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/*
* Copyright (C) 2007, 2008, 2009, 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_ASCII_CTYPE_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_ASCII_CTYPE_H_
#include "base/check_op.h"
#include "third_party/blink/renderer/platform/wtf/assertions.h"
#include "third_party/blink/renderer/platform/wtf/text/unicode.h"
// The behavior of many of the functions in the <ctype.h> header is dependent
// on the current locale. But in the WebKit project, all uses of those functions
// are in code processing something that's not locale-specific. These
// equivalents for some of the <ctype.h> functions are named more explicitly,
// not dependent on the C library locale, and we should also optimize them as
// needed.
// All functions return false or leave the character unchanged if passed a
// character that is outside the range 0-7F. So they can be used on Unicode
// strings or characters if the intent is to do processing only if the
// character is ASCII.
namespace WTF {
template <typename CharType>
inline bool IsASCII(CharType c) {
return !(c & ~0x7F);
}
template <typename CharType>
inline bool IsASCIIAlpha(CharType c) {
return (c | 0x20) >= 'a' && (c | 0x20) <= 'z';
}
template <typename CharType>
inline bool IsASCIIDigit(CharType c) {
return c >= '0' && c <= '9';
}
template <typename CharType>
inline bool IsASCIIAlphanumeric(CharType c) {
return IsASCIIDigit(c) || IsASCIIAlpha(c);
}
template <typename CharType>
inline bool IsASCIIHexDigit(CharType c) {
return IsASCIIDigit(c) || ((c | 0x20) >= 'a' && (c | 0x20) <= 'f');
}
template <typename CharType>
inline bool IsASCIILower(CharType c) {
return c >= 'a' && c <= 'z';
}
template <typename CharType>
inline bool IsASCIIOctalDigit(CharType c) {
return (c >= '0') & (c <= '7');
}
template <typename CharType>
inline bool IsASCIIPrintable(CharType c) {
return c >= ' ' && c <= '~';
}
/*
Statistics from a run of Apple's page load test for callers of IsASCIISpace:
character count
--------- -----
non-spaces 689383
20 space 294720
0A \n 89059
09 \t 28320
0D \r 0
0C \f 0
0B \v 0
*/
template <typename CharType>
inline bool IsASCIISpace(CharType c) {
return c <= ' ' && (c == ' ' || (c <= 0xD && c >= 0x9));
}
template <typename CharType>
inline bool IsASCIIUpper(CharType c) {
return c >= 'A' && c <= 'Z';
}
WTF_EXPORT extern const LChar kASCIICaseFoldTable[256];
template <typename CharType>
inline CharType ToASCIILower(CharType c) {
return c | ((c >= 'A' && c <= 'Z') << 5);
}
inline LChar ToASCIILower(LChar c) {
return kASCIICaseFoldTable[c];
}
inline char ToASCIILower(char c) {
return static_cast<char>(kASCIICaseFoldTable[static_cast<LChar>(c)]);
}
template <typename CharType>
inline CharType ToASCIIUpper(CharType c) {
return c & ~((c >= 'a' && c <= 'z') << 5);
}
template <typename CharType>
inline int ToASCIIHexValue(CharType c) {
DCHECK(IsASCIIHexDigit(c));
return c < 'A' ? c - '0' : (c - 'A' + 10) & 0xF;
}
template <typename CharType>
inline int ToASCIIHexValue(CharType upper_value, CharType lower_value) {
DCHECK(IsASCIIHexDigit(upper_value));
DCHECK(IsASCIIHexDigit(lower_value));
return ((ToASCIIHexValue(upper_value) << 4) & 0xF0) |
ToASCIIHexValue(lower_value);
}
inline char LowerNibbleToASCIIHexDigit(char c) {
char nibble = c & 0xF;
return nibble < 10 ? '0' + nibble : 'A' + nibble - 10;
}
inline char UpperNibbleToASCIIHexDigit(char c) {
char nibble = (c >> 4) & 0xF;
return nibble < 10 ? '0' + nibble : 'A' + nibble - 10;
}
template <typename CharType>
inline bool IsASCIIAlphaCaselessEqual(CharType css_character, char character) {
// This function compares a (preferably) constant ASCII
// lowercase letter to any input character.
DCHECK_GE(character, 'a');
DCHECK_LE(character, 'z');
return LIKELY((css_character | 0x20) == character);
}
} // namespace WTF
using WTF::IsASCII;
using WTF::IsASCIIAlpha;
using WTF::IsASCIIAlphaCaselessEqual;
using WTF::IsASCIIAlphanumeric;
using WTF::IsASCIIDigit;
using WTF::IsASCIIHexDigit;
using WTF::IsASCIILower;
using WTF::IsASCIIOctalDigit;
using WTF::IsASCIIPrintable;
using WTF::IsASCIISpace;
using WTF::IsASCIIUpper;
using WTF::LowerNibbleToASCIIHexDigit;
using WTF::ToASCIIHexValue;
using WTF::ToASCIILower;
using WTF::ToASCIIUpper;
using WTF::UpperNibbleToASCIIHexDigit;
#endif