| // Copyright 2017 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_INTERPOLATION_QUALITY_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_INTERPOLATION_QUALITY_H_ |
| |
| #include "third_party/blink/renderer/platform/graphics/graphics_context.h" |
| #include "third_party/blink/renderer/platform/graphics/graphics_types.h" |
| #include "third_party/blink/renderer/platform/wtf/allocator/allocator.h" |
| |
| namespace blink { |
| |
| // Helper to update the interpolation quality setting of a GraphicsContext |
| // within the current scope. Be careful when mixing with other GraphicsContext |
| // mechanisms that save/restore state (like GraphicsContextStateSaver or the |
| // Save/Restore methods) to ensure the restoration behavior is the expected |
| // one. |
| class ScopedInterpolationQuality { |
| STACK_ALLOCATED(); |
| |
| public: |
| ScopedInterpolationQuality(GraphicsContext& context, |
| InterpolationQuality interpolation_quality) |
| : context_(context), |
| previous_interpolation_quality_(context.ImageInterpolationQuality()) { |
| if (previous_interpolation_quality_ != interpolation_quality) |
| context_.SetImageInterpolationQuality(interpolation_quality); |
| } |
| |
| ~ScopedInterpolationQuality() { |
| if (previous_interpolation_quality_ != context_.ImageInterpolationQuality()) |
| context_.SetImageInterpolationQuality(previous_interpolation_quality_); |
| } |
| |
| private: |
| GraphicsContext& context_; |
| const InterpolationQuality previous_interpolation_quality_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_GRAPHICS_SCOPED_INTERPOLATION_QUALITY_H_ |