| <!DOCTYPE html> |
| <meta charset=utf-8> |
| <title>Setting the playback rate of an animation that is using a ScrollTimeline</title> |
| <link rel="help" href="https://drafts.csswg.org/web-animations/#setting-the-playback-rate-of-an-animation"> |
| <script src="/resources/testharness.js"></script> |
| <script src="/resources/testharnessreport.js"></script> |
| <script src="/web-animations/testcommon.js"></script> |
| <script src="testcommon.js"></script> |
| <style> |
| .scroller { |
| overflow: auto; |
| height: 100px; |
| width: 100px; |
| will-change: transform; |
| } |
| .contents { |
| height: 1000px; |
| width: 100%; |
| } |
| </style> |
| <body> |
| <script> |
| 'use strict'; |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| // this forces a layout which results in an active timeline |
| scroller.scrollTop = 0; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| |
| animation.playbackRate = 0.5; |
| animation.play(); |
| |
| assert_equals(animation.currentTime, 0, |
| 'Zero current time is not affected by playbackRate change.'); |
| }, 'Zero current time is not affected by playbackRate set while the ' + |
| 'animation is in idle state.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| // this forces a layout which results in an active timeline |
| scroller.scrollTop = 0; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| |
| animation.play(); |
| animation.playbackRate = 0.5; |
| |
| assert_equals(animation.currentTime, 0, |
| 'Zero current time is not affected by playbackRate change.'); |
| }, 'Zero current time is not affected by playbackRate set while the ' + |
| 'animation is in play-pending state.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| const timeRange = animation.timeline.timeRange; |
| scroller.scrollTop = 0.2 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| |
| animation.playbackRate = 0.5; |
| animation.play(); |
| await animation.ready; |
| assert_equals(animation.currentTime, 0.2 * timeRange * 0.5, |
| 'Initial current time is scaled by playbackRate change.'); |
| }, 'Initial current time is scaled by playbackRate set while ' + |
| 'scroll-linked animation is in running state.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| const timeRange = animation.timeline.timeRange; |
| const playbackRate = 2; |
| |
| scroller.scrollTop = 0.2 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| |
| animation.play(); |
| await animation.ready; |
| // Set playback rate while the animation is playing. |
| animation.playbackRate = playbackRate; |
| assert_times_equal(animation.currentTime, 0.2 * timeRange, |
| 'The current time should stay unaffected by setting playback rate.'); |
| }, 'The current time is not affected by playbackRate set while the ' + |
| 'scroll-linked animation is in play state.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| const timeRange = animation.timeline.timeRange; |
| |
| // Set playback rate while the animation is in 'idle' state. |
| animation.playbackRate = 2; |
| animation.play(); |
| await animation.ready; |
| scroller.scrollTop = 0.2 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| |
| assert_times_equal(animation.currentTime, 0.2 * timeRange * 2, |
| 'The current time should increase two times faster than timeline time.'); |
| }, 'The playback rate set before scroll-linked animation started playing ' + |
| 'affects the rate of progress of the current time'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| animation.play(); |
| |
| await animation.ready; |
| |
| animation.playbackRate = 2; |
| scroller.scrollTop = 0.25 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| |
| assert_times_equal( |
| animation.currentTime, |
| animation.timeline.currentTime * animation.playbackRate, |
| 'The current time should increase two times faster than timeline time' |
| ); |
| }, 'The playback rate affects the rate of progress of the current time' + |
| ' when scrolling'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| scroller.scrollTop = 0.25 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| animation.playbackRate = 2; |
| |
| assert_equals(animation.playState, "running"); |
| assert_true(animation.pending); |
| assert_times_equal(animation.currentTime, animation.timeline.currentTime); |
| }, 'Setting the playback rate while play-pending preserves the current time' + |
| ' from scrollTimeline.'); |
| |
| test(t => { |
| const animation = createScrollLinkedAnimation(t); |
| animation.play(); |
| animation.currentTime = 250; |
| animation.playbackRate = 2; |
| |
| assert_equals(animation.playState, "running"); |
| assert_true(animation.pending); |
| assert_times_equal(animation.currentTime, 250); |
| }, 'Setting the playback rate while play-pending preserves the set current' + |
| ' time.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| scroller.scrollTop = 0.25 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| await animation.ready; |
| animation.playbackRate = 2; |
| |
| assert_times_equal(animation.currentTime, animation.timeline.currentTime); |
| }, 'Setting the playback rate while playing preserves the current time' + |
| ' from scrollTimeline.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| |
| /* Wait for animation frame is here for now to avoid a renderer crash |
| caused by crbug.com/1042924. Once that is fixed, these can be removed */ |
| await waitForAnimationFrames(2); |
| |
| animation.play(); |
| |
| animation.currentTime = 250; |
| await animation.ready; |
| animation.playbackRate = 2; |
| |
| assert_times_equal(animation.currentTime, 250); |
| }, 'Setting the playback rate while playing preserves the set current time.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| const range = animation.timeline.timeRange; |
| animation.playbackRate = -1; |
| scroller.scrollTop = 0.3 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| await animation.ready; |
| const expectedCurrentTime = range - animation.timeline.currentTime; |
| assert_times_equal(animation.currentTime, expectedCurrentTime); |
| }, 'Negative initial playback rate should correctly modify initial current' + |
| ' time.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| scroller.scrollTop = 0.5 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| await animation.ready; |
| const startingTimelineTime = animation.timeline.currentTime; |
| const startingCurrentTime = animation.currentTime; |
| assert_times_equal(startingCurrentTime, startingTimelineTime); |
| |
| animation.playbackRate = -1; |
| |
| scroller.scrollTop = 0.8 * maxScroll; |
| await waitForNextFrame(); |
| // -300 = 500 - 800 |
| let timelineDiff = startingTimelineTime - animation.timeline.currentTime; |
| // 200 = 500 + (-300) |
| let expected = startingCurrentTime + timelineDiff; |
| assert_times_equal(animation.currentTime, expected); |
| |
| scroller.scrollTop = 0.2 * maxScroll; |
| await waitForNextFrame(); |
| // 300 = 500 - 200 |
| timelineDiff = startingTimelineTime - animation.timeline.currentTime; |
| // 800 = 500 + 300 |
| expected = startingCurrentTime + timelineDiff; |
| assert_times_equal(animation.currentTime, expected); |
| }, 'Reversing the playback rate while playing correctly impacts current' + |
| ' time during future scrolls'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| const range = animation.timeline.timeRange; |
| animation.playbackRate = 0; |
| scroller.scrollTop = 0.3 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| await animation.ready; |
| assert_times_equal(animation.currentTime, 0); |
| }, 'Zero initial playback rate should correctly modify initial current' + |
| ' time.'); |
| |
| promise_test(async t => { |
| const animation = createScrollLinkedAnimation(t); |
| const scroller = animation.timeline.scrollSource; |
| const maxScroll = scroller.scrollHeight - scroller.clientHeight; |
| scroller.scrollTop = 0.2 * maxScroll; |
| // Wait for new animation frame which allows the timeline to compute new |
| // current time. |
| await waitForNextFrame(); |
| animation.play(); |
| |
| await animation.ready; |
| assert_times_equal(animation.currentTime, 200); |
| animation.playbackRate = 0; |
| scroller.scrollTop = 0.5 * maxScroll; |
| await waitForNextFrame(); |
| |
| // Ensure that current time does not change. |
| assert_time_equals_literal(animation.timeline.currentTime, 500); |
| assert_time_equals_literal(animation.currentTime, 200); |
| }, 'Setting a zero playback rate while running preserves the current time'); |
| </script> |
| </body> |