| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/platform/audio/audio_resampler.h" |
| #include "third_party/blink/renderer/platform/audio/audio_resampler_kernel.h" |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| |
| namespace blink { |
| |
| const size_t AudioResamplerKernel::kMaxFramesToProcess = 128; |
| |
| AudioResamplerKernel::AudioResamplerKernel(AudioResampler* resampler) |
| : resampler_(resampler), |
| // The buffer size must be large enough to hold up to two extra sample |
| // frames for the linear interpolation. |
| source_buffer_( |
| 2 + static_cast<int>(kMaxFramesToProcess * AudioResampler::kMaxRate)), |
| virtual_read_index_(0.0), |
| fill_index_(0) { |
| last_values_[0] = 0.0f; |
| last_values_[1] = 0.0f; |
| } |
| |
| float* AudioResamplerKernel::GetSourcePointer( |
| uint32_t frames_to_process, |
| size_t* number_of_source_frames_needed_p) { |
| DCHECK_LE(frames_to_process, kMaxFramesToProcess); |
| |
| // Calculate the next "virtual" index. After process() is called, |
| // m_virtualReadIndex will equal this value. |
| double next_fractional_index = |
| virtual_read_index_ + frames_to_process * Rate(); |
| |
| // Because we're linearly interpolating between the previous and next sample |
| // we need to round up so we include the next sample. |
| int end_index = static_cast<int>(next_fractional_index + |
| 1.0); // round up to next integer index |
| |
| // Determine how many input frames we'll need. |
| // We need to fill the buffer up to and including endIndex (so add 1) but |
| // we've already buffered m_fillIndex frames from last time. |
| size_t frames_needed = 1 + end_index - fill_index_; |
| if (number_of_source_frames_needed_p) |
| *number_of_source_frames_needed_p = frames_needed; |
| |
| // Do bounds checking for the source buffer. |
| DCHECK_LT(fill_index_, source_buffer_.size()); |
| DCHECK_LE(fill_index_ + frames_needed, source_buffer_.size()); |
| |
| return source_buffer_.Data() + fill_index_; |
| } |
| |
| void AudioResamplerKernel::Process(float* destination, |
| uint32_t frames_to_process) { |
| DCHECK_LE(frames_to_process, kMaxFramesToProcess); |
| |
| float* source = source_buffer_.Data(); |
| |
| double rate = this->Rate(); |
| rate = clampTo(rate, 0.0, AudioResampler::kMaxRate); |
| |
| // Start out with the previous saved values (if any). |
| if (fill_index_ > 0) { |
| source[0] = last_values_[0]; |
| source[1] = last_values_[1]; |
| } |
| |
| // Make a local copy. |
| double virtual_read_index = virtual_read_index_; |
| |
| // Sanity check source buffer access. |
| DCHECK_GT(frames_to_process, 0u); |
| DCHECK_GE(virtual_read_index, 0); |
| DCHECK_LT(1 + static_cast<unsigned>(virtual_read_index + |
| (frames_to_process - 1) * rate), |
| source_buffer_.size()); |
| |
| // Do the linear interpolation. |
| int n = frames_to_process; |
| while (n--) { |
| unsigned read_index = static_cast<unsigned>(virtual_read_index); |
| double interpolation_factor = virtual_read_index - read_index; |
| |
| double sample1 = source[read_index]; |
| double sample2 = source[read_index + 1]; |
| |
| double sample = |
| (1.0 - interpolation_factor) * sample1 + interpolation_factor * sample2; |
| |
| *destination++ = static_cast<float>(sample); |
| |
| virtual_read_index += rate; |
| } |
| |
| // Save the last two sample-frames which will later be used at the beginning |
| // of the source buffer the next time around. |
| int read_index = static_cast<int>(virtual_read_index); |
| last_values_[0] = source[read_index]; |
| last_values_[1] = source[read_index + 1]; |
| fill_index_ = 2; |
| |
| // Wrap the virtual read index back to the start of the buffer. |
| virtual_read_index -= read_index; |
| |
| // Put local copy back into member variable. |
| virtual_read_index_ = virtual_read_index; |
| } |
| |
| void AudioResamplerKernel::Reset() { |
| virtual_read_index_ = 0.0; |
| fill_index_ = 0; |
| last_values_[0] = 0.0f; |
| last_values_[1] = 0.0f; |
| } |
| |
| double AudioResamplerKernel::Rate() const { |
| return resampler_->Rate(); |
| } |
| |
| } // namespace blink |