| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/platform/audio/audio_dsp_kernel_processor.h" |
| #include "third_party/blink/renderer/platform/audio/audio_dsp_kernel.h" |
| #include "third_party/blink/renderer/platform/wtf/wtf.h" |
| |
| namespace blink { |
| |
| // setNumberOfChannels() may later be called if the object is not yet in an |
| // "initialized" state. |
| AudioDSPKernelProcessor::AudioDSPKernelProcessor(float sample_rate, |
| unsigned number_of_channels) |
| : AudioProcessor(sample_rate, number_of_channels), has_just_reset_(true) {} |
| |
| void AudioDSPKernelProcessor::Initialize() { |
| if (IsInitialized()) |
| return; |
| |
| MutexLocker locker(process_lock_); |
| DCHECK(!kernels_.size()); |
| |
| // Create processing kernels, one per channel. |
| for (unsigned i = 0; i < NumberOfChannels(); ++i) |
| kernels_.push_back(CreateKernel()); |
| |
| initialized_ = true; |
| has_just_reset_ = true; |
| } |
| |
| void AudioDSPKernelProcessor::Uninitialize() { |
| if (!IsInitialized()) |
| return; |
| |
| MutexLocker locker(process_lock_); |
| kernels_.clear(); |
| |
| initialized_ = false; |
| } |
| |
| void AudioDSPKernelProcessor::Process(const AudioBus* source, |
| AudioBus* destination, |
| uint32_t frames_to_process) { |
| DCHECK(source); |
| DCHECK(destination); |
| |
| if (!IsInitialized()) { |
| destination->Zero(); |
| return; |
| } |
| |
| MutexTryLocker try_locker(process_lock_); |
| if (try_locker.Locked()) { |
| DCHECK_EQ(source->NumberOfChannels(), destination->NumberOfChannels()); |
| DCHECK_EQ(source->NumberOfChannels(), kernels_.size()); |
| |
| for (unsigned i = 0; i < kernels_.size(); ++i) |
| kernels_[i]->Process(source->Channel(i)->Data(), |
| destination->Channel(i)->MutableData(), |
| frames_to_process); |
| } else { |
| // Unfortunately, the kernel is being processed by another thread. |
| // See also ConvolverNode::process(). |
| destination->Zero(); |
| } |
| } |
| |
| void AudioDSPKernelProcessor::ProcessOnlyAudioParams( |
| uint32_t frames_to_process) { |
| if (!IsInitialized()) |
| return; |
| |
| MutexTryLocker try_locker(process_lock_); |
| // Only update the AudioParams if we can get the lock. If not, some |
| // other thread is updating the kernels, so we'll have to skip it |
| // this time. |
| if (try_locker.Locked()) { |
| for (unsigned i = 0; i < kernels_.size(); ++i) |
| kernels_[i]->ProcessOnlyAudioParams(frames_to_process); |
| } |
| } |
| |
| // Resets filter state |
| void AudioDSPKernelProcessor::Reset() { |
| DCHECK(IsMainThread()); |
| if (!IsInitialized()) |
| return; |
| |
| // Forces snap to parameter values - first time. |
| // Any processing depending on this value must set it to false at the |
| // appropriate time. |
| has_just_reset_ = true; |
| |
| MutexLocker locker(process_lock_); |
| for (unsigned i = 0; i < kernels_.size(); ++i) |
| kernels_[i]->Reset(); |
| } |
| |
| void AudioDSPKernelProcessor::SetNumberOfChannels(unsigned number_of_channels) { |
| if (number_of_channels == number_of_channels_) |
| return; |
| |
| DCHECK(!IsInitialized()); |
| number_of_channels_ = number_of_channels; |
| } |
| |
| bool AudioDSPKernelProcessor::RequiresTailProcessing() const { |
| // Always return true even if the tail time and latency might both be zero. |
| return true; |
| } |
| |
| double AudioDSPKernelProcessor::TailTime() const { |
| DCHECK(!IsMainThread()); |
| MutexTryLocker try_locker(process_lock_); |
| if (try_locker.Locked()) { |
| // It is expected that all the kernels have the same tailTime. |
| return !kernels_.IsEmpty() ? kernels_.front()->TailTime() : 0; |
| } |
| // Since we don't want to block the Audio Device thread, we return a large |
| // value instead of trying to acquire the lock. |
| return std::numeric_limits<double>::infinity(); |
| } |
| |
| double AudioDSPKernelProcessor::LatencyTime() const { |
| DCHECK(!IsMainThread()); |
| MutexTryLocker try_locker(process_lock_); |
| if (try_locker.Locked()) { |
| // It is expected that all the kernels have the same latencyTime. |
| return !kernels_.IsEmpty() ? kernels_.front()->LatencyTime() : 0; |
| } |
| // Since we don't want to block the Audio Device thread, we return a large |
| // value instead of trying to acquire the lock. |
| return std::numeric_limits<double>::infinity(); |
| } |
| |
| } // namespace blink |