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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_GPU_XR_FRAME_TRANSPORT_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_GPU_XR_FRAME_TRANSPORT_H_
#include "device/vr/public/mojom/vr_service.mojom-blink.h"
#include "third_party/blink/public/platform/web_graphics_context_3d_provider.h"
#include "third_party/blink/renderer/platform/context_lifecycle_notifier.h"
#include "third_party/blink/renderer/platform/graphics/gpu/drawing_buffer.h"
#include "third_party/blink/renderer/platform/heap/handle.h"
#include "third_party/blink/renderer/platform/mojo/heap_mojo_receiver.h"
#include "third_party/blink/renderer/platform/mojo/heap_mojo_wrapper_mode.h"
#include "third_party/blink/renderer/platform/platform_export.h"
namespace gfx {
class GpuFence;
}
namespace gpu {
namespace gles2 {
class GLES2Interface;
}
} // namespace gpu
namespace blink {
class GpuMemoryBufferImageCopy;
class Image;
class PLATFORM_EXPORT XRFrameTransport final
: public GarbageCollected<XRFrameTransport>,
public device::mojom::blink::XRPresentationClient {
public:
explicit XRFrameTransport(
ContextLifecycleNotifier* context,
scoped_refptr<base::SequencedTaskRunner> task_runner);
~XRFrameTransport() override;
void BindSubmitFrameClient(
mojo::PendingReceiver<device::mojom::blink::XRPresentationClient>
receiver);
void PresentChange();
void SetTransportOptions(
device::mojom::blink::XRPresentationTransportOptionsPtr);
bool DrawingIntoSharedBuffer();
// Call before finalizing the frame's image snapshot.
void FramePreImage(gpu::gles2::GLES2Interface*);
void FrameSubmit(device::mojom::blink::XRPresentationProvider*,
gpu::gles2::GLES2Interface*,
DrawingBuffer::Client*,
scoped_refptr<Image> image_ref,
int16_t vr_frame_id);
void FrameSubmitMissing(device::mojom::blink::XRPresentationProvider*,
gpu::gles2::GLES2Interface*,
int16_t vr_frame_id);
virtual void Trace(Visitor*) const;
private:
void WaitForPreviousTransfer();
base::TimeDelta WaitForPreviousRenderToFinish();
base::TimeDelta WaitForGpuFenceReceived();
// XRPresentationClient
void OnSubmitFrameTransferred(bool success) override;
void OnSubmitFrameRendered() override;
void OnSubmitFrameGpuFence(gfx::GpuFenceHandle) override;
HeapMojoReceiver<device::mojom::blink::XRPresentationClient,
XRFrameTransport,
HeapMojoWrapperMode::kWithoutContextObserver>
submit_frame_client_receiver_;
// Used to keep the image alive until the next frame if using
// waitForPreviousTransferToFinish.
scoped_refptr<Image> previous_image_;
bool waiting_for_previous_frame_transfer_ = false;
bool last_transfer_succeeded_ = false;
base::TimeDelta frame_wait_time_;
bool waiting_for_previous_frame_render_ = false;
// If using GpuFence to separate frames, need to wait for the previous
// frame's fence, but not if this is the first frame. Separately track
// if we're expecting a fence and the received fence itself.
bool waiting_for_previous_frame_fence_ = false;
std::unique_ptr<gfx::GpuFence> previous_frame_fence_;
device::mojom::blink::XRPresentationTransportOptionsPtr transport_options_;
std::unique_ptr<GpuMemoryBufferImageCopy> frame_copier_;
scoped_refptr<base::SequencedTaskRunner> task_runner_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_GPU_XR_FRAME_TRANSPORT_H_