| WebGL's tex(Sub)Image2D should throw a SecurityError exception when the ImageBitmap is not origin clean. |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap) did not throw exception. |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, bitmap) did not throw exception. |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, bitmap) threw exception SecurityError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The ImageBitmap contains cross-origin data, and may not be loaded.. |
| PASS gl.getError() is gl.NO_ERROR |
| PASS gl.texSubImage2D(gl.TEXTURE_2D, 0, 0, 0, gl.RGBA, gl.UNSIGNED_BYTE, bitmap) threw exception SecurityError: Failed to execute 'texSubImage2D' on 'WebGLRenderingContext': The ImageBitmap contains cross-origin data, and may not be loaded.. |
| PASS gl.getError() is gl.NO_ERROR |
| PASS successfullyParsed is true |
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| TEST COMPLETE |
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