blob: 363f4a673c82957ddd6caea53fe135077e0b0247 [file] [log] [blame]
# tags: [ Android Fuchsia Linux Mac Mac10.12 Mac10.13 Win Win7 Win10 ]
# tags: [ Release Debug ]
# results: [ Timeout Crash Pass Failure Slow Skip RetryOnFailure ]
# WebGPU tests are only run on GPU bots, so they are skipped by default and run
# separately from other Web Tests, with this expectations file.
#
# *********************************** NOTE ***********************************
# The contents of this file affect the way tests are broken down in
# web_tests/wpt_internal/webgpu/cts.html.
# You can add expectations which are at a finer granularity than the list of
# "variants" already in that file: just edit this file, then run
# third_party/blink/web_tests/webgpu/regenerate_internal_cts_html.sh.
#
# Expectations in this file must not (currently) use wildcards.
#
# Expectations in this file must apply to wpt_internal/webgpu/cts.html, NOT
# external/wpt/webgpu/cts.html, as the latter is not run.
# ****************************************************************************
###
### Test file splits. These expectations should all be Pass, but they tell
### regenerate_internal_cts_html.sh to run them (and siblings) as separate tests.
###
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,encoding,cmds,copyTextureToTexture:texture_format_equality:srcFormat="r8unorm";* [ Pass ]
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,encoding,cmds,copyTextureToTexture:copy_ranges_with_compressed_texture_formats:format="bc1-rgba-unorm";* [ Pass ]
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,attachment_compatibility:render_pass_or_bundle_and_pipeline,color_format,* [ Pass Slow ]
###
### Untriaged failures
###
# Fails or crashes on numerous combinations of backends, hardware, and validation layers
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,render_pass,resolve:* [ Skip ]
## webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,*
# Windows (Intel but not NVIDIA). Possibly nondeterministic.
crbug.com/1161355 [ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:* [ Failure ]
crbug.com/1161355 [ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:* [ Failure ]
# Mac (Intel and AMD). Possibly nondeterministic.
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="r8snorm";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rg8snorm";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="r32float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rg16float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rgba8snorm";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rg11b10ufloat";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rg32float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rgba16float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rgba32float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="r8snorm";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rg8snorm";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="r32float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rg16float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rgba8snorm";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rg11b10ufloat";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rg32float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rgba16float";* [ Failure ]
crbug.com/1161355 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rgba32float";* [ Failure ]
# Splits (must be after subtest expectations due to an issue with the variant splitter).
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,compressed,array:format="bc1-rgba-unorm";* [ Pass ]
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,compressed,non_array:format="bc1-rgba-unorm";* [ Pass ]
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,array:format="rgba8unorm";* [ Pass ]
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,command_buffer,copyTextureToTexture:color_textures,non_compressed,non_array:format="rgba8unorm";* [ Pass ]
## webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:*
# Many formats failing on Windows
[ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="Sample";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="Sample";format="rg11b10ufloat";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="Sample";format="rgb9e5ufloat";* [ Failure ]
# Many cases failing on Windows. May also be slow.
[ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToTexture";* [ Slow Failure ]
# Win missing resource state D3D12_RESOURCE_STATE_DEPTH_WRITE
crbug.com/dawn/603 [ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="DepthTest";* [ Failure Crash Timeout ]
crbug.com/dawn/603 [ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="StencilTest";* [ Failure Crash Timeout ]
# Only on Mac Intel, ...;aspect=*;mipLevelCount=5;sampleCount=1;uninitializeMethod=*;dimension="2d";sliceCount=7;*
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToBuffer";format="depth32float";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToTexture";format="depth32float";* [ Failure ]
# Only on Mac Intel, ...;aspect="all";mipLevelCount=5;sampleCount=1;uninitializeMethod="StoreOpClear";dimension="2d";sliceCount=1;nonPowerOfTwo=false;*
# Note: On some hardware, "Sample" fails _all_ cases for numerous formats (getting values with a single bit set?).
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="Sample";format="r8unorm";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="Sample";format="rg8unorm";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToBuffer";format="r8unorm";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToBuffer";format="rg8unorm";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToTexture";format="r8unorm";* [ Failure ]
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToTexture";format="rg8unorm";* [ Failure ]
# Splits (must be after subtest expectations due to an issue with the variant splitter).
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToBuffer";format="rgba8unorm";* [ Pass ]
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="CopyToTexture";format="rgba8unorm";* [ Pass ]
#wpt_internal/webgpu/cts.html?q=webgpu:api,operation,resource_init,texture_zero:uninitialized_texture_is_zero:readMethod="Sample";format="rgba8unorm";* [ Pass ]
###
### Untriaged timeouts
###
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,copy_between_linear_data_and_texture,copyBetweenLinearDataAndTexture_dataRelated:* [ Skip ]
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,copy_between_linear_data_and_texture,copyBetweenLinearDataAndTexture_textureRelated:* [ Skip ]
wpt_internal/webgpu/cts.html?q=webgpu:shader,execution,robust_access_vertex:* [ Skip ]
wpt_internal/webgpu/cts.html?q=webgpu:web_platform,copyImageBitmapToTexture:from_ImageData:* [ Skip ]
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,copyBetweenLinearDataAndTexture:* [ Skip ]
# Has many failures but also is very long, will need splitting
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,resource_usages,texture,in_pass_encoder:* [ Skip ]
###
### Test bugs
###
# These tests aren't working on CQ, unclear whether the test or harness (or Chrome) is broken.
# Mac: mostly works
# Linux: actual is white/blank - is actually crashing silently
crbug.com/1083478 [ Linux ] wpt_internal/webgpu/webgpu/web_platform/reftests/canvas_clear.html [ Skip ]
crbug.com/1083478 [ Linux ] wpt_internal/webgpu/webgpu/web_platform/reftests/canvas_complex_bgra8unorm.html [ Skip ]
# Win: takeScreenshot crashes
crbug.com/1083478 [ Win ] wpt_internal/webgpu/webgpu/web_platform/reftests/canvas_clear.html [ Skip ]
crbug.com/1083478 [ Win ] wpt_internal/webgpu/webgpu/web_platform/reftests/canvas_complex_bgra8unorm.html [ Skip ]
# Spec was changed so BGLs should eagerly apply per-pipeline limits. Tests need fixing, then Dawn
# needs to pass them. https://github.com/gpuweb/cts/issues/230
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_bind_group_layout,* [ Failure ]
# Precision. Need a better way to compare expected values
wpt_internal/webgpu/cts.html?q=webgpu:util,texture,texel_data:unorm_texel_data_in_shader:format="rgba8unorm-srgb";* [ Failure ]
wpt_internal/webgpu/cts.html?q=webgpu:util,texture,texel_data:unorm_texel_data_in_shader:format="bgra8unorm-srgb";* [ Failure ]
wpt_internal/webgpu/cts.html?q=webgpu:util,texture,texel_data:ufloat_texel_data_in_shader:format="rg11b10ufloat";* [ Failure ]
wpt_internal/webgpu/cts.html?q=webgpu:util,texture,texel_data:ufloat_texel_data_in_shader:format="rgb9e5ufloat";* [ Failure ]
# Test is outdated relative to spec; need to fix the test first.
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroupLayout:bindingTypeSpecific_optional_members,* [ Skip ]
# Deprecations that need to be updated in the tests
wpt_internal/webgpu/cts.html?q=webgpu:idl,constants,flags:* [ Failure ]
###
### Test bugs (fixed upstream)
###
###
### Platform-independent failures
###
# This test runs first, and is often slow due to some browser startup not being complete.
crbug.com/953991 wpt_internal/webgpu/000_run_me_first.html [ Slow ]
crbug.com/dawn/375 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroup:buffer_offset_and_size_for_bind_groups_match:offset=0;size=0 [ Failure ]
crbug.com/dawn/375 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroup:buffer_offset_and_size_for_bind_groups_match:offset=256;size=0 [ Failure ]
crbug.com/dawn/375 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroup:buffer_offset_and_size_for_bind_groups_match:offset=1024;size=0 [ Failure ]
crbug.com/dawn/375 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroup:buffer_offset_and_size_for_bind_groups_match:offset=1024;size="_undef_" [ Failure ]
crbug.com/dawn/608 wpt_internal/webgpu/cts.html?q=webgpu:api,operation,buffers,map_oom:mappedAtCreation,smaller_getMappedRange:* [ Failure ]
crbug.com/dawn/609 wpt_internal/webgpu/cts.html?q=webgpu:api,operation,buffers,map_oom:mapAsync:* [ Failure Crash ]
# Dawn is missing several validation rules about depthReadOnly/stencilReadOnly.
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,render_pass,storeOp:* [ Failure ]
# Temporary suppressions while reducing maxVertexBuffers in both Dawn and the CTS>
crbug.com/dawn/678 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,vertex_state:check_out_of_bounds_condition_on_total_number_of_vertex_buffers:* [ Failure ]
crbug.com/dawn/678 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,vertex_state:check_out_of_bounds_on_number_of_vertex_attributes_across_vertex_buffers:* [ Failure ]
# Crash with validation layer.
wpt_internal/webgpu/cts.html?q=webgpu:api,operation,render_pipeline,primitive_topology:* [ Failure Crash ]
# Timeout on Windows/NVIDIA with backend validation
# Dawn doesn't implement these limits yet
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroupLayout:max_resources_per_stage,in_pipeline_layout:* [ Failure Timeout ]
# Failure in both D3D12 and Vulkan validation layers
wpt_internal/webgpu/cts.html?q=webgpu:api,validation,encoding,cmds,index_access:* [ Skip ]
# Assert in debug builds
crbug.com/dawn/614 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroup:buffer_binding_must_contain_exactly_one_buffer_of_its_type:bindingType="writeonly-storage-texture";resourceType="sampledTexMS" [ Crash ]
crbug.com/dawn/614 wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createBindGroup:buffer_binding_must_contain_exactly_one_buffer_of_its_type:bindingType="readonly-storage-texture";resourceType="sampledTexMS" [ Crash ]
# Crash with validation layers (Vulkan/D3D12).
crbug.com/dawn/615 wpt_internal/webgpu/cts.html?q=webgpu:api,operation,vertex_state,index_format:* [ Skip ]
###
### Mac (Metal) specific
###
# Rendering differs slightly from ref.
crbug.com/1083478 [ Mac ] wpt_internal/webgpu/webgpu/web_platform/reftests/canvas_complex_bgra8unorm.html [ Failure ]
# Precision. Need a better way to compare expected values
[ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:util,texture,texel_data:unorm_texel_data_in_shader:format="rgb10a2unorm";* [ Failure ]
# 0x0x0 dispatch causes whole system crash on macOS 10.15.5 on Macmini7,1.
crbug.com/dawn/640 [ Mac ] wpt_internal/webgpu/cts.html?q=webgpu:api,validation,encoding,cmds,compute_pass:dispatch_sizes:* [ Skip ]
###
### Linux (Vulkan) specific
###
# Very flaky on Windows/Linux, especially (but not exclusively!) with backend validation
crbug.com/1087130 [ Linux ] wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createView:* [ RetryOnFailure ]
# Nvidia only, worker only, very flaky
[ Linux ] wpt_internal/webgpu/cts.html?worker=1&q=webgpu:api,operation,render_pass,storeop2:* [ Failure ]
# Crash with backend validation.
[ Linux ] wpt_internal/webgpu/cts.html?q=webgpu:api,operation,memory_sync,buffer,ww:* [ Failure Crash Timeout ]
###
### Windows (D3D12) specific
###
# Very flaky on Windows/Linux, especially (but not exclusively!) with backend validation
crbug.com/1087130 [ Win ] wpt_internal/webgpu/cts.html?q=webgpu:api,validation,createView:* [ RetryOnFailure ]