| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/platform/audio/audio_utilities.h" |
| #include "base/notreached.h" |
| #include "third_party/blink/renderer/platform/wtf/assertions.h" |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| #include "third_party/fdlibm/ieee754.h" |
| |
| namespace blink { |
| |
| namespace audio_utilities { |
| |
| float DecibelsToLinear(float decibels) { |
| return fdlibm::powf(10, 0.05f * decibels); |
| } |
| |
| float LinearToDecibels(float linear) { |
| DCHECK_GE(linear, 0); |
| |
| return 20 * fdlibm::log10f(linear); |
| } |
| |
| double DiscreteTimeConstantForSampleRate(double time_constant, |
| double sample_rate) { |
| // From the WebAudio spec, the formula for setTargetAtTime is |
| // |
| // v(t) = V1 + (V0 - V1)*exp(-t/tau) |
| // |
| // where tau is the time constant, V1 is the target value and V0 is |
| // the starting value. |
| // |
| // Rewrite this as |
| // |
| // v(t) = V0 + (V1 - V0)*(1-exp(-t/tau)) |
| // |
| // The implementation of setTargetAtTime uses this form. So at the |
| // sample points, we have |
| // |
| // v(n/Fs) = V0 + (V1 - V0)*(1-exp(-n/(Fs*tau))) |
| // |
| // where Fs is the sample rate of the sampled systme. Thus, the |
| // discrete time constant is |
| // |
| // 1 - exp(-1/(Fs*tau) |
| return 1 - fdlibm::exp(-1 / (sample_rate * time_constant)); |
| } |
| |
| size_t TimeToSampleFrame(double time, |
| double sample_rate, |
| enum SampleFrameRounding rounding_mode) { |
| DCHECK_GE(time, 0); |
| |
| // To compute the desired frame number, we pretend we're actually running the |
| // context at a much higher sample rate (by a factor of |oversample_factor|). |
| // Round this to get the nearest frame number at the higher rate. Then |
| // convert back to the original rate to get a new frame number that may not be |
| // an integer. Then use the specified |rounding_mode| to round this to the |
| // integer frame number that we need. |
| // |
| // Doing this partially solves the issue where Fs * (k / Fs) != k when doing |
| // floating point arithmtic for integer k and Fs is the sample rate. By |
| // oversampling and rounding, we'll get k back most of the time. |
| // |
| // The oversampling factor MUST be a power of two so as not to introduce |
| // additional round-off in computing the oversample frame number. |
| const double oversample_factor = 1024; |
| double frame = |
| round(time * sample_rate * oversample_factor) / oversample_factor; |
| |
| switch (rounding_mode) { |
| case kRoundToNearest: |
| frame = round(frame); |
| break; |
| case kRoundDown: |
| frame = floor(frame); |
| break; |
| case kRoundUp: |
| frame = ceil(frame); |
| break; |
| default: |
| NOTREACHED(); |
| } |
| |
| // Just return the largest possible size_t value if necessary. |
| if (frame >= std::numeric_limits<size_t>::max()) { |
| return std::numeric_limits<size_t>::max(); |
| } |
| |
| return static_cast<size_t>(frame); |
| } |
| |
| bool IsValidAudioBufferSampleRate(float sample_rate) { |
| return sample_rate >= MinAudioBufferSampleRate() && |
| sample_rate <= MaxAudioBufferSampleRate(); |
| } |
| |
| float MinAudioBufferSampleRate() { |
| // crbug.com/344375 |
| return 3000; |
| } |
| |
| float MaxAudioBufferSampleRate() { |
| // <video> tags support sample rates up 384 kHz so audio context |
| // should too. |
| return 384000; |
| } |
| |
| bool IsPowerOfTwo(size_t x) { |
| // From Hacker's Delight. x & (x - 1) turns off (zeroes) the |
| // rightmost 1-bit in the word x. If x is a power of two, then the |
| // result is, of course, 0. |
| return x > 0 && ((x & (x - 1)) == 0); |
| } |
| |
| } // namespace audio_utilities |
| |
| } // namespace blink |