blob: f38adf2831f3ac8243eaaec123417a158cef0a1f [file] [log] [blame]
/*
* Copyright (C) 2006, 2007, 2008 Apple Computer, Inc. All rights reserved.
* Copyright (C) 2008 Eric Seidel <eric@webkit.org>
* Copyright (C) 2013 Google, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/platform/graphics/pattern.h"
#include "third_party/blink/renderer/platform/graphics/image_pattern.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_flags.h"
#include "third_party/blink/renderer/platform/graphics/paint/paint_record.h"
#include "third_party/blink/renderer/platform/graphics/paint_record_pattern.h"
#include "third_party/blink/renderer/platform/graphics/skia/skia_utils.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkShader.h"
namespace blink {
scoped_refptr<Pattern> Pattern::CreateImagePattern(
scoped_refptr<Image> tile_image,
RepeatMode repeat_mode) {
return ImagePattern::Create(std::move(tile_image), repeat_mode);
}
scoped_refptr<Pattern> Pattern::CreatePaintRecordPattern(
sk_sp<PaintRecord> record,
const FloatRect& record_bounds,
RepeatMode repeat_mode) {
return PaintRecordPattern::Create(std::move(record), record_bounds,
repeat_mode);
}
Pattern::Pattern(RepeatMode repeat_mode) : repeat_mode_(repeat_mode) {}
Pattern::~Pattern() = default;
void Pattern::ApplyToFlags(PaintFlags& flags, const SkMatrix& local_matrix) {
if (!cached_shader_ || local_matrix != cached_shader_->GetLocalMatrix())
cached_shader_ = CreateShader(local_matrix);
flags.setShader(cached_shader_);
}
} // namespace blink