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/*
* Copyright (C) 2012 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/platform/graphics/generated_image.h"
#include "third_party/blink/renderer/platform/geometry/float_rect.h"
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_controller.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_image.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
namespace blink {
void GeneratedImage::DrawPattern(
GraphicsContext& dest_context,
const FloatRect& src_rect,
const FloatSize& scale,
const FloatPoint& phase,
SkBlendMode composite_op,
const FloatRect& dest_rect,
const FloatSize& repeat_spacing,
RespectImageOrientationEnum respect_orientation) {
FloatRect tile_rect = src_rect;
tile_rect.Expand(repeat_spacing);
SkMatrix pattern_matrix = SkMatrix::Translate(phase.X(), phase.Y());
pattern_matrix.preScale(scale.Width(), scale.Height());
pattern_matrix.preTranslate(tile_rect.X(), tile_rect.Y());
sk_sp<PaintShader> tile_shader =
CreateShader(tile_rect, &pattern_matrix, src_rect, respect_orientation);
PaintFlags fill_flags = dest_context.FillFlags();
fill_flags.setShader(std::move(tile_shader));
fill_flags.setColor(SK_ColorBLACK);
fill_flags.setBlendMode(composite_op);
dest_context.DrawRect(dest_rect, fill_flags);
}
sk_sp<PaintShader> GeneratedImage::CreateShader(
const FloatRect& tile_rect,
const SkMatrix* pattern_matrix,
const FloatRect& src_rect,
RespectImageOrientationEnum respect_orientation) {
auto paint_controller =
std::make_unique<PaintController>(PaintController::kTransient);
GraphicsContext context(*paint_controller);
context.BeginRecording(tile_rect);
DrawTile(context, src_rect, respect_orientation);
sk_sp<PaintRecord> record = context.EndRecording();
return PaintShader::MakePaintRecord(std::move(record), tile_rect,
SkTileMode::kRepeat, SkTileMode::kRepeat,
pattern_matrix);
}
PaintImage GeneratedImage::PaintImageForCurrentFrame() {
return PaintImage();
}
} // namespace blink