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<head>
<title>
Test DelayNode Has No Dezippering
</title>
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/webaudio/resources/audit-util.js"></script>
<script src="/webaudio/resources/audit.js"></script>
</head>
<body>
<script id="layout-test-code">
// The sample rate must be a power of two to avoid any round-off errors in
// computing when to suspend a context on a rendering quantum boundary.
// Otherwise this is pretty arbitrary.
let sampleRate = 16384;
let audit = Audit.createTaskRunner();
audit.define(
{label: 'test0', description: 'Test DelayNode has no dezippering'},
(task, should) => {
let context = new OfflineAudioContext(1, sampleRate, sampleRate);
// Simple integer ramp for testing delay node
let buffer = new AudioBuffer(
{length: context.length, sampleRate: context.sampleRate});
let rampData = buffer.getChannelData(0);
for (let k = 0; k < rampData.length; ++k) {
rampData[k] = k + 1;
}
// |delay0Frame| is the initial delay in frames. |delay1Frame| is
// the new delay in frames. These must be integers.
let delay0Frame = 64;
let delay1Frame = 16;
let src = new AudioBufferSourceNode(context, {buffer: buffer});
let delay = new DelayNode(
context, {delayTime: delay0Frame / context.sampleRate});
src.connect(delay).connect(context.destination);
// After a render quantum, change the delay to |delay1Frame|.
context.suspend(RENDER_QUANTUM_FRAMES / context.sampleRate)
.then(() => {
delay.delayTime.value = delay1Frame / context.sampleRate;
})
.then(() => context.resume());
src.start();
context.startRendering()
.then(renderedBuffer => {
let renderedData = renderedBuffer.getChannelData(0);
// The first |delay0Frame| frames should be zero.
should(
renderedData.slice(0, delay0Frame),
'output[0:' + (delay0Frame - 1) + ']')
.beConstantValueOf(0);
// Now we have the ramp should show up from the delay.
let ramp0 =
new Float32Array(RENDER_QUANTUM_FRAMES - delay0Frame);
for (let k = 0; k < ramp0.length; ++k) {
ramp0[k] = rampData[k];
}
should(
renderedData.slice(delay0Frame, RENDER_QUANTUM_FRAMES),
'output[' + delay0Frame + ':' +
(RENDER_QUANTUM_FRAMES - 1) + ']')
.beEqualToArray(ramp0);
// After one rendering quantum, the delay is changed to
// |delay1Frame|.
let ramp1 =
new Float32Array(context.length - RENDER_QUANTUM_FRAMES);
for (let k = 0; k < ramp1.length; ++k) {
// ramp1[k] = 1 + k + RENDER_QUANTUM_FRAMES - delay1Frame;
ramp1[k] =
rampData[k + RENDER_QUANTUM_FRAMES - delay1Frame];
}
should(
renderedData.slice(RENDER_QUANTUM_FRAMES),
'output[' + RENDER_QUANTUM_FRAMES + ':]')
.beEqualToArray(ramp1);
})
.then(() => task.done());
});
audit.define(
{label: 'test1', description: 'Test value setter and setValueAtTime'},
(task, should) => {
testWithAutomation(should, {prefix: '', threshold: 6.5819e-5})
.then(() => task.done());
});
audit.define(
{label: 'test2', description: 'Test value setter and modulation'},
(task, should) => {
testWithAutomation(should, {
prefix: 'With modulation: ',
modulator: true
}).then(() => task.done());
});
// Compare .value setter with setValueAtTime, Optionally allow modulation
// of |delayTime|.
function testWithAutomation(should, options) {
let prefix = options.prefix;
// Channel 0 is the output of delay node using the setter and channel 1
// is the output using setValueAtTime.
let context = new OfflineAudioContext(2, sampleRate, sampleRate);
let merger = new ChannelMergerNode(
context, {numberOfInputs: context.destination.channelCount});
merger.connect(context.destination);
let src = new OscillatorNode(context);
// |delay0Frame| is the initial delay value in frames. |delay1Frame| is
// the new delay in frames. The values here are constrained only by the
// constraints for a DelayNode. These are pretty arbitrary except we
// wanted them to be fractional so as not be on a frame boundary to
// test interpolation compared with |setValueAtTime()|..
let delay0Frame = 3.1;
let delay1Frame = 47.2;
let delayTest = new DelayNode(
context, {delayTime: delay0Frame / context.sampleRate});
let delayRef = new DelayNode(
context, {delayTime: delay0Frame / context.sampleRate});
src.connect(delayTest).connect(merger, 0, 0);
src.connect(delayRef).connect(merger, 0, 1);
if (options.modulator) {
// Fairly arbitrary modulation of the delay time, with a peak
// variation of 10 ms.
let mod = new OscillatorNode(context, {frequency: 1000});
let modGain = new GainNode(context, {gain: .01});
mod.connect(modGain);
modGain.connect(delayTest.delayTime);
modGain.connect(delayRef.delayTime);
mod.start();
}
// The time at which the delay time of |delayTest| node will be
// changed. This MUST be on a render quantum boundary, but is
// otherwise arbitrary.
let changeTime = 3 * RENDER_QUANTUM_FRAMES / context.sampleRate;
// Schedule the delay change on |delayRef| and also apply the value
// setter for |delayTest| at |changeTime|.
delayRef.delayTime.setValueAtTime(
delay1Frame / context.sampleRate, changeTime);
context.suspend(changeTime)
.then(() => {
delayTest.delayTime.value = delay1Frame / context.sampleRate;
})
.then(() => context.resume());
src.start();
return context.startRendering().then(renderedBuffer => {
let actual = renderedBuffer.getChannelData(0);
let expected = renderedBuffer.getChannelData(1);
let match = should(actual, prefix + '.value setter output')
.beCloseToArray(
expected, {absoluteThreshold: options.threshold});
should(
match,
prefix + '.value setter output matches setValueAtTime output')
.beTrue();
});
}
audit.run();
</script>
</body>
</html>