| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/platform/audio/cone_effect.h" |
| #include "third_party/blink/renderer/platform/wtf/math_extras.h" |
| |
| namespace blink { |
| |
| ConeEffect::ConeEffect() |
| : inner_angle_(360.0), outer_angle_(360.0), outer_gain_(0.0) {} |
| |
| double ConeEffect::Gain(FloatPoint3D source_position, |
| FloatPoint3D source_orientation, |
| FloatPoint3D listener_position) { |
| if (source_orientation.IsZero() || |
| ((inner_angle_ == 360.0) && (outer_angle_ == 360.0))) |
| return 1.0; // no cone specified - unity gain |
| |
| // Source-listener vector |
| FloatPoint3D source_to_listener = listener_position - source_position; |
| |
| // Angle between the source orientation vector and the source-listener vector |
| double angle = rad2deg(source_to_listener.AngleBetween(source_orientation)); |
| double abs_angle = fabs(angle); |
| |
| // Divide by 2.0 here since API is entire angle (not half-angle) |
| double abs_inner_angle = fabs(inner_angle_) / 2.0; |
| double abs_outer_angle = fabs(outer_angle_) / 2.0; |
| double gain = 1.0; |
| |
| if (abs_angle <= abs_inner_angle) { |
| // No attenuation |
| gain = 1.0; |
| } else if (abs_angle >= abs_outer_angle) { |
| // Max attenuation |
| gain = outer_gain_; |
| } else { |
| // Between inner and outer cones |
| // inner -> outer, x goes from 0 -> 1 |
| double x = |
| (abs_angle - abs_inner_angle) / (abs_outer_angle - abs_inner_angle); |
| gain = (1.0 - x) + outer_gain_ * x; |
| } |
| |
| return gain; |
| } |
| |
| } // namespace blink |