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/*
* Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_ENCODING_REGISTRY_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_ENCODING_REGISTRY_H_
#include <memory>
#include "third_party/blink/renderer/platform/wtf/text/unicode.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "third_party/blink/renderer/platform/wtf/wtf_export.h"
namespace WTF {
class TextCodec;
class TextEncoding;
// Use TextResourceDecoder::decode to decode resources, since it handles BOMs.
// Use TextEncoding::encode to encode, since it takes care of normalization.
WTF_EXPORT std::unique_ptr<TextCodec> NewTextCodec(const TextEncoding&);
// Only TextEncoding should use the following functions directly.
const char* AtomicCanonicalTextEncodingName(const char* alias);
template <typename CharacterType>
const char* AtomicCanonicalTextEncodingName(const CharacterType*, size_t);
const char* AtomicCanonicalTextEncodingName(const String&);
bool NoExtendedTextEncodingNameUsed();
// Exposed for testing (via window.internals) that the set of supported
// encodings exactly matches what is specified.
WTF_EXPORT Vector<String> TextEncodingAliasesForTesting();
#ifndef NDEBUG
void DumpTextEncodingNameMap();
#endif
} // namespace WTF
using WTF::NewTextCodec;
using WTF::AtomicCanonicalTextEncodingName;
using WTF::NoExtendedTextEncodingNameUsed;
#ifndef NDEBUG
using WTF::DumpTextEncodingNameMap;
#endif
#endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_ENCODING_REGISTRY_H_