blob: fbcde726ddfe482843d2005c556ef2c0d4170c55 [file]
<!DOCTYPE html>
<html>
<head>
<title>
Test CPU performance of the GPURenderPassEncoder.draw binding
</title>
<script src="../resources/runner.js"></script>
<script src="./resources/webgpu-perf-utils.js"></script>
</head>
<body>
<canvas id="canvas" width=400 height=400></canvas>
<script>
(async () => {
const adapter = navigator.gpu && await navigator.gpu.requestAdapter();
if (!adapter) {
return skipTest('WebGPU not supported');
}
const device = await adapter.requestDevice();
const canvas = document.getElementById('canvas');
const context = canvas.getContext('gpupresent');
const swapChainFormat = context.getSwapChainPreferredFormat(adapter);
const swapChain = context.configureSwapChain({
device,
format: swapChainFormat,
});
const pipeline = device.createRenderPipeline({
vertex: {
module: device.createShaderModule({
code: `
let pos : array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2<f32>(0.0, 0.5),
vec2<f32>(-0.5, -0.5),
vec2<f32>(0.5, -0.5));
[[stage(vertex)]]
fn main([[builtin(vertex_index)]] VertexIndex : u32) -> [[builtin(position)]] vec4<f32> {
return vec4<f32>(pos[VertexIndex], 0.0, 1.0);
}`
}),
entryPoint: 'main',
},
fragment: {
module: device.createShaderModule({
code: `
[[stage(fragment)]]
fn main() -> [[location(0)]] vec4<f32> {
return vec4<f32>(0.0, 1.0, 0.0, 1.0);
}`
}),
entryPoint: 'main',
targets: [{
format: swapChainFormat,
}],
},
primitive: {
topology: 'triangle-list',
},
});
const renderPassDescriptor = {
colorAttachments: [{
attachment: undefined,
loadValue: { r: 0.0, g: 0.0, b: 0.0, a: 1.0 },
}],
};
const iterations = 10000;
PerfTestRunner.measureInnerRAFTime({
description: `CPU time for ${iterations} calls to GPURenderPassEncoder.draw`,
warmUpCount: 10,
run() {
const commandEncoder = device.createCommandEncoder();
renderPassDescriptor.colorAttachments[0].attachment = swapChain.getCurrentTexture().createView();
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(pipeline);
for (let i = 0; i < iterations; ++i) {
passEncoder.draw(3, 1, 0, 0);
}
passEncoder.endPass();
device.queue.submit([commandEncoder.finish()]);
}
});
})();
</script>
</body>
</html>