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#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_WIN_FONT_FALLBACK_WIN_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_WIN_FONT_FALLBACK_WIN_H_
#include <unicode/locid.h>
#include <unicode/uscript.h>
#include "mojo/public/cpp/bindings/remote.h"
#include "third_party/blink/public/mojom/dwrite_font_proxy/dwrite_font_proxy.mojom-blink-forward.h"
#include "third_party/blink/renderer/platform/fonts/font_description.h"
#include "third_party/blink/renderer/platform/fonts/font_fallback_priority.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/skia/include/core/SkFontStyle.h"
class SkFontMgr;
namespace blink {
// Return a font family that can render |character| based on what script
// that characters belong to based on hard-coded tables that have been curated
// over time. When scriptChecked is non-zero, the script used to determine the
// family is returned.
PLATFORM_EXPORT const UChar* GetFallbackFamily(
UChar32 character,
FontDescription::GenericFamilyType,
const LayoutLocale* content_locale,
UScriptCode* script_checked,
FontFallbackPriority,
SkFontMgr* font_manager);
// Return a font family that can render |character| based on what script
// that characters belong to by performing an out of process lookup and using
// system fallback API based on IDWriteTextLayout. This method is only to be
// used on pre Windows 8.1, as otherwise IDWriteFontFallback API is available.
PLATFORM_EXPORT bool GetOutOfProcessFallbackFamily(
UChar32 character,
FontDescription::GenericFamilyType,
String bcp47_language_tag,
FontFallbackPriority,
const mojo::Remote<mojom::blink::DWriteFontProxy>& font_proxy,
String* fallback_family,
SkFontStyle* fallback_style);
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_FONTS_WIN_FONT_FALLBACK_WIN_H_