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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_ANIMATION_COMPOSITOR_ANIMATION_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_ANIMATION_COMPOSITOR_ANIMATION_H_
#include <memory>
#include "base/macros.h"
#include "base/memory/scoped_refptr.h"
#include "base/optional.h"
#include "cc/animation/animation.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/worklet_animation.h"
#include "third_party/blink/renderer/platform/graphics/compositor_element_id.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
namespace gfx {
class AnimationCurve;
}
namespace blink {
class CompositorAnimationDelegate;
class CompositorKeyframeModel;
// A compositor representation for Animation.
class PLATFORM_EXPORT CompositorAnimation : public cc::AnimationDelegate {
public:
static std::unique_ptr<CompositorAnimation> Create();
static std::unique_ptr<CompositorAnimation> CreateWorkletAnimation(
cc::WorkletAnimationId,
const String& name,
double playback_rate,
std::unique_ptr<cc::AnimationOptions>,
std::unique_ptr<cc::AnimationEffectTimings> effect_timings);
explicit CompositorAnimation(scoped_refptr<cc::Animation>);
~CompositorAnimation() override;
cc::Animation* CcAnimation() const;
// An animation delegate is notified when animations are started and stopped.
// The CompositorAnimation does not take ownership of the delegate, and
// it is the responsibility of the client to reset the layer's delegate before
// deleting the delegate.
void SetAnimationDelegate(CompositorAnimationDelegate*);
void AttachElement(const CompositorElementId&);
// Specially designed for a custom property animation on a paint worklet
// element. It doesn't require an element id to run on the compositor thread.
// However, our compositor animation system requires the element to be on the
// property tree in order to keep ticking the animation. Therefore, we give a
// very special element id for this animation so that the compositor animation
// system recognize it. We do not use 0 as the element id because 0 is
// kInvalidElementId.
void AttachNoElement();
void DetachElement();
bool IsElementAttached() const;
void AddKeyframeModel(std::unique_ptr<CompositorKeyframeModel>);
void RemoveKeyframeModel(int keyframe_model_id);
void PauseKeyframeModel(int keyframe_model_id, base::TimeDelta time_offset);
void AbortKeyframeModel(int keyframe_model_id);
void UpdatePlaybackRate(double playback_rate);
private:
// cc::AnimationDelegate implementation.
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override;
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override;
void NotifyAnimationAborted(base::TimeTicks monotonic_time,
int target_property,
int group) override;
void NotifyAnimationTakeover(base::TimeTicks monotonic_time,
int target_property,
base::TimeTicks animation_start_time,
std::unique_ptr<gfx::AnimationCurve>) override;
void NotifyLocalTimeUpdated(
base::Optional<base::TimeDelta> local_time) override;
scoped_refptr<cc::Animation> animation_;
CompositorAnimationDelegate* delegate_;
DISALLOW_COPY_AND_ASSIGN(CompositorAnimation);
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_ANIMATION_COMPOSITOR_ANIMATION_H_