| // Copyright 2020 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_HEAP_ALLOCATOR_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_HEAP_ALLOCATOR_H_ |
| |
| // Legacy: Users including `heap_allocator.h` actually expect it to pull in the |
| // containers. |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_deque.h" |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_counted_set.h" |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_map.h" |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_hash_set.h" |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_linked_hash_set.h" |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_list_hash_set.h" |
| #include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h" |
| #include "third_party/blink/renderer/platform/wtf/buildflags.h" |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_HEAP_HEAP_ALLOCATOR_H_ |