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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
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* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_EXCEPTION_STATE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_EXCEPTION_STATE_H_
#include "base/macros.h"
#include "base/notreached.h"
#include "third_party/blink/renderer/platform/bindings/exception_code.h"
#include "third_party/blink/renderer/platform/bindings/exception_context.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/bindings/v8_throw_exception.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "v8/include/v8.h"
namespace blink {
// ExceptionState is a scope-like class and provides a way to throw an exception
// with an option to cancel it. An exception message may be auto-generated.
class PLATFORM_EXPORT ExceptionState {
STACK_ALLOCATED();
public:
// TODO(peria): Replace following enum aliases.
using ContextType = ExceptionContext::Context;
static constexpr ContextType kConstructionContext =
ExceptionContext::Context::kConstructorOperationInvoke;
static constexpr ContextType kExecutionContext =
ExceptionContext::Context::kOperationInvoke;
static constexpr ContextType kDeletionContext =
ExceptionContext::Context::kNamedPropertyDelete;
static constexpr ContextType kGetterContext =
ExceptionContext::Context::kAttributeGet;
static constexpr ContextType kSetterContext =
ExceptionContext::Context::kAttributeSet;
static constexpr ContextType kEnumerationContext =
ExceptionContext::Context::kNamedPropertyEnumerate;
static constexpr ContextType kQueryContext =
ExceptionContext::Context::kNamedPropertyQuery;
static constexpr ContextType kIndexedGetterContext =
ExceptionContext::Context::kIndexedPropertyGet;
static constexpr ContextType kIndexedSetterContext =
ExceptionContext::Context::kIndexedPropertySet;
static constexpr ContextType kIndexedDeletionContext =
ExceptionContext::Context::kIndexedPropertyDelete;
static constexpr ContextType kNamedGetterContext =
ExceptionContext::Context::kNamedPropertyGet;
static constexpr ContextType kNamedSetterContext =
ExceptionContext::Context::kNamedPropertySet;
static constexpr ContextType kNamedDeletionContext =
ExceptionContext::Context::kNamedPropertyDelete;
static constexpr ContextType kUnknownContext =
ExceptionContext::Context::kUnknown;
// ContextScope represents a stack of ExceptionContext in order to represent
// nested exception contexts such like an IDL dictionary in another IDL
// dictionary.
class ContextScope {
STACK_ALLOCATED();
public:
explicit ContextScope(const ExceptionContext& context,
ExceptionState& exception_state)
: exception_state_(exception_state), context_(context) {
exception_state_.PushContextScope(this);
}
ContextScope(const ContextScope&) = delete;
ContextScope& operator=(const ContextScope&) = delete;
~ContextScope() { exception_state_.PopContextScope(); }
private:
void SetParent(const ContextScope* parent) { parent_ = parent; }
const ContextScope* GetParent() const { return parent_; }
const ExceptionContext& GetContext() const { return context_; }
ExceptionState& exception_state_;
const ContextScope* parent_ = nullptr;
const ExceptionContext context_;
friend class ExceptionState;
};
// A function pointer type that creates a DOMException.
using CreateDOMExceptionFunction =
v8::Local<v8::Value> (*)(v8::Isolate*,
DOMExceptionCode,
const String& sanitized_message,
const String& unsanitized_message);
// Sets the function to create a DOMException. Must be called only once.
static void SetCreateDOMExceptionFunction(CreateDOMExceptionFunction);
ExceptionState(v8::Isolate* isolate, const ExceptionContext& context)
: main_context_(context), isolate_(isolate) {}
ExceptionState(v8::Isolate* isolate, ExceptionContext&& context)
: main_context_(std::move(context)), isolate_(isolate) {}
ExceptionState(v8::Isolate* isolate,
ContextType context_type,
const char* interface_name,
const char* property_name)
: ExceptionState(
isolate,
ExceptionContext(context_type, interface_name, property_name)) {}
ExceptionState(v8::Isolate* isolate,
ContextType context_type,
const char* interface_name)
: ExceptionState(isolate,
ExceptionContext(context_type, interface_name)) {}
~ExceptionState() {
if (!exception_.IsEmpty()) {
V8ThrowException::ThrowException(isolate_, exception_.NewLocal(isolate_));
}
}
// Throws an appropriate exception due to the given exception code. The
// exception will be either of ECMAScript Error object or DOMException.
void ThrowException(ExceptionCode, const String& message);
// Throws a DOMException due to the given exception code.
virtual void ThrowDOMException(DOMExceptionCode, const String& message);
// Throws a DOMException with SECURITY_ERR.
virtual void ThrowSecurityError(const String& sanitized_message,
const String& unsanitized_message = String());
// Throws an ECMAScript Error object.
virtual void ThrowRangeError(const String& message);
virtual void ThrowTypeError(const String& message);
// Throws WebAssembly Error object.
virtual void ThrowWasmCompileError(const String& message);
// These overloads reduce the binary code size because the call sites do not
// need the conversion by String::String(const char*) that is inlined at each
// call site. As there are many call sites that pass in a const char*, this
// size optimization is effective (32kb reduction as of June 2018).
// See also https://crbug.com/849743
void ThrowDOMException(DOMExceptionCode, const char* message);
void ThrowSecurityError(const char* sanitized_message,
const char* unsanitized_message = nullptr);
void ThrowRangeError(const char* message);
void ThrowTypeError(const char* message);
void ThrowWasmCompileError(const char* message);
// Rethrows a v8::Value as an exception.
virtual void RethrowV8Exception(v8::Local<v8::Value>);
// Returns true if there is a pending exception.
//
// Note that this function returns true even when |exception_| is empty, and
// that V8ThrowDOMException::CreateOrEmpty may return an empty handle.
bool HadException() const { return code_; }
void ClearException();
ExceptionCode Code() const { return code_; }
template <typename T>
T CodeAs() const {
return static_cast<T>(Code());
}
const String& Message() const { return message_; }
v8::Local<v8::Value> GetException() {
DCHECK(!exception_.IsEmpty());
return exception_.NewLocal(isolate_);
}
// Returns the context of what Web API is currently being executed.
const ExceptionContext& GetContext() const {
DCHECK(!context_stack_top_);
return main_context_;
}
// Deprecated APIs to get information about where this ExceptionState has
// been created.
ContextType Context() const { return GetContext().GetContext(); }
const char* PropertyName() const { return GetContext().GetPropertyName(); }
const char* InterfaceName() const { return GetContext().GetClassName(); }
protected:
void SetException(ExceptionCode, const String&, v8::Local<v8::Value>);
private:
void PushContextScope(ContextScope* scope);
void PopContextScope();
String AddExceptionContext(const String&) const;
// Since DOMException is defined in core/, we need a dependency injection in
// order to create a DOMException in platform/.
static CreateDOMExceptionFunction s_create_dom_exception_func_;
// The main context represents what Web API is currently being executed.
// This is embedded without using ContextScope in order to avoid an overhead
// of ContextScope.
ExceptionContext main_context_;
// `context_stack_top_` points to the top of the context stack which
// represents additional (nested) contexts such as an IDL dictionary in a
// member of another IDL dictionary. nullptr means no additional context.
const ContextScope* context_stack_top_ = nullptr;
v8::Isolate* isolate_;
ExceptionCode code_ = 0;
String message_;
// The exception is empty when it was thrown through
// DummyExceptionStateForTesting.
TraceWrapperV8Reference<v8::Value> exception_;
friend class ContextScope;
DISALLOW_COPY_AND_ASSIGN(ExceptionState);
};
// NonThrowableExceptionState never allow call sites to throw an exception.
// Should be used if an exception must not be thrown.
class PLATFORM_EXPORT NonThrowableExceptionState final : public ExceptionState {
public:
NonThrowableExceptionState();
NonThrowableExceptionState(const char*, int);
void ThrowDOMException(DOMExceptionCode, const String& message) override;
void ThrowTypeError(const String& message) override;
void ThrowSecurityError(const String& sanitized_message,
const String& unsanitized_message) override;
void ThrowRangeError(const String& message) override;
void ThrowWasmCompileError(const String& message) override;
void RethrowV8Exception(v8::Local<v8::Value>) override;
ExceptionState& ReturnThis() { return *this; }
private:
const char* file_;
const int line_;
};
// Syntax sugar for NonThrowableExceptionState.
// This can be used as a default value of an ExceptionState parameter like this:
//
// Node* removeChild(Node*, ExceptionState& = ASSERT_NO_EXCEPTION);
#if DCHECK_IS_ON()
#define ASSERT_NO_EXCEPTION \
(::blink::NonThrowableExceptionState(__FILE__, __LINE__).ReturnThis())
#else
#define ASSERT_NO_EXCEPTION \
(::blink::DummyExceptionStateForTesting().ReturnThis())
#endif
// DummyExceptionStateForTesting ignores all thrown exceptions. You should not
// use DummyExceptionStateForTesting in production code, where you need to
// handle all exceptions properly. If you really need to ignore exceptions in
// production code for some special reason, explicitly call clearException().
class PLATFORM_EXPORT DummyExceptionStateForTesting final
: public ExceptionState {
public:
DummyExceptionStateForTesting()
: ExceptionState(nullptr,
ExceptionState::kUnknownContext,
nullptr,
nullptr) {}
~DummyExceptionStateForTesting() {
// Prevent the base class throw an exception.
if (HadException()) {
ClearException();
}
}
void ThrowDOMException(DOMExceptionCode, const String& message) override;
void ThrowTypeError(const String& message) override;
void ThrowSecurityError(const String& sanitized_message,
const String& unsanitized_message) override;
void ThrowRangeError(const String& message) override;
void ThrowWasmCompileError(const String& message) override;
void RethrowV8Exception(v8::Local<v8::Value>) override;
ExceptionState& ReturnThis() { return *this; }
};
// Syntax sugar for DummyExceptionStateForTesting.
// This can be used as a default value of an ExceptionState parameter like this:
//
// Node* removeChild(Node*, ExceptionState& = IGNORE_EXCEPTION_FOR_TESTING);
#define IGNORE_EXCEPTION_FOR_TESTING \
(::blink::DummyExceptionStateForTesting().ReturnThis())
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_EXCEPTION_STATE_H_