blob: 4151961811345de7448a86361cc08400ac658deb [file] [log] [blame]
<!DOCTYPE>
<html>
<head>
<!-- Check for compositing WebGL layer and accelerated background-color layer. -->
<!-- On load, there is not WebGL layer. WebGL layer is created on the fly. -->
<style>
#background {
width: 200px;
height: 200px;
display: block;
}
#canvas {
width: 200px;
height: 200px;
display: block;
}
.blue {
width: 50px;
height: 50px;
background-color: rgba(0, 0, 255, 0.5);
display: block;
top: -50px;
position: relative;
}
.composited {
will-change: transform;
}
</style>
<script type="text/javascript" charset="utf-8">
if (window.testRunner)
testRunner.waitUntilDone();
function doTest()
{
window.setTimeout(function() {
makeWebGLLayer();
if (window.internals)
internals.forceCompositingUpdate(document);
if (window.testRunner) {
window.setTimeout(function() {
testRunner.notifyDone();
}, 0);
}
}, 0);
}
function initWebGL(vshader, fshader, attribs, clearColor, clearDepth)
{
var canvas = document.getElementById('canvas');
var gl = canvas.getContext("webgl");
if (!gl) {
alert("No WebGL context found");
return null;
}
gl.clearColor(clearColor[0], clearColor[1], clearColor[2], clearColor[3]);
gl.clearDepth(clearDepth);
gl.enable(gl.DEPTH_TEST);
gl.enable(gl.BLEND);
gl.blendFunc(gl.SRC_ALPHA, gl.ONE);
return gl;
}
function makeWebGLLayer()
{
var gl = initWebGL("", "", [], [ 1.0, 0.0, 0.0, 1.0 ], 1);
gl.viewport(0, 0, 200, 200);
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
}
window.addEventListener('load', doTest, false);
</script>
</head>
<body>
<div id="background">
<canvas id="canvas"></canvas>
<div class="blue composited"></div>
</div>
</body>
</html>