blob: b5f4dcab31532cfcd46041d30b4e04d26133db0d [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/platform/animation/compositor_transform_operations.h"
#include "third_party/skia/include/core/SkMatrix44.h"
#include "ui/gfx/transform.h"
#include "ui/gfx/transform_operations.h"
namespace blink {
const gfx::TransformOperations&
CompositorTransformOperations::AsGfxTransformOperations() const {
return transform_operations_;
}
gfx::TransformOperations
CompositorTransformOperations::ReleaseGfxTransformOperations() {
return std::move(transform_operations_);
}
bool CompositorTransformOperations::CanBlendWith(
const blink::CompositorTransformOperations& other) const {
return transform_operations_.CanBlendWith(other.transform_operations_);
}
void CompositorTransformOperations::AppendTranslate(double x,
double y,
double z) {
transform_operations_.AppendTranslate(
SkDoubleToScalar(x), SkDoubleToScalar(y), SkDoubleToScalar(z));
}
void CompositorTransformOperations::AppendRotate(double x,
double y,
double z,
double degrees) {
transform_operations_.AppendRotate(SkDoubleToScalar(x), SkDoubleToScalar(y),
SkDoubleToScalar(z),
SkDoubleToScalar(degrees));
}
void CompositorTransformOperations::AppendScale(double x, double y, double z) {
transform_operations_.AppendScale(SkDoubleToScalar(x), SkDoubleToScalar(y),
SkDoubleToScalar(z));
}
void CompositorTransformOperations::AppendSkewX(double x) {
transform_operations_.AppendSkewX(SkDoubleToScalar(x));
}
void CompositorTransformOperations::AppendSkewY(double y) {
transform_operations_.AppendSkewY(SkDoubleToScalar(y));
}
void CompositorTransformOperations::AppendSkew(double x, double y) {
transform_operations_.AppendSkew(SkDoubleToScalar(x), SkDoubleToScalar(y));
}
void CompositorTransformOperations::AppendPerspective(double depth) {
transform_operations_.AppendPerspective(SkDoubleToScalar(depth));
}
void CompositorTransformOperations::AppendMatrix(const SkMatrix44& matrix) {
gfx::Transform transform(gfx::Transform::kSkipInitialization);
transform.matrix() = matrix;
transform_operations_.AppendMatrix(transform);
}
bool CompositorTransformOperations::IsIdentity() const {
return transform_operations_.IsIdentity();
}
} // namespace blink