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/*
* Copyright (C) 2004, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_ENCODING_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_ENCODING_H_
#include "third_party/blink/renderer/platform/wtf/allocator/allocator.h"
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/text_codec.h"
#include "third_party/blink/renderer/platform/wtf/text/unicode.h"
#include "third_party/blink/renderer/platform/wtf/wtf_export.h"
#include "third_party/blink/renderer/platform/wtf/wtf_size_t.h"
namespace WTF {
class WTF_EXPORT TextEncoding final {
USING_FAST_MALLOC(TextEncoding);
public:
TextEncoding() : name_(nullptr) {}
explicit TextEncoding(const char* name);
explicit TextEncoding(const String& name);
bool IsValid() const { return name_; }
const char* GetName() const { return name_; }
bool UsesVisualOrdering() const;
const TextEncoding& ClosestByteBasedEquivalent() const;
const TextEncoding& EncodingForFormSubmission() const;
String Decode(const char* str, wtf_size_t length) const {
bool ignored;
return Decode(str, length, false, ignored);
}
String Decode(const char*,
wtf_size_t length,
bool stop_on_error,
bool& saw_error) const;
std::string Encode(const String&, UnencodableHandling) const;
bool IsNonByteBasedEncoding() const;
private:
const char* name_;
};
inline bool operator==(const TextEncoding& a, const TextEncoding& b) {
return a.GetName() == b.GetName();
}
inline bool operator!=(const TextEncoding& a, const TextEncoding& b) {
return a.GetName() != b.GetName();
}
WTF_EXPORT const TextEncoding& ASCIIEncoding();
WTF_EXPORT const TextEncoding& Latin1Encoding();
WTF_EXPORT const TextEncoding& UnknownEncoding();
WTF_EXPORT const TextEncoding& UTF16BigEndianEncoding();
WTF_EXPORT const TextEncoding& UTF16LittleEndianEncoding();
WTF_EXPORT const TextEncoding& UTF8Encoding();
WTF_EXPORT const TextEncoding& WindowsLatin1Encoding();
} // namespace WTF
using WTF::ASCIIEncoding;
using WTF::Latin1Encoding;
using WTF::UnknownEncoding;
using WTF::UTF16BigEndianEncoding;
using WTF::UTF16LittleEndianEncoding;
using WTF::UTF8Encoding;
using WTF::WindowsLatin1Encoding;
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_ENCODING_H_