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/*
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DSP_KERNEL_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DSP_KERNEL_H_
#include "third_party/blink/renderer/platform/audio/audio_dsp_kernel_processor.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
// AudioDSPKernel does the processing for one channel of an
// AudioDSPKernelProcessor.
class PLATFORM_EXPORT AudioDSPKernel {
USING_FAST_MALLOC(AudioDSPKernel);
public:
AudioDSPKernel(AudioDSPKernelProcessor* kernel_processor)
: kernel_processor_(kernel_processor),
sample_rate_(kernel_processor->SampleRate()) {}
AudioDSPKernel(float sample_rate)
: kernel_processor_(nullptr), sample_rate_(sample_rate) {}
virtual ~AudioDSPKernel();
// Subclasses must override process() to do the processing and reset() to
// reset DSP state.
virtual void Process(const float* source,
float* destination,
uint32_t frames_to_process) = 0;
// Subclasses that have AudioParams must override this to process the
// AudioParams.
virtual void ProcessOnlyAudioParams(uint32_t frames_to_process) {}
virtual void Reset() = 0;
float SampleRate() const { return sample_rate_; }
double Nyquist() const { return 0.5 * SampleRate(); }
AudioDSPKernelProcessor* Processor() { return kernel_processor_; }
const AudioDSPKernelProcessor* Processor() const { return kernel_processor_; }
virtual double TailTime() const = 0;
virtual double LatencyTime() const = 0;
virtual bool RequiresTailProcessing() const = 0;
protected:
// This raw pointer is safe because the AudioDSPKernelProcessor object is
// guaranteed to be kept alive while the AudioDSPKernel object is alive.
AudioDSPKernelProcessor* kernel_processor_;
float sample_rate_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_AUDIO_DSP_KERNEL_H_