blob: 41f3b1b7259432982804e553228f1c3826c2eeee [file] [log] [blame]
<!DOCTYPE html>
<title>Canvas test: security.pattern.cross</title>
<script src="../tests.js"></script>
<link rel="stylesheet" href="../tests.css">
<link rel="prev" href="security.pattern.create.html" title="security.pattern.create">
<link rel="next" href="security.pattern.canvas.timing.html" title="security.pattern.canvas.timing">
<body class="show_output">
<p>
<a href="security.pattern.create.html" accesskey="p" title="[p] security.pattern.create">&lt;</a>
<a href="index.html">[index]</a>
<a href="security.pattern.canvas.timing.html" accesskey="n" title="[n] security.pattern.canvas.timing">&gt;</a>
<h1><a href="index.security.html">security</a>.<a href="index.security.pattern.html">pattern</a>.cross</h1>
<p class="desc">Using an unclean pattern makes the target canvas origin-unclean, not the pattern canvas</p>
<div class="refs">References:
<ul>
<li><a href="spec.html#testrefs.security.start">security.start</a>
</ul>
</div>
<p class="output">Actual output:</p>
<canvas id="c" class="output" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<ul id="d"></ul>
<script>
_addTest(function(canvas, ctx) {
var canvas2 = document.createElement('canvas');
canvas2.width = 100;
canvas2.height = 50;
var ctx2 = canvas2.getContext('2d');
var p = ctx2.createPattern(document.getElementById('yellow.png'), 'repeat');
ctx.fillStyle = p;
ctx.fillRect(0, 0, 100, 50);
try { var _thrown = false; canvas.toDataURL(); } catch (e) { _thrown = true; } finally { _assert(_thrown, "should throw exception: canvas.toDataURL()"); }
try { var _thrown = false; ctx.getImageData(0, 0, 1, 1); } catch (e) { _thrown = true; } finally { _assert(_thrown, "should throw exception: ctx.getImageData(0, 0, 1, 1)"); }
canvas2.toDataURL();
ctx2.getImageData(0, 0, 1, 1);
});
</script>
<img src="http://localhost:8000/canvas/philip/images/yellow.png" id="yellow.png" class="resource">