blob: 5284e14c5dbc3cede0ba565895f254fcd97b41a1 [file] [log] [blame]
<!DOCTYPE html>
<head>
<style>
div {
margin: 0.5em;
padding: 0.5em;
}
.clickme {
width: 500px;
height: 2000px;
background: palegoldenrod;
}
.logdiv {
position: fixed;
top: 1em;
right: 1em;
}
.logdiv2 {
background: paleturquoise;
overflow: scroll;
height: 60vh;
}
.container {
display: flex;
flex-direction: row;
}
p {
margin: 0;
}
</style>
<link rel="help" href="crbug.com/1063722">
<script src="../resources/testharness.js"></script>
<script src="../resources/testharnessreport.js"></script>
<script src="../resources/gesture-util.js"></script>
</head>
<body>
<h1>When pointer is locked and preventDefault is called the wheel event has to be cancelable and no scrolling should occur</h1>
<div class='container'>
<div class='clickme'>
This example was taken from <a
href='https://stackoverflow.com/questions/54428499/preventing-mouse-wheel-event-during-pointer-lock-in-chrome'>this
SO question</a>, and slightly modified.
Steps:
<ul>
<li>Clicking this div locks pointer on it (it calls <code>requestPointerLock</code>)</li>
<li>After clicking this div, while pointer lock is in effect, <code>wheel</code> events should be cancelable, and <code>preventDefault</code> should work (i.e.
scrolling is prevented)
</li>
</ul>
</div>
<div class='logdiv'>
Newest events at the top.<br>This log window should not scroll at all.
<div class='logdiv2'></div>
</div>
</div>
<script>
const wheel_event_cancelable = async_test("When pointer is locked and preventDefault is called the wheel event has to be cancelable and no scrolling should occur.");
const logdiv2 = document.querySelector('.logdiv2');
function log(...things) {
logdiv2.innerHTML = `<p>${things.map(t => t.toString()).join(' ')}</p>` + logdiv2.innerHTML;
}
const clickme = document.querySelector('.clickme');
let locked = false;
document.addEventListener('pointerlockchange', async () => {
locked = document.pointerLockElement !== null;
log("setting locked:", locked);
});
clickme.addEventListener('click', () => {
clickme.requestPointerLock();
});
document.addEventListener('wheel', event => {
wheel_event_cancelable.step(()=>{
assert_true(locked, "pointer has to be locked");
assert_true(event.cancelable, "wheel event has to be cancelable");
assert_equals(document.body.scrollTop, 0, "no scrolling should occur");
});
log("locked:", locked, "| cancelable:", event.cancelable);
event.stopImmediatePropagation();
event.preventDefault();
}, { passive: false });
async function runTest(){
let rect = clickme.getBoundingClientRect();
let x = rect.left + 5;
let y = rect.top + 5;
await mouseMoveTo(x,y);
await mouseClickOn(x,y);
// send a number of wheel events and check that all of them are cancelable
let maxWheelEvents = 25;
for(let i=0;i<maxWheelEvents;i++){
let distance = 5;
await smoothScroll(distance, x, y, GestureSourceType.MOUSE_INPUT, 'downright', SPEED_INSTANT);
x += distance;
y += distance;
}
wheel_event_cancelable.done();
}
runTest();
</script>
</body>