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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_INTERPOLATION_QUALITY_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_INTERPOLATION_QUALITY_H_
#include "third_party/blink/renderer/platform/graphics/graphics_context.h"
#include "third_party/blink/renderer/platform/graphics/graphics_types.h"
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
namespace blink {
// Helper to update the interpolation quality setting of a GraphicsContext
// within the current scope. Be careful when mixing with other GraphicsContext
// mechanisms that save/restore state (like GraphicsContextStateSaver or the
// Save/Restore methods) to ensure the restoration behavior is the expected
// one.
class ScopedInterpolationQuality {
STACK_ALLOCATED();
public:
ScopedInterpolationQuality(GraphicsContext& context,
InterpolationQuality interpolation_quality)
: context_(context),
previous_interpolation_quality_(context.ImageInterpolationQuality()) {
if (previous_interpolation_quality_ != interpolation_quality)
context_.SetImageInterpolationQuality(interpolation_quality);
}
~ScopedInterpolationQuality() {
if (previous_interpolation_quality_ != context_.ImageInterpolationQuality())
context_.SetImageInterpolationQuality(previous_interpolation_quality_);
}
private:
GraphicsContext& context_;
const InterpolationQuality previous_interpolation_quality_;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_INTERPOLATION_QUALITY_H_