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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<html>
<head>
<script src="resources/SVGTestCase.js"></script>
<script src="../../resources/js-test.js"></script>
<script src="../../paint/invalidation/resources/text-based-repaint.js"></script>
<script>
// Under-invalidatin checking seems to affect blending of anti-aliased pixels
// for this test. See crbug.com/1128627 for details.
if (window.internals)
internals.runtimeFlags.paintUnderInvalidationCheckingEnabled = false;
</script>
</head>
<body onload="runRepaintTest()">
<h1>SVG 1.1 dynamic update tests</h1>
<p id="description"></p>
<div id="console"></div>
<script src="script-tests/SVGFESpecularLightingElement-dom-kernelUnitLength-attr.js"></script>
</body>
</html>