void SetUp() override {
ParametrizedModuleTest::SetUp();
PageTestBase::SetUp(IntSize());
NavigateTo(KURL("https://example.com/"));
reporting_proxy_ = std::make_unique<WorkerReportingProxy>();
}
void TearDown() override {
PageTestBase::TearDown();
ParametrizedModuleTest::TearDown();
}
// Attempts to run some simple script for |thread|.
void CheckWorkletCanExecuteScript(WorkerThread* thread) {
std::unique_ptr<base::WaitableEvent> wait_event =
std::make_unique<base::WaitableEvent>();
PostCrossThreadTask(
*thread->GetWorkerBackingThread().BackingThread().GetTaskRunner(),
FROM_HERE,
CrossThreadBindOnce(
&AnimationAndPaintWorkletThreadTest::ExecuteScriptInWorklet,
CrossThreadUnretained(this), CrossThreadUnretained(thread),
CrossThreadUnretained(wait_event.get())));
wait_event->Wait();
}
std::unique_ptr<WorkerReportingProxy> reporting_proxy_;
private:
void ExecuteScriptInWorklet(WorkerThread* thread,
base::WaitableEvent* wait_event) {
ScriptState* script_state =
thread->GlobalScope()->ScriptController()->GetScriptState();
EXPECT_TRUE(script_state);
ScriptState::Scope scope(script_state);
const KURL js_url("https://example.com/foo.js");
v8::Local<v8::Module> module = ModuleTestBase::CompileModule(
script_state->GetIsolate(), "var counter = 0; ++counter;", js_url);
EXPECT_FALSE(module.IsEmpty());
ScriptValue exception =
ModuleRecord::Instantiate(script_state, module, js_url);
EXPECT_TRUE(exception.IsEmpty());
ScriptEvaluationResult result =
JSModuleScript::CreateForTest(Modulator::From(script_state), module,
js_url)
->RunScriptAndReturnValue();
EXPECT_FALSE(GetResult(script_state, result).IsEmpty());
wait_event->Signal();
}
};
TEST_P(AnimationAndPaintWorkletThreadTest, Basic) {
std::unique_ptr<AnimationAndPaintWorkletThread> worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
CheckWorkletCanExecuteScript(worklet.get());
worklet->Terminate();
worklet->WaitForShutdownForTesting();
}
// Tests that the same WebThread is used for new worklets if the WebThread is
// still alive.
TEST_P(AnimationAndPaintWorkletThreadTest, CreateSecondAndTerminateFirst) {
// Create the first worklet and wait until it is initialized.
std::unique_ptr<AnimationAndPaintWorkletThread> first_worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
Thread* first_thread =
&first_worklet->GetWorkerBackingThread().BackingThread();
CheckWorkletCanExecuteScript(first_worklet.get());
v8::Isolate* first_isolate = first_worklet->GetIsolate();
ASSERT_TRUE(first_isolate);
// Create the second worklet and immediately destroy the first worklet.
std::unique_ptr<AnimationAndPaintWorkletThread> second_worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
// We don't use terminateAndWait here to avoid forcible termination.
first_worklet->Terminate();
first_worklet->WaitForShutdownForTesting();
// Wait until the second worklet is initialized. Verify that the second
// worklet is using the same thread and Isolate as the first worklet.
Thread* second_thread =
&second_worklet->GetWorkerBackingThread().BackingThread();
ASSERT_EQ(first_thread, second_thread);
v8::Isolate* second_isolate = second_worklet->GetIsolate();
ASSERT_TRUE(second_isolate);
EXPECT_EQ(first_isolate, second_isolate);
// Verify that the worklet can still successfully execute script.
CheckWorkletCanExecuteScript(second_worklet.get());
second_worklet->Terminate();
second_worklet->WaitForShutdownForTesting();
}
// Tests that the WebThread is reused if all existing worklets are terminated
// before a new worklet is created, as long as the worklets are not destructed.
TEST_P(AnimationAndPaintWorkletThreadTest, TerminateFirstAndCreateSecond) {
// Create the first worklet, wait until it is initialized, and terminate it.
std::unique_ptr<AnimationAndPaintWorkletThread> worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
Thread* first_thread = &worklet->GetWorkerBackingThread().BackingThread();
CheckWorkletCanExecuteScript(worklet.get());
// We don't use terminateAndWait here to avoid forcible termination.
worklet->Terminate();
worklet->WaitForShutdownForTesting();
// Create the second worklet. The backing thread is same.
worklet = CreateThreadAndProvideAnimationWorkletProxyClient(
&GetDocument(), reporting_proxy_.get());
Thread* second_thread = &worklet->GetWorkerBackingThread().BackingThread();
EXPECT_EQ(first_thread, second_thread);
CheckWorkletCanExecuteScript(worklet.get());
worklet->Terminate();
worklet->WaitForShutdownForTesting();
}
// Tests that v8::Isolate and WebThread are correctly set-up if a worklet is
// created while another is terminating.
TEST_P(AnimationAndPaintWorkletThreadTest,
CreatingSecondDuringTerminationOfFirst) {
std::unique_ptr<AnimationAndPaintWorkletThread> first_worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
CheckWorkletCanExecuteScript(first_worklet.get());
v8::Isolate* first_isolate = first_worklet->GetIsolate();
ASSERT_TRUE(first_isolate);
// Request termination of the first worklet and create the second worklet
// as soon as possible.
first_worklet->Terminate();
// We don't wait for its termination.
// Note: We rely on the assumption that the termination steps don't run
// on the worklet thread so quickly. This could be a source of flakiness.
std::unique_ptr<AnimationAndPaintWorkletThread> second_worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
v8::Isolate* second_isolate = second_worklet->GetIsolate();
ASSERT_TRUE(second_isolate);
EXPECT_EQ(first_isolate, second_isolate);
// Verify that the isolate can run some scripts correctly in the second
// worklet.
CheckWorkletCanExecuteScript(second_worklet.get());
second_worklet->Terminate();
second_worklet->WaitForShutdownForTesting();
}
// Tests that the backing thread is correctly created, torn down, and recreated
// as AnimationWorkletThreads are created and destroyed.
TEST_P(AnimationAndPaintWorkletThreadTest,
WorkletThreadHolderIsRefCountedProperly) {
EXPECT_FALSE(
AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting());
std::unique_ptr<AnimationAndPaintWorkletThread> worklet =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
ASSERT_TRUE(worklet.get());
WorkletThreadHolder<AnimationAndPaintWorkletThread>* holder =
AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting();
EXPECT_TRUE(holder);
std::unique_ptr<AnimationAndPaintWorkletThread> worklet2 =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
ASSERT_TRUE(worklet2.get());
WorkletThreadHolder<AnimationAndPaintWorkletThread>* holder2 =
AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting();
EXPECT_EQ(holder, holder2);
worklet->Terminate();
worklet->WaitForShutdownForTesting();
worklet.reset();
EXPECT_TRUE(
AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting());
worklet2->Terminate();
worklet2->WaitForShutdownForTesting();
worklet2.reset();
EXPECT_FALSE(
AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting());
std::unique_ptr<AnimationAndPaintWorkletThread> worklet3 =
CreateThreadAndProvideAnimationWorkletProxyClient(&GetDocument(),
reporting_proxy_.get());
ASSERT_TRUE(worklet3.get());
EXPECT_TRUE(
AnimationAndPaintWorkletThread::GetWorkletThreadHolderForTesting());
worklet3->Terminate();
worklet3->WaitForShutdownForTesting();
}
// Instantiate tests once with TLA and once without:
INSTANTIATE_TEST_SUITE_P(AnimationAndPaintWorkletThreadTestGroup,
AnimationAndPaintWorkletThreadTest,
testing::Bool(),
ParametrizedModuleTestParamName());
} // namespace blink