| <!doctype html> |
| <html> |
| <head> |
| <title>Pointer Events pointer lock test</title> |
| <meta name="viewport" content="width=device-width"> |
| <link rel="stylesheet" type="text/css" href="../pointerevent_styles.css"> |
| <script src="/resources/testharness.js"></script> |
| <script src="/resources/testharnessreport.js"></script> |
| <script src="/resources/testdriver.js"></script> |
| <script src="/resources/testdriver-actions.js"></script> |
| <script src="/resources/testdriver-vendor.js"></script> |
| <!-- Additional helper script for common checks across event types --> |
| <script type="text/javascript" src="../pointerevent_support.js"></script> |
| <script> |
| var got_capture = false; |
| var lost_capture = false; |
| var lock_requested = false; |
| |
| function resetTestState() { |
| } |
| |
| function run() { |
| var test_pointerEvent = setup_pointerevent_test("no pointercapture while pointerlock", ['mouse']); |
| var div1 = document.getElementById("div1"); |
| var div2 = document.getElementById("div2"); |
| |
| on_event(div1, 'pointerdown', function(event) { |
| div2.setPointerCapture(event.pointerId); |
| }); |
| on_event(document, 'contextmenu', function(event) { |
| event.preventDefault(); |
| }); |
| on_event(div2, 'pointermove', function(event) { |
| if (event.button == 2 && got_capture && !lock_requested) { |
| div1.requestPointerLock(); |
| lock_requested = true; |
| } |
| }); |
| on_event(div2, 'gotpointercapture', function(event) { |
| got_capture = true; |
| }); |
| on_event(div2, 'lostpointercapture', function(event) { |
| lost_capture = true; |
| }); |
| on_event(document,"pointerlockerror", function() { |
| assert_unreached("Pointer lock error"); |
| }) |
| |
| injectInput().then(function(){ |
| test_pointerEvent.step(function(){ |
| assert_true(lost_capture, "Pointer capture was lost after got a pointer lock."); |
| assert_equals(document.pointerLockElement, div1, "document.pointerLockElement should be div1."); |
| }); |
| test_pointerEvent.done(); |
| }) |
| } |
| |
| // Inject mouse input |
| function injectInput() { |
| var actions = new test_driver.Actions(); |
| return actions.pointerMove(0, 0, {origin: div1}) |
| .pointerDown({button: actions.ButtonType.LEFT}) |
| .pointerMove(30, 30, {origin: div1}) |
| .pointerMove(30, 0, {origin: div1}) |
| .pointerDown({button: actions.ButtonType.RIGHT}) |
| .pointerMove(60, 30, {origin: div1}) |
| .pointerMove(20, 20, {origin: div1}) |
| .pointerUp({button: actions.ButtonType.RIGHT}) |
| .pointerUp({button: actions.ButtonType.LEFT}) |
| .send(); |
| } |
| </script> |
| </head> |
| <body onload="run()"> |
| <h1>Pointer Events pointer lock test</h1> |
| <h2 id="pointerTypeDescription"></h2> |
| <h4> |
| Test Description: This test checks that we release the exsiting pointer capture when any element in the page gets a pointer lock. |
| <ol> |
| <li>Press left button down on the green rectangle and hold it.</li> |
| <li>Move the mouse inside the green rectangle.</li> |
| <li>Click right button while keeping left button down</li> |
| <li>Keep moving the mouse inside the green rectangle.</li> |
| </ol> |
| |
| Test passes if the pointer capture is released on the yellow rectangle when the green rectangle gets the pointer lock. |
| </h4> |
| <div id="testContainer"> |
| <div id="div1" style="width:800px;height:250px;background:green"></div> |
| <div id="div2" style="width:800px;height:250px;background:yellow"></div> |
| </div> |
| <div class="spacer"></div> |
| </body> |
| </html> |