blob: 73b9bd7ab589185bacd0e83a14b661dd0c14b85c [file] [log] [blame]
<!DOCTYPE html>
<title>Test that CSSTransformComponent's toMatrix method is accurate.</title>
<script src="../resources/testharness.js"></script>
<script src="../resources/testharnessreport.js"></script>
<div id="translate-2d" style="transform: translate(20px, 10px)"></div>
<script>
test(function() {
// A 2D CSSTranslate should return a DOMMatrix in the form of:
// 1 0 0 x
// 0 1 0 y
// 0 0 1 0
// 0 0 0 1
// where x is the pixel displacement in the x axis
// and y is the pixel displacement in the y axis.
// In this case, we’re expecting this matrix to be equal to:
// 1 0 0 20
// 0 1 0 10
// 0 0 1 0
// 0 0 0 1
const translate2D = document.getElementById("translate-2d")
.computedStyleMap().get('transform')[0];
assert_array_equals(translate2D.toMatrix().toFloat64Array(),
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 20, 10, 0, 1]);
}, "2D CSSTranslate to DOMMatrix");
</script>
<div id="translate-3d" style="transform: translate3d(20px, 10px, 5px)"></div>
<script>
test(function() {
// A 3D CSSTranslate should return a DOMMatrix in the form of:
// 1 0 0 x
// 0 1 0 y
// 0 0 1 z
// 0 0 0 1
// where x is the pixel displacement in the x axis,
// y is the pixel displacement in the y axis
// and z is the pixel displacement in the z axis.
// In this case, we’re expecting this matrix to be equal to:
// 1 0 0 20
// 0 1 0 10
// 0 0 1 5
// 0 0 0 1
const translate3D = document.getElementById("translate-3d")
.computedStyleMap().get('transform')[0];
assert_array_equals(translate3D.toMatrix().toFloat64Array(),
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 20, 10, 5, 1]);
}, "3D CSSTranslate to DOMMatrix");
</script>
<div id="rotate-2d" style="transform: rotate(30deg)"></div>
<script>
test(function() {
// A 2D CSSRotate should return a DOMMatrix in the form of
// cos(θ) -sin(θ) 0 0
// sin(θ) cos(θ) 0 0
// 0 0 1 0
// 0 0 0 1
// where θ is the provided angle.
// In this case, we’re expecting this matrix to be equal to:
// √(3)/2 -0.5 0.0 0.0
// 0.5 √(3)/2 0.0 0.0
// 0.0 0.0 1.0 0.0
// 0.0 0.0 0.0 1.0
const rotate2D = document.getElementById("rotate-2d")
.computedStyleMap().get('transform')[0];
assert_array_approx_equals(rotate2D.toMatrix().toFloat64Array(),
[Math.sqrt(0.75), 0.5, 0, 0, -0.5, Math.sqrt(0.75), 0, 0,
0, 0, 1, 0, 0, 0, 0, 1], Number.EPSILON);
}, "2D CSSRotate to DOMMatrix");
</script>
<div id="rotate-3d" style="transform: rotate3d(6, 3, 2, 30deg)"></div>
<script>
test(function() {
// A 3D CSSRotate should return a DOMMatrix in the form of
// i² * (1 - cos(θ)) + 1 * cos(θ) | ij * (1 - cos(θ)) - k * sin(θ) | ik * (1 - cos(θ)) + j * sin(θ) | 0
// ij * (1 - cos(θ)) + k * sin(θ) | j² * (1 - cos(θ)) + 1 * cos(θ) | jk * (1 - cos(θ)) - i * sin(θ) | 0
// ik * (1 - cos(θ)) - j * sin(θ) | jk * (1 - cos(θ)) + i * sin(θ) | k² * (1 - cos(θ)) + 1 * cos(θ) | 0
// 0 | 0 | 0 | 1
// where i is the normalized x component of the (x, y, z) vector,
// j is the normalized y component of the (x, y, z) vector,
// k is the normalized z component of the (x, y, z) vector,
// such as i² + j² + k² = 1 and i ÷ x = j ÷ y = k ÷ z
// and θ is provided angle.
// In this case, we’re expecting this matrix to be equal to:
// 36 / 49 + 13 * √(3) / 147 | 11 / 49 - 6 * √(3) / 49 | 45 / 98 - 4 * √(3) / 49 | 0
// 25 / 49 - 6 * √(3) / 49 | 9 / 49 + 40 * √(3) / 147 | -15 / 49 - 2 * √(3) / 49 | 0
// 3 / 98 - 4 * √(3) / 49 | 27 / 49 - 2 * √(3) / 49 | 4 / 49 + 15 * √(3) / 49 | 0
// 0 | 0 | 0 | 1
const rotate3D = document.getElementById("rotate-3d")
.computedStyleMap().get('transform')[0];
assert_array_approx_equals(rotate3D.toMatrix().toFloat64Array(),
[36 / 49 * (1 - Math.sqrt(0.75)) + Math.sqrt(0.75),
18 / 49 * (1 - Math.sqrt(0.75)) + 1 / 7,
12 / 49 * (1 - Math.sqrt(0.75)) - 3 / 14, 0,
18 / 49 * (1 - Math.sqrt(0.75)) - 1 / 7,
9 / 49 * (1 - Math.sqrt(0.75)) + Math.sqrt(0.75),
6 / 49 * (1 - Math.sqrt(0.75)) + 3 / 7, 0,
12 / 49 * (1 - Math.sqrt(0.75)) + 3 / 14,
6 / 49 * (1 - Math.sqrt(0.75)) - 3 / 7,
4 / 49 * (1 - Math.sqrt(0.75)) + Math.sqrt(0.75), 0, 0, 0, 0, 1],
Number.EPSILON);
}, "3D CSSRotate to DOMMatrix");
</script>
<div id="scale-2d" style="transform: scale(0.5, 1.5)"></div>
<script>
test(function() {
// A 2D CSSScale should return a DOMMatrix in the form of
// x 0 0 0
// 0 y 0 0
// 0 0 1 0
// 0 0 0 1
// where x is the scaling with respect to the x axis
// and y is the scaling with respect to the y axis.
// In this case, we’re expecting this matrix to be equal to:
// 0.5 0.0 0.0 0.0
// 0.0 1.5 0.0 0.0
// 0.0 0.0 1.0 0.0
// 0.0 0.0 0.0 1.0
const scale2D = document.getElementById("scale-2d")
.computedStyleMap().get('transform')[0];
assert_array_equals(scale2D.toMatrix().toFloat64Array(),
[0.5, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
}, "2D CSSScale to DOMMatrix");
</script>
<div id="scale-3d" style="transform: scale3d(0.5, 1.5, 2.5)"></div>
<script>
test(function() {
// A 3D CSSScale should return a DOMMatrix in the form of
// x 0 0 0
// 0 y 0 0
// 0 0 z 0
// 0 0 0 1
// where x is the scaling with respect to the x axis,
// y is the scaling with respect to the y axis
// and z is the scaling with respect to the z axis.
// In this case, we’re expecting this matrix to be equal to:
// 0.5 0.0 0.0 0.0
// 0.0 1.5 0.0 0.0
// 0.0 0.0 2.5 0.0
// 0.0 0.0 0.0 1.0
const scale3D = document.getElementById("scale-3d")
.computedStyleMap().get('transform')[0];
assert_array_equals(scale3D.toMatrix().toFloat64Array(),
[0.5, 0, 0, 0, 0, 1.5, 0, 0, 0, 0, 2.5, 0, 0, 0, 0, 1]);
}, "3D CSSScale to DOMMatrix");
</script>
<div id="skew" style="transform: skew(45deg, 30deg);"></div>
<script>
test(function() {
// A CSSSkew should return a DOMMatrix in the form of
// 1 tan(ax) 0 0
// tan(ay) 1 0 0
// 0 0 1 0
// 0 0 0 1
// where ax is the skewing angle along the x axis
// and ay is the skewing angle along the y axis.
// In this case, we’re expecting this matrix to be equal to:
// 1 1 0 0
// √(3)/3 1 0 0
// 0 0 1 0
// 0 0 0 1
const skew = document.getElementById("skew")
.computedStyleMap().get('transform')[0];
assert_array_approx_equals(skew.toMatrix().toFloat64Array(),
[1, 3 ** -0.5, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
Number.EPSILON);
}, "CSSSkew to DOMMatrix");
</script>
<div id="skew-x" style="transform: skewX(45deg)"></div>
<script>
test(function() {
// A CSSSkewX should return a DOMMatrix in the form of
// 1 tan(ax) 0 0
// 0 1 0 0
// 0 0 1 0
// 0 0 0 1
// where ax is the skewing angle along the x axis.
// In this case, we’re expecting this matrix to be equal to:
// 1 1 0 0
// 0 1 0 0
// 0 0 1 0
// 0 0 0 1
const skewX = document.getElementById("skew-x")
.computedStyleMap().get('transform')[0];
assert_array_approx_equals(skewX.toMatrix().toFloat64Array(),
[1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], Number.EPSILON);
}, "CSSSkewX to DOMMatrix");
</script>
<div id="skew-y" style="transform: skewY(30deg)"></div>
<script>
test(function() {
// A CSSSkewY should return a DOMMatrix in the form of
// 1 0 0 0
// tan(ay) 1 0 0
// 0 0 1 0
// 0 0 0 1
// where ay is the skewing angle along the y axis.
// In this case, we’re expecting this matrix to be equal to:
// 1 0 0 0
// √(3)/3 1 0 0
// 0 0 1 0
// 0 0 0 1
const skewY = document.getElementById("skew-y")
.computedStyleMap().get('transform')[0];
assert_array_approx_equals(skewY.toMatrix().toFloat64Array(),
[1, 3 ** -0.5, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
Number.EPSILON);
}, "CSSSkewY to DOMMatrix");
</script>
<div id="perspective" style="transform: perspective(50px)"></div>
<script>
test(function() {
// A CSSPerspective should return a DOMMatrix in the form of
// 1 0 0 0
// 0 1 0 0
// 0 0 1 0
// 0 0 (-1 / d) 1
// where d is the length provided in pixels.
// In this case, we’re expecting this matrix to be equal to:
// 1.00 0.00 0.00 0.00
// 0.00 1.00 0.00 0.00
// 0.00 0.00 1.00 0.00
// 0.00 0.00 -0.02 1.00
const perspective = document.getElementById("perspective")
.computedStyleMap().get('transform')[0];
assert_array_equals(perspective.toMatrix().toFloat64Array(),
[1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, -0.02, 0, 0, 0, 1]);
}, "CSSPerspective to DOMMatrix");
</script>
<div id="matrix-2d" style="transform: matrix(0, 1, -0.3, 1.5, 20, 10)"></div>
<script>
test(function() {
// A 2D CSSMatrixComponent should return a DOMMatrix in the form of
// a c 0 e
// b d 0 f
// 0 0 1 0
// 0 0 0 1
// where a represent the a component of the matrix,
// b represent the b component of the matrix,
// c represent the c component of the matrix,
// d represent the d component of the matrix,
// e represent the e component of the matrix,
// and f represent the f component of the matrix.
// In this case, we’re expecting this matrix to be equal to:
// 0.0 -0.3 0.0 20.0
// 1.0 1.5 0.0 10.0
// 0.0 0.0 1.0 0.0
// 0.0 0.0 0.0 1.0
const matrix2D = document.getElementById("matrix-2d")
.computedStyleMap().get('transform')[0];
assert_array_equals(matrix2D.toMatrix().toFloat64Array(),
[0, 1, 0, 0, -0.3, 1.5, 0, 0, 0, 0, 1, 0, 20, 10, 0, 1]);
}, "2D CSSMatrixComponent to DOMMatrix");
</script>
<div id="matrix-3d" style="transform: matrix3d(0.5, 0.1, -0.1, 0,
-0.1, 1.3, 0.7, 0, 0.6, -1.0, 2.2, 0, 20, 10, 5, 0.9)"></div>
<script>
test(function() {
// A 3D CSSMatrixComponent should return a DOMMatrix in the form of
// m11 m21 m31 m41
// m12 m22 m32 m42
// m13 m23 m33 m43
// m14 m24 m34 m44
// where mij represent the element on the i-th column
// on the j-th row of the matrix.
// In this case, we’re expecting this matrix to be equal to:
// 0.5 -0.1 0.6 20.0
// 0.1 1.3 -1.0 10.0
// -0.1 0.7 2.2 5.0
// 0.0 0.0 0.0 0.9
const matrix3D = document.getElementById("matrix-3d")
.computedStyleMap().get('transform')[0];
assert_array_equals(matrix3D.toMatrix().toFloat64Array(), [0.5, 0.1, -0.1,
0, -0.1, 1.3, 0.7, 0, 0.6, -1, 2.2, 0, 20, 10, 5, 0.9]);
}, "3D CSSMatrixComponent to DOMMatrix");
</script>