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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/platform/graphics/replaying_canvas.h"
namespace blink {
CanvasInterceptor<ReplayingCanvas>::~CanvasInterceptor() {
if (TopLevelCall())
Canvas()->UpdateInRange();
}
ReplayingCanvas::ReplayingCanvas(SkBitmap bitmap,
unsigned from_step,
unsigned to_step)
: InterceptingCanvas(bitmap),
from_step_(from_step),
to_step_(to_step),
abort_drawing_(false) {}
void ReplayingCanvas::UpdateInRange() {
if (abort_drawing_)
return;
unsigned step = CallCount() + 1;
if (to_step_ && step > to_step_)
abort_drawing_ = true;
if (step == from_step_)
this->SkCanvas::clear(SK_ColorTRANSPARENT);
}
bool ReplayingCanvas::abort() {
return abort_drawing_;
}
SkCanvas::SaveLayerStrategy ReplayingCanvas::getSaveLayerStrategy(
const SaveLayerRec& rec) {
// We're about to create a layer and we have not cleared the device yet.
// Let's clear now, so it has effect on all layers.
if (CallCount() <= from_step_)
this->SkCanvas::clear(SK_ColorTRANSPARENT);
return this->InterceptingCanvas<ReplayingCanvas>::getSaveLayerStrategy(rec);
}
void ReplayingCanvas::onDrawPicture(const SkPicture* picture,
const SkMatrix* matrix,
const SkPaint* paint) {
this->UnrollDrawPicture(picture, matrix, paint, this);
}
} // namespace blink