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/*
* Copyright (C) 2004, 2008 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_STREAM_H_
#define THIRD_PARTY_BLINK_RENDERER_PLATFORM_WTF_TEXT_TEXT_STREAM_H_
#include "third_party/blink/renderer/platform/wtf/forward.h"
#include "third_party/blink/renderer/platform/wtf/text/string_builder.h"
#include "third_party/blink/renderer/platform/wtf/text/unicode.h"
#include "third_party/blink/renderer/platform/wtf/vector.h"
#include "third_party/blink/renderer/platform/wtf/wtf_export.h"
namespace WTF {
class WTF_EXPORT TextStream final {
STACK_ALLOCATED();
public:
struct FormatNumberRespectingIntegers {
FormatNumberRespectingIntegers(double number) : value(number) {}
double value;
};
TextStream& operator<<(bool);
TextStream& operator<<(int16_t);
TextStream& operator<<(uint16_t);
TextStream& operator<<(int32_t);
TextStream& operator<<(uint32_t);
TextStream& operator<<(int64_t);
TextStream& operator<<(uint64_t);
TextStream& operator<<(float);
TextStream& operator<<(double);
TextStream& operator<<(const char*);
TextStream& operator<<(const void*);
TextStream& operator<<(const String&);
TextStream& operator<<(const FormatNumberRespectingIntegers&);
String Release();
private:
StringBuilder text_;
};
WTF_EXPORT void WriteIndent(TextStream&, int indent);
template <typename Item>
TextStream& operator<<(TextStream& ts, const Vector<Item>& vector) {
ts << "[";
unsigned size = vector.size();
for (unsigned i = 0; i < size; ++i) {
ts << vector[i];
if (i < size - 1)
ts << ", ";
}
ts << "]";
return ts;
}
} // namespace WTF
#endif