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/*
* Copyright (C) 2010 University of Szeged
* Copyright (C) 2010 Zoltan Herczeg
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_FILTERS_FE_LIGHTING_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_FILTERS_FE_LIGHTING_H_
#include "third_party/blink/renderer/platform/graphics/color.h"
#include "third_party/blink/renderer/platform/graphics/filters/filter_effect.h"
// Common base class for FEDiffuseLighting and FESpecularLighting
namespace blink {
class LightSource;
class PLATFORM_EXPORT FELighting : public FilterEffect {
protected:
enum LightingType { kDiffuseLighting, kSpecularLighting };
sk_sp<PaintFilter> CreateImageFilter() override;
bool AffectsTransparentPixels() const override { return true; }
FELighting(Filter*,
LightingType,
const Color&,
float,
float,
float,
float,
scoped_refptr<LightSource>);
PaintFilter::LightingType GetLightingType();
float GetFilterConstant();
LightingType lighting_type_;
scoped_refptr<LightSource> light_source_;
Color lighting_color_;
float surface_scale_;
float diffuse_constant_;
float specular_constant_;
float specular_exponent_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_FILTERS_FE_LIGHTING_H_