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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_PUBLIC_THREAD_SCHEDULER_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_PUBLIC_THREAD_SCHEDULER_H_
#include <memory>
#include "base/location.h"
#include "base/single_thread_task_runner.h"
#include "base/time/time.h"
#include "third_party/blink/public/common/input/web_input_event.h"
#include "third_party/blink/public/common/input/web_input_event_attribution.h"
#include "third_party/blink/public/platform/scheduler/web_agent_group_scheduler.h"
#include "third_party/blink/public/platform/scheduler/web_thread_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/public/page_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
namespace v8 {
class Isolate;
}
namespace base {
class TaskObserver;
}
namespace blink {
namespace scheduler {
class NonMainThreadSchedulerImpl;
}
class RAILModeObserver;
// This class is used to submit tasks and pass other information from Blink to
// the platform's scheduler.
// TODO(skyostil): Replace this class with WebMainThreadScheduler.
class PLATFORM_EXPORT ThreadScheduler {
public:
using RendererPauseHandle =
scheduler::WebThreadScheduler::RendererPauseHandle;
// Return the current thread's ThreadScheduler.
static ThreadScheduler* Current();
virtual ~ThreadScheduler() = default;
// Called to prevent any more pending tasks from running. Must be called on
// the associated WebThread.
virtual void Shutdown() = 0;
// Returns true if there is high priority work pending on the associated
// WebThread and the caller should yield to let the scheduler service that
// work. Must be called on the associated WebThread.
virtual bool ShouldYieldForHighPriorityWork() = 0;
// Returns true if a currently running idle task could exceed its deadline
// without impacting user experience too much. This should only be used if
// there is a task which cannot be pre-empted and is likely to take longer
// than the largest expected idle task deadline. It should NOT be polled to
// check whether more work can be performed on the current idle task after
// its deadline has expired - post a new idle task for the continuation of
// the work in this case.
// Must be called from the associated WebThread.
virtual bool CanExceedIdleDeadlineIfRequired() const = 0;
// Schedule an idle task to run the associated WebThread. For non-critical
// tasks which may be reordered relative to other task types and may be
// starved for an arbitrarily long time if no idle time is available.
// Takes ownership of |IdleTask|. Can be called from any thread.
virtual void PostIdleTask(const base::Location&, Thread::IdleTask) = 0;
// As above, except that the task is guaranteed to not run before |delay|.
// Takes ownership of |IdleTask|. Can be called from any thread.
virtual void PostDelayedIdleTask(const base::Location&,
base::TimeDelta delay,
Thread::IdleTask) = 0;
// Like postIdleTask but guarantees that the posted task will not run
// nested within an already-running task. Posting an idle task as
// non-nestable may not affect when the task gets run, or it could
// make it run later than it normally would, but it won't make it
// run earlier than it normally would.
virtual void PostNonNestableIdleTask(const base::Location&,
Thread::IdleTask) = 0;
virtual void AddRAILModeObserver(RAILModeObserver* observer) = 0;
virtual void RemoveRAILModeObserver(RAILModeObserver const* observer) = 0;
// Returns a task runner for kV8 tasks. Can be called from any thread.
virtual scoped_refptr<base::SingleThreadTaskRunner> V8TaskRunner() = 0;
// Returns a task runner which does not generate system wakeups on its own.
// This means that if a delayed task is posted to it, it will run when
// the delay expires AND another task runs.
virtual scoped_refptr<base::SingleThreadTaskRunner> NonWakingTaskRunner() = 0;
// Returns a task runner for compositor tasks. This is intended only to be
// used by specific animation and rendering related tasks (e.g. animated GIFS)
// and should not generally be used.
virtual scoped_refptr<base::SingleThreadTaskRunner>
CompositorTaskRunner() = 0;
// Returns a default task runner. This is basically same as the default task
// runner, but is explicitly allowed to run JavaScript. We plan to forbid V8
// execution on per-thread task runners (crbug.com/913912). If you need to
// replace a default task runner usages that executes JavaScript but it is
// hard to replace with an appropriate (per-context) task runner, use this as
// a temporal step.
virtual scoped_refptr<base::SingleThreadTaskRunner>
DeprecatedDefaultTaskRunner() = 0;
// Creates a AgentGroupScheduler implementation. Must be called from the
// main thread.
virtual std::unique_ptr<scheduler::WebAgentGroupScheduler>
CreateAgentGroupScheduler() = 0;
// The current active AgentGroupScheduler is set when the task gets
// started (i.e., OnTaskStarted) and unset when the task gets
// finished (i.e., OnTaskCompleted). GetCurrentAgentGroupScheduler()
// returns nullptr in task observers.
virtual scheduler::WebAgentGroupScheduler*
GetCurrentAgentGroupScheduler() = 0;
// Pauses the scheduler. See WebThreadScheduler::PauseRenderer for
// details. May only be called from the main thread.
virtual std::unique_ptr<RendererPauseHandle> PauseScheduler()
WARN_UNUSED_RESULT = 0;
// Returns the current time recognized by the scheduler, which may perhaps
// be based on a real or virtual time domain. Used by Timer.
virtual base::TimeTicks MonotonicallyIncreasingVirtualTime() = 0;
// Adds or removes a task observer from the scheduler. The observer will be
// notified before and after every executed task. These functions can only be
// called on the thread this scheduler was created on.
virtual void AddTaskObserver(base::TaskObserver* task_observer) = 0;
virtual void RemoveTaskObserver(base::TaskObserver* task_observer) = 0;
// Returns a list of all unique attributions that are marked for event
// dispatch. If |include_continuous| is true, include event types from
// "continuous" sources (see PendingUserInput::IsContinuousEventTypes).
virtual Vector<WebInputEventAttribution> GetPendingUserInputInfo(
bool include_continuous) const {
return {};
}
// Indicates that a BeginMainFrame task has been scheduled to run on the main
// thread. Note that this is inherently racy, as it will be affected by code
// running on the compositor thread.
virtual bool IsBeginMainFrameScheduled() const { return false; }
// Associates |isolate| to the scheduler.
virtual void SetV8Isolate(v8::Isolate* isolate) = 0;
virtual void OnSafepointEntered() {}
virtual void OnSafepointExited() {}
// Test helpers.
// Return a reference to an underlying main thread WebThreadScheduler object.
// Can be null if there is no underlying main thread WebThreadScheduler
// (e.g. worker threads).
virtual scheduler::WebThreadScheduler* GetWebMainThreadSchedulerForTest() {
return nullptr;
}
virtual scheduler::NonMainThreadSchedulerImpl* AsNonMainThreadScheduler() = 0;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_PUBLIC_THREAD_SCHEDULER_H_