blob: 901003735df06b847dfce25ac97cbb8abdfd8ec0 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_WORKER_NON_MAIN_THREAD_SCHEDULER_IMPL_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_WORKER_NON_MAIN_THREAD_SCHEDULER_IMPL_H_
#include <memory>
#include "base/macros.h"
#include "base/task/sequence_manager/sequence_manager.h"
#include "base/task/sequence_manager/task_queue.h"
#include "third_party/blink/public/platform/scheduler/web_agent_group_scheduler.h"
#include "third_party/blink/public/platform/scheduler/web_thread_scheduler.h"
#include "third_party/blink/renderer/platform/platform_export.h"
#include "third_party/blink/renderer/platform/scheduler/common/single_thread_idle_task_runner.h"
#include "third_party/blink/renderer/platform/scheduler/common/thread_scheduler_impl.h"
#include "third_party/blink/renderer/platform/scheduler/common/tracing_helper.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread_scheduler.h"
#include "third_party/blink/renderer/platform/scheduler/public/thread_type.h"
#include "third_party/blink/renderer/platform/scheduler/worker/non_main_thread_scheduler_helper.h"
#include "third_party/blink/renderer/platform/scheduler/worker/non_main_thread_task_queue.h"
namespace blink {
namespace scheduler {
class WorkerSchedulerProxy;
class PLATFORM_EXPORT NonMainThreadSchedulerImpl : public ThreadSchedulerImpl {
public:
~NonMainThreadSchedulerImpl() override;
// |sequence_manager| and |proxy| must remain valid for the entire lifetime of
// this object.
static std::unique_ptr<NonMainThreadSchedulerImpl> Create(
ThreadType thread_type,
base::sequence_manager::SequenceManager* sequence_manager,
WorkerSchedulerProxy* proxy);
// Performs initialization that must occur after the constructor of all
// subclasses has run. Must be invoked before any other method. Must be
// invoked on the same sequence as the constructor.
virtual void Init() {}
// Attaches the scheduler to the current thread. Must be invoked on the thread
// that runs tasks from this scheduler, before running tasks from this
// scheduler.
void AttachToCurrentThread();
virtual scoped_refptr<NonMainThreadTaskQueue> DefaultTaskQueue() = 0;
virtual void OnTaskCompleted(
NonMainThreadTaskQueue* worker_task_queue,
const base::sequence_manager::Task& task,
base::sequence_manager::TaskQueue::TaskTiming* task_timing,
base::sequence_manager::LazyNow* lazy_now) = 0;
// ThreadSchedulerImpl:
scoped_refptr<base::SingleThreadTaskRunner> ControlTaskRunner() override;
void RegisterTimeDomain(
base::sequence_manager::TimeDomain* time_domain) override;
void UnregisterTimeDomain(
base::sequence_manager::TimeDomain* time_domain) override;
base::sequence_manager::TimeDomain* GetActiveTimeDomain() override;
const base::TickClock* GetTickClock() override;
// ThreadScheduler implementation.
// TODO(yutak): Some functions are only meaningful in main thread. Move them
// to MainThreadScheduler.
void PostIdleTask(const base::Location& location,
Thread::IdleTask task) override;
void PostNonNestableIdleTask(const base::Location& location,
Thread::IdleTask task) override;
void PostDelayedIdleTask(const base::Location& location,
base::TimeDelta delay,
Thread::IdleTask task) override;
std::unique_ptr<WebAgentGroupScheduler> CreateAgentGroupScheduler() override;
WebAgentGroupScheduler* GetCurrentAgentGroupScheduler() override;
std::unique_ptr<RendererPauseHandle> PauseScheduler() override
WARN_UNUSED_RESULT;
// Returns base::TimeTicks::Now() by default.
base::TimeTicks MonotonicallyIncreasingVirtualTime() override;
NonMainThreadSchedulerImpl* AsNonMainThreadScheduler() override {
return this;
}
// The following virtual methods are defined in *both* WebThreadScheduler
// and ThreadScheduler, with identical interfaces and semantics. They are
// overriden in a subclass, effectively implementing the virtual methods
// in both classes at the same time. This is allowed in C++, as long as
// there is only one final overrider (i.e. definitions in base classes are
// not used in instantiated objects, since otherwise they may have multiple
// definitions of the virtual function in question).
//
// virtual void Shutdown();
scoped_refptr<NonMainThreadTaskQueue> CreateTaskQueue(const char* name);
scoped_refptr<base::SingleThreadTaskRunner> DeprecatedDefaultTaskRunner()
override;
protected:
static void RunIdleTask(Thread::IdleTask task, base::TimeTicks deadline);
// |sequence_manager| must remain valid for the entire lifetime of
// this object.
explicit NonMainThreadSchedulerImpl(
base::sequence_manager::SequenceManager* sequence_manager,
TaskType default_task_type);
friend class WorkerScheduler;
NonMainThreadSchedulerHelper* helper() { return &helper_; }
private:
NonMainThreadSchedulerHelper helper_;
DISALLOW_COPY_AND_ASSIGN(NonMainThreadSchedulerImpl);
};
} // namespace scheduler
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_SCHEDULER_WORKER_NON_MAIN_THREAD_SCHEDULER_IMPL_H_