blob: 3521009523be4998e59d78c0041c193f91ba44d5 [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/platform/graphics/picture_snapshot.h"
#include <memory>
#include "third_party/blink/renderer/platform/geometry/int_size.h"
#include "third_party/blink/renderer/platform/graphics/logging_canvas.h"
#include "third_party/blink/renderer/platform/graphics/profiling_canvas.h"
#include "third_party/blink/renderer/platform/graphics/replaying_canvas.h"
#include "third_party/blink/renderer/platform/graphics/skia/image_pixel_locker.h"
#include "third_party/blink/renderer/platform/image-decoders/image_decoder.h"
#include "third_party/blink/renderer/platform/image-decoders/image_frame.h"
#include "third_party/blink/renderer/platform/image-decoders/segment_reader.h"
#include "third_party/blink/renderer/platform/image-encoders/image_encoder.h"
#include "third_party/blink/renderer/platform/wtf/text/text_encoding.h"
#include "third_party/skia/include/core/SkImage.h"
#include "third_party/skia/include/core/SkPictureRecorder.h"
namespace blink {
PictureSnapshot::PictureSnapshot(sk_sp<const SkPicture> picture)
: picture_(std::move(picture)) {}
scoped_refptr<PictureSnapshot> PictureSnapshot::Load(
const Vector<scoped_refptr<TilePictureStream>>& tiles) {
DCHECK(!tiles.IsEmpty());
Vector<sk_sp<SkPicture>> pictures;
pictures.ReserveCapacity(tiles.size());
FloatRect union_rect;
for (const auto& tile_stream : tiles) {
sk_sp<SkPicture> picture = std::move(tile_stream->picture);
if (!picture)
return nullptr;
FloatRect cull_rect(picture->cullRect());
cull_rect.MoveBy(tile_stream->layer_offset);
union_rect.Unite(cull_rect);
pictures.push_back(std::move(picture));
}
if (tiles.size() == 1)
return base::AdoptRef(new PictureSnapshot(std::move(pictures[0])));
SkPictureRecorder recorder;
SkCanvas* canvas =
recorder.beginRecording(union_rect.Width(), union_rect.Height());
for (size_t i = 0; i < pictures.size(); ++i) {
canvas->save();
canvas->translate(tiles[i]->layer_offset.X() - union_rect.X(),
tiles[i]->layer_offset.Y() - union_rect.Y());
pictures[i]->playback(canvas, nullptr);
canvas->restore();
}
return base::AdoptRef(
new PictureSnapshot(recorder.finishRecordingAsPicture()));
}
bool PictureSnapshot::IsEmpty() const {
return picture_->cullRect().isEmpty();
}
Vector<uint8_t> PictureSnapshot::Replay(unsigned from_step,
unsigned to_step,
double scale) const {
const SkIRect bounds = picture_->cullRect().roundOut();
int width = ceil(scale * bounds.width());
int height = ceil(scale * bounds.height());
// TODO(fmalita): convert this to SkSurface/SkImage, drop the intermediate
// SkBitmap.
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(width, height));
bitmap.eraseARGB(0, 0, 0, 0);
{
ReplayingCanvas canvas(bitmap, from_step, to_step);
// Disable LCD text preemptively, because the picture opacity is unknown.
// The canonical API involves SkSurface props, but since we're not
// SkSurface-based at this point (see TODO above) we (ab)use saveLayer for
// this purpose.
SkAutoCanvasRestore auto_restore(&canvas, false);
canvas.saveLayer(nullptr, nullptr);
canvas.scale(scale, scale);
canvas.ResetStepCount();
picture_->playback(&canvas, &canvas);
}
Vector<uint8_t> encoded_image;
SkPixmap src;
bool peekResult = bitmap.peekPixels(&src);
DCHECK(peekResult);
SkPngEncoder::Options options;
options.fFilterFlags = SkPngEncoder::FilterFlag::kSub;
options.fZLibLevel = 3;
if (!ImageEncoder::Encode(&encoded_image, src, options))
return Vector<uint8_t>();
return encoded_image;
}
Vector<Vector<base::TimeDelta>> PictureSnapshot::Profile(
unsigned min_repeat_count,
base::TimeDelta min_duration,
const FloatRect* clip_rect) const {
Vector<Vector<base::TimeDelta>> timings;
timings.ReserveInitialCapacity(min_repeat_count);
const SkIRect bounds = picture_->cullRect().roundOut();
SkBitmap bitmap;
bitmap.allocPixels(
SkImageInfo::MakeN32Premul(bounds.width(), bounds.height()));
bitmap.eraseARGB(0, 0, 0, 0);
base::TimeTicks now = base::TimeTicks::Now();
base::TimeTicks stop_time = now + min_duration;
for (unsigned step = 0; step < min_repeat_count || now < stop_time; ++step) {
Vector<base::TimeDelta> current_timings;
if (!timings.IsEmpty())
current_timings.ReserveInitialCapacity(timings.front().size());
ProfilingCanvas canvas(bitmap);
if (clip_rect) {
canvas.clipRect(SkRect::MakeXYWH(clip_rect->X(), clip_rect->Y(),
clip_rect->Width(),
clip_rect->Height()));
canvas.ResetStepCount();
}
canvas.SetTimings(&current_timings);
picture_->playback(&canvas);
timings.push_back(std::move(current_timings));
now = base::TimeTicks::Now();
}
return timings;
}
std::unique_ptr<JSONArray> PictureSnapshot::SnapshotCommandLog() const {
LoggingCanvas canvas;
picture_->playback(&canvas);
return canvas.Log();
}
} // namespace blink