| <html> |
| <br> <canvas id="canvasNewOffscreenDrawImage" width="60" height="60"></canvas> |
| |
| <script> |
| if (window.testRunner) { |
| testRunner.waitUntilDone(); |
| } |
| // source content as canvas |
| var htmlCanvas = document.createElement('canvas'); |
| htmlCanvas.width = 60; |
| htmlCanvas.height = 60; |
| var htmlCanvasCtx = htmlCanvas.getContext("2d"); |
| htmlCanvasCtx.fillStyle = "blue"; |
| htmlCanvasCtx.fillRect(0, 0, 15, 60); |
| htmlCanvasCtx.fillStyle = "red"; |
| htmlCanvasCtx.fillRect(15, 0, 45, 30); |
| htmlCanvasCtx.fillStyle = "green"; |
| htmlCanvasCtx.fillRect(15, 30, 45, 30); |
| |
| createImageBitmap(htmlCanvas).then(function(bmap){ |
| // This offscreen canvas will be used in several tests |
| var canNewOffscreen = new OffscreenCanvas(60,60); |
| var ctxNewOffscreen = canNewOffscreen.getContext("bitmaprenderer"); |
| ctxNewOffscreen.transferFromImageBitmap(bmap); |
| |
| // Fill canvasNewOffscreenDrawImage |
| var output2dCanvas = document.getElementById("canvasNewOffscreenDrawImage"); |
| var output2dcontext = output2dCanvas.getContext("2d"); |
| output2dcontext.drawImage(canNewOffscreen, 0, 0); |
| |
| if (window.testRunner) { |
| requestAnimationFrame(() => { |
| testRunner.notifyDone(); |
| }); |
| } |
| }); |
| |
| </script> |
| </html> |