blob: 2bda32082e3577757ca58dd460d0f0a478a7d647 [file] [log] [blame]
<!DOCTYPE html>
<title>Canvas test: 2d.text.fontStretch</title>
<link rel="match" href="canvas.2d.fontStretch-ref.html">
<script src="/html/canvas/resources/canvas-tests.js"></script>
</style>
<canvas id="c" class="output" width="500" height="500"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>
var canvas = document.getElementById("c");
var ctx = canvas.getContext('2d');
// P shows as Pass for fontStretch = condensed and shows as fail for
// fontStretch = fail.
function draw() {
ctx.clearRect(0, 0, 500, 500);
ctx.font = '25px test';
ctx.fontStretch = "condensed";
ctx.fillText("P", 10, 40);
}
var f = new FontFace('test', 'url(/fonts/pass.woff)');
f.stretch = "condensed";
document.fonts.add(f);
var f2 = new FontFace('test', 'url(/fonts/fail.woff)');
document.fonts.add(f2);
// In canvas, font doesn't load until it's used. So try to use the newly added
// font test here.
draw();
document.fonts.ready.then(() => {
draw();
});
</script>