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/*
* Copyright (C) 2010 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SCRIPT_WRAPPABLE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SCRIPT_WRAPPABLE_H_
#include "base/macros.h"
#include "build/build_config.h"
#include "third_party/blink/renderer/platform/bindings/name_client.h"
#include "third_party/blink/renderer/platform/bindings/trace_wrapper_v8_reference.h"
#include "third_party/blink/renderer/platform/bindings/wrapper_type_info.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/type_traits.h"
#include "v8/include/v8.h"
namespace blink {
class ScriptState;
// ScriptWrappable provides a way to map from/to C++ DOM implementation to/from
// JavaScript object (platform object). ToV8() converts a ScriptWrappable to
// a v8::Object and toScriptWrappable() converts a v8::Object back to
// a ScriptWrappable. v8::Object as platform object is called "wrapper object".
// The wrapper object for the main world is stored in ScriptWrappable. Wrapper
// objects for other worlds are stored in DOMDataStore.
class PLATFORM_EXPORT ScriptWrappable
: public GarbageCollected<ScriptWrappable>,
public NameClient {
public:
virtual ~ScriptWrappable() = default;
// The following methods may override lifetime of ScriptWrappable objects when
// needed. In particular if |HasPendingActivity| or |HasEventListeners|
// returns true *and* the child type also inherits from
// |ActiveScriptWrappable|, the objects will not be reclaimed by the GC, even
// if they are otherwise unreachable.
//
// Note: These methods are queried during garbage collection and *must not*
// allocate any new objects.
virtual bool HasPendingActivity() const { return false; }
virtual bool HasEventListeners() const { return false; }
const char* NameInHeapSnapshot() const override;
virtual void Trace(Visitor*) const;
template <typename T>
T* ToImpl() {
// All ScriptWrappables are managed by the Blink GC heap; check that
// |T| is a garbage collected type.
static_assert(
sizeof(T) && WTF::IsGarbageCollectedType<T>::value,
"Classes implementing ScriptWrappable must be garbage collected.");
// Check if T* is castable to ScriptWrappable*, which means T doesn't
// have two or more ScriptWrappable as superclasses. If T has two
// ScriptWrappable as superclasses, conversions from T* to
// ScriptWrappable* are ambiguous.
static_assert(!static_cast<ScriptWrappable*>(static_cast<T*>(nullptr)),
"Class T must not have two or more ScriptWrappable as its "
"superclasses.");
return static_cast<T*>(this);
}
// Returns the WrapperTypeInfo of the instance.
//
// This method must be overridden by DEFINE_WRAPPERTYPEINFO macro.
virtual const WrapperTypeInfo* GetWrapperTypeInfo() const = 0;
// Creates and returns a new wrapper object.
virtual v8::Local<v8::Value> Wrap(v8::Isolate*,
v8::Local<v8::Object> creation_context);
// This is another version of Wrap which returns v8::MaybeLocal value
// in order to throw an exception.
// TODO(canonmukai): We should replace current Wrap with this WrapV2.
virtual v8::MaybeLocal<v8::Value> WrapV2(ScriptState*);
// Associates the instance with the given |wrapper| if this instance is not
// yet associated with any wrapper. Returns the wrapper already associated
// or |wrapper| if not yet associated.
// The caller should always use the returned value rather than |wrapper|.
WARN_UNUSED_RESULT virtual v8::Local<v8::Object> AssociateWithWrapper(
v8::Isolate*,
const WrapperTypeInfo*,
v8::Local<v8::Object> wrapper);
// Associates this instance with the given |wrapper| if this instance is not
// yet associated with any wrapper. Returns true if the given wrapper is
// associated with this instance, or false if this instance is already
// associated with a wrapper. In the latter case, |wrapper| will be updated
// to the existing wrapper.
WARN_UNUSED_RESULT bool SetWrapper(v8::Isolate* isolate,
const WrapperTypeInfo* wrapper_type_info,
v8::Local<v8::Object>& wrapper) {
DCHECK(!wrapper.IsEmpty());
if (UNLIKELY(ContainsWrapper())) {
wrapper = MainWorldWrapper(isolate);
return false;
}
main_world_wrapper_.Set(isolate, wrapper);
DCHECK(ContainsWrapper());
wrapper_type_info->ConfigureWrapper(&main_world_wrapper_.Get());
return true;
}
bool IsEqualTo(const v8::Local<v8::Object>& other) const {
return main_world_wrapper_.Get() == other;
}
bool SetReturnValue(v8::ReturnValue<v8::Value> return_value) {
return_value.Set(main_world_wrapper_.Get());
return ContainsWrapper();
}
bool ContainsWrapper() const { return !main_world_wrapper_.IsEmpty(); }
protected:
ScriptWrappable() = default;
private:
v8::Local<v8::Object> MainWorldWrapper(v8::Isolate* isolate) const {
return main_world_wrapper_.NewLocal(isolate);
}
// Clear the main world wrapper if it is set to |handle|.
bool UnsetMainWorldWrapperIfSet(
const v8::TracedReference<v8::Object>& handle);
static_assert(
std::is_trivially_destructible<
TraceWrapperV8Reference<v8::Object>>::value,
"TraceWrapperV8Reference<v8::Object> should be trivially destructible.");
TraceWrapperV8Reference<v8::Object> main_world_wrapper_;
// These classes are exceptionally allowed to directly interact with the main
// world wrapper.
friend class DOMDataStore;
friend class DOMWrapperWorld;
friend class HeapSnaphotWrapperVisitor;
friend class V8HiddenValue;
friend class V8PrivateProperty;
DISALLOW_COPY_AND_ASSIGN(ScriptWrappable);
};
inline bool ScriptWrappable::UnsetMainWorldWrapperIfSet(
const v8::TracedReference<v8::Object>& handle) {
if (main_world_wrapper_.Get() == handle) {
main_world_wrapper_.Clear();
return true;
}
return false;
}
// Defines |GetWrapperTypeInfo| virtual method which returns the WrapperTypeInfo
// of the instance. Also declares a static member of type WrapperTypeInfo, of
// which the definition is given by the IDL code generator.
//
// All the derived classes of ScriptWrappable, regardless of directly or
// indirectly, must write this macro in the class definition as long as the
// class has a corresponding .idl file.
#define DEFINE_WRAPPERTYPEINFO() \
public: \
const WrapperTypeInfo* GetWrapperTypeInfo() const override { \
return &wrapper_type_info_; \
} \
static const WrapperTypeInfo* GetStaticWrapperTypeInfo() { \
return &wrapper_type_info_; \
} \
\
private: \
static const WrapperTypeInfo& wrapper_type_info_
// Declares |GetWrapperTypeInfo| method without definition.
//
// This macro is used for template classes. e.g. DOMTypedArray<>.
// To export such a template class X, we need to instantiate X with EXPORT_API,
// i.e. "extern template class EXPORT_API X;"
// However, once we instantiate X, we cannot specialize X after
// the instantiation. i.e. we will see "error: explicit specialization of ...
// after instantiation". So we cannot define X's s_wrapper_type_info in
// generated code by using specialization. Instead, we need to implement
// wrapper_type_info in X's cpp code, and instantiate X, i.e. "template class
// X;".
#define DECLARE_WRAPPERTYPEINFO() \
public: \
const WrapperTypeInfo* GetWrapperTypeInfo() const override; \
\
private: \
typedef void end_of_declare_wrappertypeinfo_t
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_BINDINGS_SCRIPT_WRAPPABLE_H_