| @chapter External libraries |
| |
| FFmpeg can be hooked up with a number of external libraries to add support |
| for more formats. None of them are used by default, their use has to be |
| explicitly requested by passing the appropriate flags to |
| @command{./configure}. |
| |
| @section Alliance for Open Media (AOM) |
| |
| FFmpeg can make use of the AOM library for AV1 decoding and encoding. |
| |
| Go to @url{http://aomedia.org/} and follow the instructions for |
| installing the library. Then pass @code{--enable-libaom} to configure to |
| enable it. |
| |
| @section AMD AMF/VCE |
| |
| FFmpeg can use the AMD Advanced Media Framework library |
| for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE). |
| |
| To enable support you must obtain the AMF framework header files(version 1.4.9+) from |
| @url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}. |
| |
| Create an @code{AMF/} directory in the system include path. |
| Copy the contents of @code{AMF/amf/public/include/} into that directory. |
| Then configure FFmpeg with @code{--enable-amf}. |
| |
| Initialization of amf encoder occurs in this order: |
| 1) trying to initialize through dx11(only windows) |
| 2) trying to initialize through dx9(only windows) |
| 3) trying to initialize through vulkan |
| |
| To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro |
| package(amdgru-pro contains, but does not install automatically) are required. |
| |
| This driver can be installed using amdgpu-pro-install script in official amd driver archive. |
| |
| @section AviSynth |
| |
| FFmpeg can read AviSynth scripts as input. To enable support, pass |
| @code{--enable-avisynth} to configure after installing the headers |
| provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}. |
| AviSynth+ can be configured to install only the headers by either |
| passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build |
| system, or by using the supplied @code{GNUmakefile}. |
| |
| For Windows, supported AviSynth variants are |
| @url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and |
| @url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds. |
| |
| For Linux, macOS, and BSD, the only supported AviSynth variant is |
| @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5. |
| |
| @float NOTE |
| In 2016, AviSynth+ added support for building with GCC. However, due to |
| the eccentricities of Windows' calling conventions, 32-bit GCC builds |
| of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg. |
| |
| By default, FFmpeg assumes compatibility with 32-bit MSVC builds of |
| AviSynth+ since that is the most widely-used and entrenched build |
| configuration. Users can override this and enable support for 32-bit |
| GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to |
| @code{--extra-cflags} when configuring FFmpeg. |
| |
| 64-bit builds of FFmpeg are not affected, and can use either MSVC or |
| GCC builds of AviSynth+ without any special flags. |
| @end float |
| |
| @float NOTE |
| AviSynth(+) is loaded dynamically. Distributors can build FFmpeg |
| with @code{--enable-avisynth}, and the binaries will work regardless |
| of the end user having AviSynth installed. If/when an end user |
| would like to use AviSynth scripts, then they can install AviSynth(+) |
| and FFmpeg will be able to find and use it to open scripts. |
| @end float |
| |
| @section Chromaprint |
| |
| FFmpeg can make use of the Chromaprint library for generating audio fingerprints. |
| Pass @code{--enable-chromaprint} to configure to |
| enable it. See @url{https://acoustid.org/chromaprint}. |
| |
| @section codec2 |
| |
| FFmpeg can make use of the codec2 library for codec2 decoding and encoding. |
| There is currently no native decoder, so libcodec2 must be used for decoding. |
| |
| Go to @url{http://freedv.org/}, download "Codec 2 source archive". |
| Build and install using CMake. Debian users can install the libcodec2-dev package instead. |
| Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it. |
| |
| The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding. |
| To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option: |
| @code{ffmpeg -i input.wav -mode 700C output.c2}. |
| Playback is as simple as @code{ffplay output.c2}. |
| For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}. |
| Raw codec2 files are also supported. |
| To make sense of them the mode in use needs to be specified as a format option: |
| @code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}. |
| |
| @section dav1d |
| |
| FFmpeg can make use of the dav1d library for AV1 video decoding. |
| |
| Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for |
| installing the library. Then pass @code{--enable-libdav1d} to configure to enable it. |
| |
| @section davs2 |
| |
| FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding. |
| |
| Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for |
| installing the library. Then pass @code{--enable-libdavs2} to configure to |
| enable it. |
| |
| @float NOTE |
| libdavs2 is under the GNU Public License Version 2 or later |
| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
| details), you must upgrade FFmpeg's license to GPL in order to use it. |
| @end float |
| |
| @section uavs3d |
| |
| FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding. |
| |
| Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for |
| installing the library. Then pass @code{--enable-libuavs3d} to configure to |
| enable it. |
| |
| @section Game Music Emu |
| |
| FFmpeg can make use of the Game Music Emu library to read audio from supported video game |
| music file formats. Pass @code{--enable-libgme} to configure to |
| enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}. |
| |
| @section Intel QuickSync Video |
| |
| FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding |
| of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx} |
| dispatcher, which loads the actual decoding libraries. |
| |
| The dispatcher is open source and can be downloaded from |
| @url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured |
| with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to |
| locate the dispatcher's @code{.pc} files. |
| |
| @section Kvazaar |
| |
| FFmpeg can make use of the Kvazaar library for HEVC encoding. |
| |
| Go to @url{https://github.com/ultravideo/kvazaar} and follow the |
| instructions for installing the library. Then pass |
| @code{--enable-libkvazaar} to configure to enable it. |
| |
| @section LAME |
| |
| FFmpeg can make use of the LAME library for MP3 encoding. |
| |
| Go to @url{http://lame.sourceforge.net/} and follow the |
| instructions for installing the library. |
| Then pass @code{--enable-libmp3lame} to configure to enable it. |
| |
| @section libilbc |
| |
| iLBC is a narrowband speech codec that has been made freely available |
| by Google as part of the WebRTC project. libilbc is a packaging friendly |
| copy of the iLBC codec. FFmpeg can make use of the libilbc library for |
| iLBC decoding and encoding. |
| |
| Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for |
| installing the library. Then pass @code{--enable-libilbc} to configure to |
| enable it. |
| |
| @section libvpx |
| |
| FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding. |
| |
| Go to @url{http://www.webmproject.org/} and follow the instructions for |
| installing the library. Then pass @code{--enable-libvpx} to configure to |
| enable it. |
| |
| @section ModPlug |
| |
| FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files. |
| See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to |
| enable it. |
| |
| @section OpenCORE, VisualOn, and Fraunhofer libraries |
| |
| Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer |
| libraries provide encoders for a number of audio codecs. |
| |
| @float NOTE |
| OpenCORE and VisualOn libraries are under the Apache License 2.0 |
| (see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is |
| incompatible to the LGPL version 2.1 and GPL version 2. You have to |
| upgrade FFmpeg's license to LGPL version 3 (or if you have enabled |
| GPL components, GPL version 3) by passing @code{--enable-version3} to configure in |
| order to use it. |
| |
| The license of the Fraunhofer AAC library is incompatible with the GPL. |
| Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to |
| configure in order to use it. To the best of our knowledge, it is |
| compatible with the LGPL. |
| @end float |
| |
| @subsection OpenCORE AMR |
| |
| FFmpeg can make use of the OpenCORE libraries for AMR-NB |
| decoding/encoding and AMR-WB decoding. |
| |
| Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| instructions for installing the libraries. |
| Then pass @code{--enable-libopencore-amrnb} and/or |
| @code{--enable-libopencore-amrwb} to configure to enable them. |
| |
| @subsection VisualOn AMR-WB encoder library |
| |
| FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding. |
| |
| Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| instructions for installing the library. |
| Then pass @code{--enable-libvo-amrwbenc} to configure to enable it. |
| |
| @subsection Fraunhofer AAC library |
| |
| FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding. |
| |
| Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the |
| instructions for installing the library. |
| Then pass @code{--enable-libfdk-aac} to configure to enable it. |
| |
| @section OpenH264 |
| |
| FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding. |
| |
| Go to @url{http://www.openh264.org/} and follow the instructions for |
| installing the library. Then pass @code{--enable-libopenh264} to configure to |
| enable it. |
| |
| For decoding, this library is much more limited than the built-in decoder |
| in libavcodec; currently, this library lacks support for decoding B-frames |
| and some other main/high profile features. (It currently only supports |
| constrained baseline profile and CABAC.) Using it is mostly useful for |
| testing and for taking advantage of Cisco's patent portfolio license |
| (@url{http://www.openh264.org/BINARY_LICENSE.txt}). |
| |
| @section OpenJPEG |
| |
| FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos. Go to |
| @url{http://www.openjpeg.org/} to get the libraries and follow the installation |
| instructions. To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to |
| @file{./configure}. |
| |
| @section rav1e |
| |
| FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos. |
| Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build |
| the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e} |
| to @file{./configure}. |
| |
| @section SVT-AV1 |
| |
| FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding. |
| |
| Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions |
| for installing the library. Then pass @code{--enable-libsvtav1} to configure to |
| enable it. |
| |
| @section TwoLAME |
| |
| FFmpeg can make use of the TwoLAME library for MP2 encoding. |
| |
| Go to @url{http://www.twolame.org/} and follow the |
| instructions for installing the library. |
| Then pass @code{--enable-libtwolame} to configure to enable it. |
| |
| @section VapourSynth |
| |
| FFmpeg can read VapourSynth scripts as input. To enable support, pass |
| @code{--enable-vapoursynth} to configure. Vapoursynth is detected via |
| @code{pkg-config}. Versions 42 or greater supported. |
| See @url{http://www.vapoursynth.com/}. |
| |
| Due to security concerns, Vapoursynth scripts will not |
| be autodetected so the input format has to be forced. For ff* CLI tools, |
| add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}. |
| |
| @section x264 |
| |
| FFmpeg can make use of the x264 library for H.264 encoding. |
| |
| Go to @url{http://www.videolan.org/developers/x264.html} and follow the |
| instructions for installing the library. Then pass @code{--enable-libx264} to |
| configure to enable it. |
| |
| @float NOTE |
| x264 is under the GNU Public License Version 2 or later |
| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
| details), you must upgrade FFmpeg's license to GPL in order to use it. |
| @end float |
| |
| @section x265 |
| |
| FFmpeg can make use of the x265 library for HEVC encoding. |
| |
| Go to @url{http://x265.org/developers.html} and follow the instructions |
| for installing the library. Then pass @code{--enable-libx265} to configure |
| to enable it. |
| |
| @float NOTE |
| x265 is under the GNU Public License Version 2 or later |
| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
| details), you must upgrade FFmpeg's license to GPL in order to use it. |
| @end float |
| |
| @section xavs |
| |
| FFmpeg can make use of the xavs library for AVS encoding. |
| |
| Go to @url{http://xavs.sf.net/} and follow the instructions for |
| installing the library. Then pass @code{--enable-libxavs} to configure to |
| enable it. |
| |
| @section xavs2 |
| |
| FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding. |
| |
| Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for |
| installing the library. Then pass @code{--enable-libxavs2} to configure to |
| enable it. |
| |
| @float NOTE |
| libxavs2 is under the GNU Public License Version 2 or later |
| (see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for |
| details), you must upgrade FFmpeg's license to GPL in order to use it. |
| @end float |
| |
| @section ZVBI |
| |
| ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB |
| teletext pages and DVB teletext subtitles. |
| |
| Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for |
| installing the library. Then pass @code{--enable-libzvbi} to configure to |
| enable it. |
| |
| @chapter Supported File Formats, Codecs or Features |
| |
| You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list. |
| |
| @section File Formats |
| |
| FFmpeg supports the following file formats through the @code{libavformat} |
| library: |
| |
| @multitable @columnfractions .4 .1 .1 .4 |
| @item Name @tab Encoding @tab Decoding @tab Comments |
| @item 3dostr @tab @tab X |
| @item 4xm @tab @tab X |
| @tab 4X Technologies format, used in some games. |
| @item 8088flex TMV @tab @tab X |
| @item AAX @tab @tab X |
| @tab Audible Enhanced Audio format, used in audiobooks. |
| @item AA @tab @tab X |
| @tab Audible Format 2, 3, and 4, used in audiobooks. |
| @item ACT Voice @tab @tab X |
| @tab contains G.729 audio |
| @item Adobe Filmstrip @tab X @tab X |
| @item Audio IFF (AIFF) @tab X @tab X |
| @item American Laser Games MM @tab @tab X |
| @tab Multimedia format used in games like Mad Dog McCree. |
| @item 3GPP AMR @tab X @tab X |
| @item Amazing Studio Packed Animation File @tab @tab X |
| @tab Multimedia format used in game Heart Of Darkness. |
| @item Apple HTTP Live Streaming @tab @tab X |
| @item Artworx Data Format @tab @tab X |
| @item Interplay ACM @tab @tab X |
| @tab Audio only format used in some Interplay games. |
| @item ADP @tab @tab X |
| @tab Audio format used on the Nintendo Gamecube. |
| @item AFC @tab @tab X |
| @tab Audio format used on the Nintendo Gamecube. |
| @item ADS/SS2 @tab @tab X |
| @tab Audio format used on the PS2. |
| @item APNG @tab X @tab X |
| @item ASF @tab X @tab X |
| @item AST @tab X @tab X |
| @tab Audio format used on the Nintendo Wii. |
| @item AVI @tab X @tab X |
| @item AviSynth @tab @tab X |
| @item AVR @tab @tab X |
| @tab Audio format used on Mac. |
| @item AVS @tab @tab X |
| @tab Multimedia format used by the Creature Shock game. |
| @item Beam Software SIFF @tab @tab X |
| @tab Audio and video format used in some games by Beam Software. |
| @item Bethesda Softworks VID @tab @tab X |
| @tab Used in some games from Bethesda Softworks. |
| @item Binary text @tab @tab X |
| @item Bink @tab @tab X |
| @tab Multimedia format used by many games. |
| @item Bitmap Brothers JV @tab @tab X |
| @tab Used in Z and Z95 games. |
| @item Brute Force & Ignorance @tab @tab X |
| @tab Used in the game Flash Traffic: City of Angels. |
| @item BFSTM @tab @tab X |
| @tab Audio format used on the Nintendo WiiU (based on BRSTM). |
| @item BRSTM @tab @tab X |
| @tab Audio format used on the Nintendo Wii. |
| @item BWF @tab X @tab X |
| @item codec2 (raw) @tab X @tab X |
| @tab Must be given -mode format option to decode correctly. |
| @item codec2 (.c2 files) @tab X @tab X |
| @tab Contains header with version and mode info, simplifying playback. |
| @item CRI ADX @tab X @tab X |
| @tab Audio-only format used in console video games. |
| @item CRI AIX @tab @tab X |
| @item CRI HCA @tab @tab X |
| @tab Audio-only format used in console video games. |
| @item Discworld II BMV @tab @tab X |
| @item Interplay C93 @tab @tab X |
| @tab Used in the game Cyberia from Interplay. |
| @item Delphine Software International CIN @tab @tab X |
| @tab Multimedia format used by Delphine Software games. |
| @item Digital Speech Standard (DSS) @tab @tab X |
| @item CD+G @tab @tab X |
| @tab Video format used by CD+G karaoke disks |
| @item Phantom Cine @tab @tab X |
| @item Commodore CDXL @tab @tab X |
| @tab Amiga CD video format |
| @item Core Audio Format @tab X @tab X |
| @tab Apple Core Audio Format |
| @item CRC testing format @tab X @tab |
| @item Creative Voice @tab X @tab X |
| @tab Created for the Sound Blaster Pro. |
| @item CRYO APC @tab @tab X |
| @tab Audio format used in some games by CRYO Interactive Entertainment. |
| @item D-Cinema audio @tab X @tab X |
| @item Deluxe Paint Animation @tab @tab X |
| @item DCSTR @tab @tab X |
| @item DFA @tab @tab X |
| @tab This format is used in Chronomaster game |
| @item DirectDraw Surface @tab @tab X |
| @item DSD Stream File (DSF) @tab @tab X |
| @item DV video @tab X @tab X |
| @item DXA @tab @tab X |
| @tab This format is used in the non-Windows version of the Feeble Files |
| game and different game cutscenes repacked for use with ScummVM. |
| @item Electronic Arts cdata @tab @tab X |
| @item Electronic Arts Multimedia @tab @tab X |
| @tab Used in various EA games; files have extensions like WVE and UV2. |
| @item Ensoniq Paris Audio File @tab @tab X |
| @item FFM (FFserver live feed) @tab X @tab X |
| @item Flash (SWF) @tab X @tab X |
| @item Flash 9 (AVM2) @tab X @tab X |
| @tab Only embedded audio is decoded. |
| @item FLI/FLC/FLX animation @tab @tab X |
| @tab .fli/.flc files |
| @item Flash Video (FLV) @tab X @tab X |
| @tab Macromedia Flash video files |
| @item framecrc testing format @tab X @tab |
| @item FunCom ISS @tab @tab X |
| @tab Audio format used in various games from FunCom like The Longest Journey. |
| @item G.723.1 @tab X @tab X |
| @item G.726 @tab @tab X @tab Both left- and right-justified. |
| @item G.729 BIT @tab X @tab X |
| @item G.729 raw @tab @tab X |
| @item GENH @tab @tab X |
| @tab Audio format for various games. |
| @item GIF Animation @tab X @tab X |
| @item GXF @tab X @tab X |
| @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley |
| playout servers. |
| @item HNM @tab @tab X |
| @tab Only version 4 supported, used in some games from Cryo Interactive |
| @item iCEDraw File @tab @tab X |
| @item ICO @tab X @tab X |
| @tab Microsoft Windows ICO |
| @item id Quake II CIN video @tab @tab X |
| @item id RoQ @tab X @tab X |
| @tab Used in Quake III, Jedi Knight 2 and other computer games. |
| @item IEC61937 encapsulation @tab X @tab X |
| @item IFF @tab @tab X |
| @tab Interchange File Format |
| @item IFV @tab @tab X |
| @tab A format used by some old CCTV DVRs. |
| @item iLBC @tab X @tab X |
| @item Interplay MVE @tab @tab X |
| @tab Format used in various Interplay computer games. |
| @item Iterated Systems ClearVideo @tab @tab X |
| @tab I-frames only |
| @item IV8 @tab @tab X |
| @tab A format generated by IndigoVision 8000 video server. |
| @item IVF (On2) @tab X @tab X |
| @tab A format used by libvpx |
| @item Internet Video Recording @tab @tab X |
| @item IRCAM @tab X @tab X |
| @item LATM @tab X @tab X |
| @item LMLM4 @tab @tab X |
| @tab Used by Linux Media Labs MPEG-4 PCI boards |
| @item LOAS @tab @tab X |
| @tab contains LATM multiplexed AAC audio |
| @item LRC @tab X @tab X |
| @item LVF @tab @tab X |
| @item LXF @tab @tab X |
| @tab VR native stream format, used by Leitch/Harris' video servers. |
| @item Magic Lantern Video (MLV) @tab @tab X |
| @item Matroska @tab X @tab X |
| @item Matroska audio @tab X @tab |
| @item FFmpeg metadata @tab X @tab X |
| @tab Metadata in text format. |
| @item MAXIS XA @tab @tab X |
| @tab Used in Sim City 3000; file extension .xa. |
| @item MCA @tab @tab X |
| @tab Used in some games from Capcom; file extension .mca. |
| @item MD Studio @tab @tab X |
| @item Metal Gear Solid: The Twin Snakes @tab @tab X |
| @item Megalux Frame @tab @tab X |
| @tab Used by Megalux Ultimate Paint |
| @item Mobotix .mxg @tab @tab X |
| @item Monkey's Audio @tab @tab X |
| @item Motion Pixels MVI @tab @tab X |
| @item MOV/QuickTime/MP4 @tab X @tab X |
| @tab 3GP, 3GP2, PSP, iPod variants supported |
| @item MP2 @tab X @tab X |
| @item MP3 @tab X @tab X |
| @item MPEG-1 System @tab X @tab X |
| @tab muxed audio and video, VCD format supported |
| @item MPEG-PS (program stream) @tab X @tab X |
| @tab also known as @code{VOB} file, SVCD and DVD format supported |
| @item MPEG-TS (transport stream) @tab X @tab X |
| @tab also known as DVB Transport Stream |
| @item MPEG-4 @tab X @tab X |
| @tab MPEG-4 is a variant of QuickTime. |
| @item MSF @tab @tab X |
| @tab Audio format used on the PS3. |
| @item Mirillis FIC video @tab @tab X |
| @tab No cursor rendering. |
| @item MIDI Sample Dump Standard @tab @tab X |
| @item MIME multipart JPEG @tab X @tab |
| @item MSN TCP webcam @tab @tab X |
| @tab Used by MSN Messenger webcam streams. |
| @item MTV @tab @tab X |
| @item Musepack @tab @tab X |
| @item Musepack SV8 @tab @tab X |
| @item Material eXchange Format (MXF) @tab X @tab X |
| @tab SMPTE 377M, used by D-Cinema, broadcast industry. |
| @item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X |
| @tab SMPTE 386M, D-10/IMX Mapping. |
| @item NC camera feed @tab @tab X |
| @tab NC (AVIP NC4600) camera streams |
| @item NIST SPeech HEader REsources @tab @tab X |
| @item Computerized Speech Lab NSP @tab @tab X |
| @item NTT TwinVQ (VQF) @tab @tab X |
| @tab Nippon Telegraph and Telephone Corporation TwinVQ. |
| @item Nullsoft Streaming Video @tab @tab X |
| @item NuppelVideo @tab @tab X |
| @item NUT @tab X @tab X |
| @tab NUT Open Container Format |
| @item Ogg @tab X @tab X |
| @item Playstation Portable PMP @tab @tab X |
| @item Portable Voice Format @tab @tab X |
| @item TechnoTrend PVA @tab @tab X |
| @tab Used by TechnoTrend DVB PCI boards. |
| @item QCP @tab @tab X |
| @item raw ADTS (AAC) @tab X @tab X |
| @item raw AC-3 @tab X @tab X |
| @item raw AMR-NB @tab @tab X |
| @item raw AMR-WB @tab @tab X |
| @item raw aptX @tab X @tab X |
| @item raw aptX HD @tab X @tab X |
| @item raw Chinese AVS video @tab X @tab X |
| @item raw Dirac @tab X @tab X |
| @item raw DNxHD @tab X @tab X |
| @item raw DTS @tab X @tab X |
| @item raw DTS-HD @tab @tab X |
| @item raw E-AC-3 @tab X @tab X |
| @item raw FLAC @tab X @tab X |
| @item raw GSM @tab @tab X |
| @item raw H.261 @tab X @tab X |
| @item raw H.263 @tab X @tab X |
| @item raw H.264 @tab X @tab X |
| @item raw HEVC @tab X @tab X |
| @item raw Ingenient MJPEG @tab @tab X |
| @item raw MJPEG @tab X @tab X |
| @item raw MLP @tab @tab X |
| @item raw MPEG @tab @tab X |
| @item raw MPEG-1 @tab @tab X |
| @item raw MPEG-2 @tab @tab X |
| @item raw MPEG-4 @tab X @tab X |
| @item raw NULL @tab X @tab |
| @item raw video @tab X @tab X |
| @item raw id RoQ @tab X @tab |
| @item raw SBC @tab X @tab X |
| @item raw Shorten @tab @tab X |
| @item raw TAK @tab @tab X |
| @item raw TrueHD @tab X @tab X |
| @item raw VC-1 @tab X @tab X |
| @item raw PCM A-law @tab X @tab X |
| @item raw PCM mu-law @tab X @tab X |
| @item raw PCM Archimedes VIDC @tab X @tab X |
| @item raw PCM signed 8 bit @tab X @tab X |
| @item raw PCM signed 16 bit big-endian @tab X @tab X |
| @item raw PCM signed 16 bit little-endian @tab X @tab X |
| @item raw PCM signed 24 bit big-endian @tab X @tab X |
| @item raw PCM signed 24 bit little-endian @tab X @tab X |
| @item raw PCM signed 32 bit big-endian @tab X @tab X |
| @item raw PCM signed 32 bit little-endian @tab X @tab X |
| @item raw PCM signed 64 bit big-endian @tab X @tab X |
| @item raw PCM signed 64 bit little-endian @tab X @tab X |
| @item raw PCM unsigned 8 bit @tab X @tab X |
| @item raw PCM unsigned 16 bit big-endian @tab X @tab X |
| @item raw PCM unsigned 16 bit little-endian @tab X @tab X |
| @item raw PCM unsigned 24 bit big-endian @tab X @tab X |
| @item raw PCM unsigned 24 bit little-endian @tab X @tab X |
| @item raw PCM unsigned 32 bit big-endian @tab X @tab X |
| @item raw PCM unsigned 32 bit little-endian @tab X @tab X |
| @item raw PCM 16.8 floating point little-endian @tab @tab X |
| @item raw PCM 24.0 floating point little-endian @tab @tab X |
| @item raw PCM floating-point 32 bit big-endian @tab X @tab X |
| @item raw PCM floating-point 32 bit little-endian @tab X @tab X |
| @item raw PCM floating-point 64 bit big-endian @tab X @tab X |
| @item raw PCM floating-point 64 bit little-endian @tab X @tab X |
| @item RDT @tab @tab X |
| @item REDCODE R3D @tab @tab X |
| @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio. |
| @item RealMedia @tab X @tab X |
| @item Redirector @tab @tab X |
| @item RedSpark @tab @tab X |
| @item Renderware TeXture Dictionary @tab @tab X |
| @item Resolume DXV @tab @tab X |
| @item RL2 @tab @tab X |
| @tab Audio and video format used in some games by Entertainment Software Partners. |
| @item RPL/ARMovie @tab @tab X |
| @item Lego Mindstorms RSO @tab X @tab X |
| @item RSD @tab @tab X |
| @item RTMP @tab X @tab X |
| @tab Output is performed by publishing stream to RTMP server |
| @item RTP @tab X @tab X |
| @item RTSP @tab X @tab X |
| @item Sample Dump eXchange @tab @tab X |
| @item SAP @tab X @tab X |
| @item SBG @tab @tab X |
| @item SDP @tab @tab X |
| @item SER @tab @tab X |
| @item Sega FILM/CPK @tab X @tab X |
| @tab Used in many Sega Saturn console games. |
| @item Silicon Graphics Movie @tab @tab X |
| @item Sierra SOL @tab @tab X |
| @tab .sol files used in Sierra Online games. |
| @item Sierra VMD @tab @tab X |
| @tab Used in Sierra CD-ROM games. |
| @item Smacker @tab @tab X |
| @tab Multimedia format used by many games. |
| @item SMJPEG @tab X @tab X |
| @tab Used in certain Loki game ports. |
| @item SMPTE 337M encapsulation @tab @tab X |
| @item Smush @tab @tab X |
| @tab Multimedia format used in some LucasArts games. |
| @item Sony OpenMG (OMA) @tab X @tab X |
| @tab Audio format used in Sony Sonic Stage and Sony Vegas. |
| @item Sony PlayStation STR @tab @tab X |
| @item Sony Wave64 (W64) @tab X @tab X |
| @item SoX native format @tab X @tab X |
| @item SUN AU format @tab X @tab X |
| @item SUP raw PGS subtitles @tab X @tab X |
| @item SVAG @tab @tab X |
| @tab Audio format used in Konami PS2 games. |
| @item TDSC @tab @tab X |
| @item Text files @tab @tab X |
| @item THP @tab @tab X |
| @tab Used on the Nintendo GameCube. |
| @item Tiertex Limited SEQ @tab @tab X |
| @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback. |
| @item True Audio @tab X @tab X |
| @item VAG @tab @tab X |
| @tab Audio format used in many Sony PS2 games. |
| @item VC-1 test bitstream @tab X @tab X |
| @item Vidvox Hap @tab X @tab X |
| @item Vivo @tab @tab X |
| @item VPK @tab @tab X |
| @tab Audio format used in Sony PS games. |
| @item WAV @tab X @tab X |
| @item WavPack @tab X @tab X |
| @item WebM @tab X @tab X |
| @item Windows Televison (WTV) @tab X @tab X |
| @item Wing Commander III movie @tab @tab X |
| @tab Multimedia format used in Origin's Wing Commander III computer game. |
| @item Westwood Studios audio @tab @tab X |
| @tab Multimedia format used in Westwood Studios games. |
| @item Westwood Studios VQA @tab @tab X |
| @tab Multimedia format used in Westwood Studios games. |
| @item Wideband Single-bit Data (WSD) @tab @tab X |
| @item WVE @tab @tab X |
| @item XMV @tab @tab X |
| @tab Microsoft video container used in Xbox games. |
| @item XVAG @tab @tab X |
| @tab Audio format used on the PS3. |
| @item xWMA @tab @tab X |
| @tab Microsoft audio container used by XAudio 2. |
| @item eXtended BINary text (XBIN) @tab @tab X |
| @item YUV4MPEG pipe @tab X @tab X |
| @item Psygnosis YOP @tab @tab X |
| @end multitable |
| |
| @code{X} means that the feature in that column (encoding / decoding) is supported. |
| |
| @section Image Formats |
| |
| FFmpeg can read and write images for each frame of a video sequence. The |
| following image formats are supported: |
| |
| @multitable @columnfractions .4 .1 .1 .4 |
| @item Name @tab Encoding @tab Decoding @tab Comments |
| @item .Y.U.V @tab X @tab X |
| @tab one raw file per component |
| @item Alias PIX @tab X @tab X |
| @tab Alias/Wavefront PIX image format |
| @item animated GIF @tab X @tab X |
| @item APNG @tab X @tab X |
| @item BMP @tab X @tab X |
| @tab Microsoft BMP image |
| @item BRender PIX @tab @tab X |
| @tab Argonaut BRender 3D engine image format. |
| @item DPX @tab X @tab X |
| @tab Digital Picture Exchange |
| @item EXR @tab @tab X |
| @tab OpenEXR |
| @item FITS @tab X @tab X |
| @tab Flexible Image Transport System |
| @item JPEG @tab X @tab X |
| @tab Progressive JPEG is not supported. |
| @item JPEG 2000 @tab X @tab X |
| @item JPEG-LS @tab X @tab X |
| @item LJPEG @tab X @tab |
| @tab Lossless JPEG |
| @item MSP @tab @tab X |
| @tab Microsoft Paint image |
| @item PAM @tab X @tab X |
| @tab PAM is a PNM extension with alpha support. |
| @item PBM @tab X @tab X |
| @tab Portable BitMap image |
| @item PCX @tab X @tab X |
| @tab PC Paintbrush |
| @item PGM @tab X @tab X |
| @tab Portable GrayMap image |
| @item PGMYUV @tab X @tab X |
| @tab PGM with U and V components in YUV 4:2:0 |
| @item PGX @tab @tab X |
| @tab PGX file decoder |
| @item PIC @tab @tab X |
| @tab Pictor/PC Paint |
| @item PNG @tab X @tab X |
| @item PPM @tab X @tab X |
| @tab Portable PixelMap image |
| @item PSD @tab @tab X |
| @tab Photoshop |
| @item PTX @tab @tab X |
| @tab V.Flash PTX format |
| @item SGI @tab X @tab X |
| @tab SGI RGB image format |
| @item Sun Rasterfile @tab X @tab X |
| @tab Sun RAS image format |
| @item TIFF @tab X @tab X |
| @tab YUV, JPEG and some extension is not supported yet. |
| @item Truevision Targa @tab X @tab X |
| @tab Targa (.TGA) image format |
| @item WebP @tab E @tab X |
| @tab WebP image format, encoding supported through external library libwebp |
| @item XBM @tab X @tab X |
| @tab X BitMap image format |
| @item XFace @tab X @tab X |
| @tab X-Face image format |
| @item XPM @tab @tab X |
| @tab X PixMap image format |
| @item XWD @tab X @tab X |
| @tab X Window Dump image format |
| @end multitable |
| |
| @code{X} means that the feature in that column (encoding / decoding) is supported. |
| |
| @code{E} means that support is provided through an external library. |
| |
| @section Video Codecs |
| |
| @multitable @columnfractions .4 .1 .1 .4 |
| @item Name @tab Encoding @tab Decoding @tab Comments |
| @item 4X Movie @tab @tab X |
| @tab Used in certain computer games. |
| @item 8088flex TMV @tab @tab X |
| @item A64 multicolor @tab X @tab |
| @tab Creates video suitable to be played on a commodore 64 (multicolor mode). |
| @item Amazing Studio PAF Video @tab @tab X |
| @item American Laser Games MM @tab @tab X |
| @tab Used in games like Mad Dog McCree. |
| @item Amuse Graphics Movie @tab @tab X |
| @item AMV Video @tab X @tab X |
| @tab Used in Chinese MP3 players. |
| @item ANSI/ASCII art @tab @tab X |
| @item Apple Intermediate Codec @tab @tab X |
| @item Apple MJPEG-B @tab @tab X |
| @item Apple Pixlet @tab @tab X |
| @item Apple ProRes @tab X @tab X |
| @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x |
| @item Apple QuickDraw @tab @tab X |
| @tab fourcc: qdrw |
| @item Asus v1 @tab X @tab X |
| @tab fourcc: ASV1 |
| @item Asus v2 @tab X @tab X |
| @tab fourcc: ASV2 |
| @item ATI VCR1 @tab @tab X |
| @tab fourcc: VCR1 |
| @item ATI VCR2 @tab @tab X |
| @tab fourcc: VCR2 |
| @item Auravision Aura @tab @tab X |
| @item Auravision Aura 2 @tab @tab X |
| @item Autodesk Animator Flic video @tab @tab X |
| @item Autodesk RLE @tab @tab X |
| @tab fourcc: AASC |
| @item AV1 @tab E @tab E |
| @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1 |
| @item Avid 1:1 10-bit RGB Packer @tab X @tab X |
| @tab fourcc: AVrp |
| @item AVS (Audio Video Standard) video @tab @tab X |
| @tab Video encoding used by the Creature Shock game. |
| @item AVS2-P2/IEEE1857.4 @tab E @tab E |
| @tab Supported through external libraries libxavs2 and libdavs2 |
| @item AVS3-P2/IEEE1857.10 @tab @tab E |
| @tab Supported through external library libuavs3d |
| @item AYUV @tab X @tab X |
| @tab Microsoft uncompressed packed 4:4:4:4 |
| @item Beam Software VB @tab @tab X |
| @item Bethesda VID video @tab @tab X |
| @tab Used in some games from Bethesda Softworks. |
| @item Bink Video @tab @tab X |
| @item BitJazz SheerVideo @tab @tab X |
| @item Bitmap Brothers JV video @tab @tab X |
| @item y41p Brooktree uncompressed 4:1:1 12-bit @tab X @tab X |
| @item Brooktree ProSumer Video @tab @tab X |
| @tab fourcc: BT20 |
| @item Brute Force & Ignorance @tab @tab X |
| @tab Used in the game Flash Traffic: City of Angels. |
| @item C93 video @tab @tab X |
| @tab Codec used in Cyberia game. |
| @item CamStudio @tab @tab X |
| @tab fourcc: CSCD |
| @item CD+G @tab @tab X |
| @tab Video codec for CD+G karaoke disks |
| @item CDXL @tab @tab X |
| @tab Amiga CD video codec |
| @item Chinese AVS video @tab E @tab X |
| @tab AVS1-P2, JiZhun profile, encoding through external library libxavs |
| @item Delphine Software International CIN video @tab @tab X |
| @tab Codec used in Delphine Software International games. |
| @item Discworld II BMV Video @tab @tab X |
| @item CineForm HD @tab X @tab X |
| @item Canopus HQ @tab @tab X |
| @item Canopus HQA @tab @tab X |
| @item Canopus HQX @tab @tab X |
| @item Canopus Lossless Codec @tab @tab X |
| @item CDToons @tab @tab X |
| @tab Codec used in various Broderbund games. |
| @item Cinepak @tab @tab X |
| @item Cirrus Logic AccuPak @tab X @tab X |
| @tab fourcc: CLJR |
| @item CPiA Video Format @tab @tab X |
| @item Creative YUV (CYUV) @tab @tab X |
| @item DFA @tab @tab X |
| @tab Codec used in Chronomaster game. |
| @item Dirac @tab E @tab X |
| @tab supported though the native vc2 (Dirac Pro) encoder |
| @item Deluxe Paint Animation @tab @tab X |
| @item DNxHD @tab X @tab X |
| @tab aka SMPTE VC3 |
| @item Duck TrueMotion 1.0 @tab @tab X |
| @tab fourcc: DUCK |
| @item Duck TrueMotion 2.0 @tab @tab X |
| @tab fourcc: TM20 |
| @item Duck TrueMotion 2.0 RT @tab @tab X |
| @tab fourcc: TR20 |
| @item DV (Digital Video) @tab X @tab X |
| @item Dxtory capture format @tab @tab X |
| @item Feeble Files/ScummVM DXA @tab @tab X |
| @tab Codec originally used in Feeble Files game. |
| @item Electronic Arts CMV video @tab @tab X |
| @tab Used in NHL 95 game. |
| @item Electronic Arts Madcow video @tab @tab X |
| @item Electronic Arts TGV video @tab @tab X |
| @item Electronic Arts TGQ video @tab @tab X |
| @item Electronic Arts TQI video @tab @tab X |
| @item Escape 124 @tab @tab X |
| @item Escape 130 @tab @tab X |
| @item FFmpeg video codec #1 @tab X @tab X |
| @tab lossless codec (fourcc: FFV1) |
| @item Flash Screen Video v1 @tab X @tab X |
| @tab fourcc: FSV1 |
| @item Flash Screen Video v2 @tab X @tab X |
| @item Flash Video (FLV) @tab X @tab X |
| @tab Sorenson H.263 used in Flash |
| @item FM Screen Capture Codec @tab @tab X |
| @item Forward Uncompressed @tab @tab X |
| @item Fraps @tab @tab X |
| @item Go2Meeting @tab @tab X |
| @tab fourcc: G2M2, G2M3 |
| @item Go2Webinar @tab @tab X |
| @tab fourcc: G2M4 |
| @item Gremlin Digital Video @tab @tab X |
| @item H.261 @tab X @tab X |
| @item H.263 / H.263-1996 @tab X @tab X |
| @item H.263+ / H.263-1998 / H.263 version 2 @tab X @tab X |
| @item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10 @tab E @tab X |
| @tab encoding supported through external library libx264 and OpenH264 |
| @item HEVC @tab X @tab X |
| @tab encoding supported through external library libx265 and libkvazaar |
| @item HNM version 4 @tab @tab X |
| @item HuffYUV @tab X @tab X |
| @item HuffYUV FFmpeg variant @tab X @tab X |
| @item IBM Ultimotion @tab @tab X |
| @tab fourcc: ULTI |
| @item id Cinematic video @tab @tab X |
| @tab Used in Quake II. |
| @item id RoQ video @tab X @tab X |
| @tab Used in Quake III, Jedi Knight 2, other computer games. |
| @item IFF ILBM @tab @tab X |
| @tab IFF interleaved bitmap |
| @item IFF ByteRun1 @tab @tab X |
| @tab IFF run length encoded bitmap |
| @item Infinity IMM4 @tab @tab X |
| @item Intel H.263 @tab @tab X |
| @item Intel Indeo 2 @tab @tab X |
| @item Intel Indeo 3 @tab @tab X |
| @item Intel Indeo 4 @tab @tab X |
| @item Intel Indeo 5 @tab @tab X |
| @item Interplay C93 @tab @tab X |
| @tab Used in the game Cyberia from Interplay. |
| @item Interplay MVE video @tab @tab X |
| @tab Used in Interplay .MVE files. |
| @item J2K @tab X @tab X |
| @item Karl Morton's video codec @tab @tab X |
| @tab Codec used in Worms games. |
| @item Kega Game Video (KGV1) @tab @tab X |
| @tab Kega emulator screen capture codec. |
| @item Lagarith @tab @tab X |
| @item LCL (LossLess Codec Library) MSZH @tab @tab X |
| @item LCL (LossLess Codec Library) ZLIB @tab E @tab E |
| @item LOCO @tab @tab X |
| @item LucasArts SANM/Smush @tab @tab X |
| @tab Used in LucasArts games / SMUSH animations. |
| @item lossless MJPEG @tab X @tab X |
| @item MagicYUV Video @tab X @tab X |
| @item Mandsoft Screen Capture Codec @tab @tab X |
| @item Microsoft ATC Screen @tab @tab X |
| @tab Also known as Microsoft Screen 3. |
| @item Microsoft Expression Encoder Screen @tab @tab X |
| @tab Also known as Microsoft Titanium Screen 2. |
| @item Microsoft RLE @tab @tab X |
| @item Microsoft Screen 1 @tab @tab X |
| @tab Also known as Windows Media Video V7 Screen. |
| @item Microsoft Screen 2 @tab @tab X |
| @tab Also known as Windows Media Video V9 Screen. |
| @item Microsoft Video 1 @tab @tab X |
| @item Mimic @tab @tab X |
| @tab Used in MSN Messenger Webcam streams. |
| @item Miro VideoXL @tab @tab X |
| @tab fourcc: VIXL |
| @item MJPEG (Motion JPEG) @tab X @tab X |
| @item Mobotix MxPEG video @tab @tab X |
| @item Motion Pixels video @tab @tab X |
| @item MPEG-1 video @tab X @tab X |
| @item MPEG-2 video @tab X @tab X |
| @item MPEG-4 part 2 @tab X @tab X |
| @tab libxvidcore can be used alternatively for encoding. |
| @item MPEG-4 part 2 Microsoft variant version 1 @tab @tab X |
| @item MPEG-4 part 2 Microsoft variant version 2 @tab X @tab X |
| @item MPEG-4 part 2 Microsoft variant version 3 @tab X @tab X |
| @item Newtek SpeedHQ @tab X @tab X |
| @item Nintendo Gamecube THP video @tab @tab X |
| @item NotchLC @tab @tab X |
| @item NuppelVideo/RTjpeg @tab @tab X |
| @tab Video encoding used in NuppelVideo files. |
| @item On2 VP3 @tab @tab X |
| @tab still experimental |
| @item On2 VP4 @tab @tab X |
| @tab fourcc: VP40 |
| @item On2 VP5 @tab @tab X |
| @tab fourcc: VP50 |
| @item On2 VP6 @tab @tab X |
| @tab fourcc: VP60,VP61,VP62 |
| @item On2 VP7 @tab @tab X |
| @tab fourcc: VP70,VP71 |
| @item VP8 @tab E @tab X |
| @tab fourcc: VP80, encoding supported through external library libvpx |
| @item VP9 @tab E @tab X |
| @tab encoding supported through external library libvpx |
| @item Pinnacle TARGA CineWave YUV16 @tab @tab X |
| @tab fourcc: Y216 |
| @item Q-team QPEG @tab @tab X |
| @tab fourccs: QPEG, Q1.0, Q1.1 |
| @item QuickTime 8BPS video @tab @tab X |
| @item QuickTime Animation (RLE) video @tab X @tab X |
| @tab fourcc: 'rle ' |
| @item QuickTime Graphics (SMC) @tab @tab X |
| @tab fourcc: 'smc ' |
| @item QuickTime video (RPZA) @tab X @tab X |
| @tab fourcc: rpza |
| @item R10K AJA Kona 10-bit RGB Codec @tab X @tab X |
| @item R210 Quicktime Uncompressed RGB 10-bit @tab X @tab X |
| @item Raw Video @tab X @tab X |
| @item RealVideo 1.0 @tab X @tab X |
| @item RealVideo 2.0 @tab X @tab X |
| @item RealVideo 3.0 @tab @tab X |
| @tab still far from ideal |
| @item RealVideo 4.0 @tab @tab X |
| @item Renderware TXD (TeXture Dictionary) @tab @tab X |
| @tab Texture dictionaries used by the Renderware Engine. |
| @item RL2 video @tab @tab X |
| @tab used in some games by Entertainment Software Partners |
| @item ScreenPressor @tab @tab X |
| @item Screenpresso @tab @tab X |
| @item Screen Recorder Gold Codec @tab @tab X |
| @item Sierra VMD video @tab @tab X |
| @tab Used in Sierra VMD files. |
| @item Silicon Graphics Motion Video Compressor 1 (MVC1) @tab @tab X |
| @item Silicon Graphics Motion Video Compressor 2 (MVC2) @tab @tab X |
| @item Silicon Graphics RLE 8-bit video @tab @tab X |
| @item Smacker video @tab @tab X |
| @tab Video encoding used in Smacker. |
| @item SMPTE VC-1 @tab @tab X |
| @item Snow @tab X @tab X |
| @tab experimental wavelet codec (fourcc: SNOW) |
| @item Sony PlayStation MDEC (Motion DECoder) @tab @tab X |
| @item Sorenson Vector Quantizer 1 @tab X @tab X |
| @tab fourcc: SVQ1 |
| @item Sorenson Vector Quantizer 3 @tab @tab X |
| @tab fourcc: SVQ3 |
| @item Sunplus JPEG (SP5X) @tab @tab X |
| @tab fourcc: SP5X |
| @item TechSmith Screen Capture Codec @tab @tab X |
| @tab fourcc: TSCC |
| @item TechSmith Screen Capture Codec 2 @tab @tab X |
| @tab fourcc: TSC2 |
| @item Theora @tab E @tab X |
| @tab encoding supported through external library libtheora |
| @item Tiertex Limited SEQ video @tab @tab X |
| @tab Codec used in DOS CD-ROM FlashBack game. |
| @item Ut Video @tab X @tab X |
| @item v210 QuickTime uncompressed 4:2:2 10-bit @tab X @tab X |
| @item v308 QuickTime uncompressed 4:4:4 @tab X @tab X |
| @item v408 QuickTime uncompressed 4:4:4:4 @tab X @tab X |
| @item v410 QuickTime uncompressed 4:4:4 10-bit @tab X @tab X |
| @item VBLE Lossless Codec @tab @tab X |
| @item VMware Screen Codec / VMware Video @tab @tab X |
| @tab Codec used in videos captured by VMware. |
| @item Westwood Studios VQA (Vector Quantized Animation) video @tab @tab X |
| @item Windows Media Image @tab @tab X |
| @item Windows Media Video 7 @tab X @tab X |
| @item Windows Media Video 8 @tab X @tab X |
| @item Windows Media Video 9 @tab @tab X |
| @tab not completely working |
| @item Wing Commander III / Xan @tab @tab X |
| @tab Used in Wing Commander III .MVE files. |
| @item Wing Commander IV / Xan @tab @tab X |
| @tab Used in Wing Commander IV. |
| @item Winnov WNV1 @tab @tab X |
| @item WMV7 @tab X @tab X |
| @item YAMAHA SMAF @tab X @tab X |
| @item Psygnosis YOP Video @tab @tab X |
| @item yuv4 @tab X @tab X |
| @tab libquicktime uncompressed packed 4:2:0 |
| @item ZeroCodec Lossless Video @tab @tab X |
| @item ZLIB @tab X @tab X |
| @tab part of LCL, encoder experimental |
| @item Zip Motion Blocks Video @tab X @tab X |
| @tab Encoder works only in PAL8. |
| @end multitable |
| |
| @code{X} means that the feature in that column (encoding / decoding) is supported. |
| |
| @code{E} means that support is provided through an external library. |
| |
| @section Audio Codecs |
| |
| @multitable @columnfractions .4 .1 .1 .4 |
| @item Name @tab Encoding @tab Decoding @tab Comments |
| @item 8SVX exponential @tab @tab X |
| @item 8SVX fibonacci @tab @tab X |
| @item AAC @tab EX @tab X |
| @tab encoding supported through internal encoder and external library libfdk-aac |
| @item AAC+ @tab E @tab IX |
| @tab encoding supported through external library libfdk-aac |
| @item AC-3 @tab IX @tab IX |
| @item ACELP.KELVIN @tab @tab X |
| @item ADPCM 4X Movie @tab @tab X |
| @item ADPCM Yamaha AICA @tab @tab X |
| @item ADPCM AmuseGraphics Movie @tab @tab X |
| @item ADPCM Argonaut Games @tab X @tab X |
| @item ADPCM CDROM XA @tab @tab X |
| @item ADPCM Creative Technology @tab @tab X |
| @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2 |
| @item ADPCM Electronic Arts @tab @tab X |
| @tab Used in various EA titles. |
| @item ADPCM Electronic Arts Maxis CDROM XS @tab @tab X |
| @tab Used in Sim City 3000. |
| @item ADPCM Electronic Arts R1 @tab @tab X |
| @item ADPCM Electronic Arts R2 @tab @tab X |
| @item ADPCM Electronic Arts R3 @tab @tab X |
| @item ADPCM Electronic Arts XAS @tab @tab X |
| @item ADPCM G.722 @tab X @tab X |
| @item ADPCM G.726 @tab X @tab X |
| @item ADPCM IMA AMV @tab X @tab X |
| @tab Used in AMV files |
| @item ADPCM IMA Cunning Developments @tab @tab X |
| @item ADPCM IMA Electronic Arts EACS @tab @tab X |
| @item ADPCM IMA Electronic Arts SEAD @tab @tab X |
| @item ADPCM IMA Funcom @tab @tab X |
| @item ADPCM IMA High Voltage Software ALP @tab X @tab X |
| @item ADPCM IMA QuickTime @tab X @tab X |
| @item ADPCM IMA Simon & Schuster Interactive @tab X @tab X |
| @item ADPCM IMA Ubisoft APM @tab X @tab X |
| @item ADPCM IMA Loki SDL MJPEG @tab @tab X |
| @item ADPCM IMA WAV @tab X @tab X |
| @item ADPCM IMA Westwood @tab @tab X |
| @item ADPCM ISS IMA @tab @tab X |
| @tab Used in FunCom games. |
| @item ADPCM IMA Dialogic @tab @tab X |
| @item ADPCM IMA Duck DK3 @tab @tab X |
| @tab Used in some Sega Saturn console games. |
| @item ADPCM IMA Duck DK4 @tab @tab X |
| @tab Used in some Sega Saturn console games. |
| @item ADPCM IMA Radical @tab @tab X |
| @item ADPCM Microsoft @tab X @tab X |
| @item ADPCM MS IMA @tab X @tab X |
| @item ADPCM Nintendo Gamecube AFC @tab @tab X |
| @item ADPCM Nintendo Gamecube DTK @tab @tab X |
| @item ADPCM Nintendo THP @tab @tab X |
| @item ADPCM Playstation @tab @tab X |
| @item ADPCM QT IMA @tab X @tab X |
| @item ADPCM SEGA CRI ADX @tab X @tab X |
| @tab Used in Sega Dreamcast games. |
| @item ADPCM Shockwave Flash @tab X @tab X |
| @item ADPCM Sound Blaster Pro 2-bit @tab @tab X |
| @item ADPCM Sound Blaster Pro 2.6-bit @tab @tab X |
| @item ADPCM Sound Blaster Pro 4-bit @tab @tab X |
| @item ADPCM VIMA @tab @tab X |
| @tab Used in LucasArts SMUSH animations. |
| @item ADPCM Westwood Studios IMA @tab @tab X |
| @tab Used in Westwood Studios games like Command and Conquer. |
| @item ADPCM Yamaha @tab X @tab X |
| @item ADPCM Zork @tab @tab X |
| @item AMR-NB @tab E @tab X |
| @tab encoding supported through external library libopencore-amrnb |
| @item AMR-WB @tab E @tab X |
| @tab encoding supported through external library libvo-amrwbenc |
| @item Amazing Studio PAF Audio @tab @tab X |
| @item Apple lossless audio @tab X @tab X |
| @tab QuickTime fourcc 'alac' |
| @item aptX @tab X @tab X |
| @tab Used in Bluetooth A2DP |
| @item aptX HD @tab X @tab X |
| @tab Used in Bluetooth A2DP |
| @item ATRAC1 @tab @tab X |
| @item ATRAC3 @tab @tab X |
| @item ATRAC3+ @tab @tab X |
| @item ATRAC9 @tab @tab X |
| @item Bink Audio @tab @tab X |
| @tab Used in Bink and Smacker files in many games. |
| @item CELT @tab @tab E |
| @tab decoding supported through external library libcelt |
| @item codec2 @tab E @tab E |
| @tab en/decoding supported through external library libcodec2 |
| @item CRI HCA @tab @tab X |
| @item Delphine Software International CIN audio @tab @tab X |
| @tab Codec used in Delphine Software International games. |
| @item Digital Speech Standard - Standard Play mode (DSS SP) @tab @tab X |
| @item Discworld II BMV Audio @tab @tab X |
| @item COOK @tab @tab X |
| @tab All versions except 5.1 are supported. |
| @item DCA (DTS Coherent Acoustics) @tab X @tab X |
| @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially) |
| @item Dolby E @tab @tab X |
| @item DPCM Gremlin @tab @tab X |
| @item DPCM id RoQ @tab X @tab X |
| @tab Used in Quake III, Jedi Knight 2 and other computer games. |
| @item DPCM Interplay @tab @tab X |
| @tab Used in various Interplay computer games. |
| @item DPCM Squareroot-Delta-Exact @tab @tab X |
| @tab Used in various games. |
| @item DPCM Sierra Online @tab @tab X |
| @tab Used in Sierra Online game audio files. |
| @item DPCM Sol @tab @tab X |
| @item DPCM Xan @tab @tab X |
| @tab Used in Origin's Wing Commander IV AVI files. |
| @item DPCM Xilam DERF @tab @tab X |
| @item DSD (Direct Stream Digital), least significant bit first @tab @tab X |
| @item DSD (Direct Stream Digital), most significant bit first @tab @tab X |
| @item DSD (Direct Stream Digital), least significant bit first, planar @tab @tab X |
| @item DSD (Direct Stream Digital), most significant bit first, planar @tab @tab X |
| @item DSP Group TrueSpeech @tab @tab X |
| @item DST (Direct Stream Transfer) @tab @tab X |
| @item DV audio @tab @tab X |
| @item Enhanced AC-3 @tab X @tab X |
| @item EVRC (Enhanced Variable Rate Codec) @tab @tab X |
| @item FLAC (Free Lossless Audio Codec) @tab X @tab IX |
| @item G.723.1 @tab X @tab X |
| @item G.729 @tab @tab X |
| @item GSM @tab E @tab X |
| @tab encoding supported through external library libgsm |
| @item GSM Microsoft variant @tab E @tab X |
| @tab encoding supported through external library libgsm |
| @item IAC (Indeo Audio Coder) @tab @tab X |
| @item iLBC (Internet Low Bitrate Codec) @tab E @tab E |
| @tab encoding and decoding supported through external library libilbc |
| @item IMC (Intel Music Coder) @tab @tab X |
| @item Interplay ACM @tab @tab X |
| @item MACE (Macintosh Audio Compression/Expansion) 3:1 @tab @tab X |
| @item MACE (Macintosh Audio Compression/Expansion) 6:1 @tab @tab X |
| @item MLP (Meridian Lossless Packing) @tab X @tab X |
| @tab Used in DVD-Audio discs. |
| @item Monkey's Audio @tab @tab X |
| @item MP1 (MPEG audio layer 1) @tab @tab IX |
| @item MP2 (MPEG audio layer 2) @tab IX @tab IX |
| @tab encoding supported also through external library TwoLAME |
| @item MP3 (MPEG audio layer 3) @tab E @tab IX |
| @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported |
| @item MPEG-4 Audio Lossless Coding (ALS) @tab @tab X |
| @item Musepack SV7 @tab @tab X |
| @item Musepack SV8 @tab @tab X |
| @item Nellymoser Asao @tab X @tab X |
| @item On2 AVC (Audio for Video Codec) @tab @tab X |
| @item Opus @tab E @tab X |
| @tab encoding supported through external library libopus |
| @item PCM A-law @tab X @tab X |
| @item PCM mu-law @tab X @tab X |
| @item PCM Archimedes VIDC @tab X @tab X |
| @item PCM signed 8-bit planar @tab X @tab X |
| @item PCM signed 16-bit big-endian planar @tab X @tab X |
| @item PCM signed 16-bit little-endian planar @tab X @tab X |
| @item PCM signed 24-bit little-endian planar @tab X @tab X |
| @item PCM signed 32-bit little-endian planar @tab X @tab X |
| @item PCM 32-bit floating point big-endian @tab X @tab X |
| @item PCM 32-bit floating point little-endian @tab X @tab X |
| @item PCM 64-bit floating point big-endian @tab X @tab X |
| @item PCM 64-bit floating point little-endian @tab X @tab X |
| @item PCM D-Cinema audio signed 24-bit @tab X @tab X |
| @item PCM signed 8-bit @tab X @tab X |
| @item PCM signed 16-bit big-endian @tab X @tab X |
| @item PCM signed 16-bit little-endian @tab X @tab X |
| @item PCM signed 24-bit big-endian @tab X @tab X |
| @item PCM signed 24-bit little-endian @tab X @tab X |
| @item PCM signed 32-bit big-endian @tab X @tab X |
| @item PCM signed 32-bit little-endian @tab X @tab X |
| @item PCM signed 16/20/24-bit big-endian in MPEG-TS @tab @tab X |
| @item PCM unsigned 8-bit @tab X @tab X |
| @item PCM unsigned 16-bit big-endian @tab X @tab X |
| @item PCM unsigned 16-bit little-endian @tab X @tab X |
| @item PCM unsigned 24-bit big-endian @tab X @tab X |
| @item PCM unsigned 24-bit little-endian @tab X @tab X |
| @item PCM unsigned 32-bit big-endian @tab X @tab X |
| @item PCM unsigned 32-bit little-endian @tab X @tab X |
| @item QCELP / PureVoice @tab @tab X |
| @item QDesign Music Codec 1 @tab @tab X |
| @item QDesign Music Codec 2 @tab @tab X |
| @tab There are still some distortions. |
| @item RealAudio 1.0 (14.4K) @tab X @tab X |
| @tab Real 14400 bit/s codec |
| @item RealAudio 2.0 (28.8K) @tab @tab X |
| @tab Real 28800 bit/s codec |
| @item RealAudio 3.0 (dnet) @tab IX @tab X |
| @tab Real low bitrate AC-3 codec |
| @item RealAudio Lossless @tab @tab X |
| @item RealAudio SIPR / ACELP.NET @tab @tab X |
| @item SBC (low-complexity subband codec) @tab X @tab X |
| @tab Used in Bluetooth A2DP |
| @item Shorten @tab @tab X |
| @item Sierra VMD audio @tab @tab X |
| @tab Used in Sierra VMD files. |
| @item Smacker audio @tab @tab X |
| @item SMPTE 302M AES3 audio @tab X @tab X |
| @item Sonic @tab X @tab X |
| @tab experimental codec |
| @item Sonic lossless @tab X @tab X |
| @tab experimental codec |
| @item Speex @tab E @tab E |
| @tab supported through external library libspeex |
| @item TAK (Tom's lossless Audio Kompressor) @tab @tab X |
| @item True Audio (TTA) @tab X @tab X |
| @item TrueHD @tab X @tab X |
| @tab Used in HD-DVD and Blu-Ray discs. |
| @item TwinVQ (VQF flavor) @tab @tab X |
| @item VIMA @tab @tab X |
| @tab Used in LucasArts SMUSH animations. |
| @item Vorbis @tab E @tab X |
| @tab A native but very primitive encoder exists. |
| @item Voxware MetaSound @tab @tab X |
| @item WavPack @tab X @tab X |
| @item Westwood Audio (SND1) @tab @tab X |
| @item Windows Media Audio 1 @tab X @tab X |
| @item Windows Media Audio 2 @tab X @tab X |
| @item Windows Media Audio Lossless @tab @tab X |
| @item Windows Media Audio Pro @tab @tab X |
| @item Windows Media Audio Voice @tab @tab X |
| @item Xbox Media Audio 1 @tab @tab X |
| @item Xbox Media Audio 2 @tab @tab X |
| @end multitable |
| |
| @code{X} means that the feature in that column (encoding / decoding) is supported. |
| |
| @code{E} means that support is provided through an external library. |
| |
| @code{I} means that an integer-only version is available, too (ensures high |
| performance on systems without hardware floating point support). |
| |
| @section Subtitle Formats |
| |
| @multitable @columnfractions .4 .1 .1 .1 .1 |
| @item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding |
| @item 3GPP Timed Text @tab @tab @tab X @tab X |
| @item AQTitle @tab @tab X @tab @tab X |
| @item DVB @tab X @tab X @tab X @tab X |
| @item DVB teletext @tab @tab X @tab @tab E |
| @item DVD @tab X @tab X @tab X @tab X |
| @item JACOsub @tab X @tab X @tab @tab X |
| @item MicroDVD @tab X @tab X @tab @tab X |
| @item MPL2 @tab @tab X @tab @tab X |
| @item MPsub (MPlayer) @tab @tab X @tab @tab X |
| @item PGS @tab @tab @tab @tab X |
| @item PJS (Phoenix) @tab @tab X @tab @tab X |
| @item RealText @tab @tab X @tab @tab X |
| @item SAMI @tab @tab X @tab @tab X |
| @item Spruce format (STL) @tab @tab X @tab @tab X |
| @item SSA/ASS @tab X @tab X @tab X @tab X |
| @item SubRip (SRT) @tab X @tab X @tab X @tab X |
| @item SubViewer v1 @tab @tab X @tab @tab X |
| @item SubViewer @tab @tab X @tab @tab X |
| @item TED Talks captions @tab @tab X @tab @tab X |
| @item VobSub (IDX+SUB) @tab @tab X @tab @tab X |
| @item VPlayer @tab @tab X @tab @tab X |
| @item WebVTT @tab X @tab X @tab X @tab X |
| @item XSUB @tab @tab @tab X @tab X |
| @end multitable |
| |
| @code{X} means that the feature is supported. |
| |
| @code{E} means that support is provided through an external library. |
| |
| @section Network Protocols |
| |
| @multitable @columnfractions .4 .1 |
| @item Name @tab Support |
| @item AMQP @tab E |
| @item file @tab X |
| @item FTP @tab X |
| @item Gopher @tab X |
| @item HLS @tab X |
| @item HTTP @tab X |
| @item HTTPS @tab X |
| @item Icecast @tab X |
| @item MMSH @tab X |
| @item MMST @tab X |
| @item pipe @tab X |
| @item Pro-MPEG FEC @tab X |
| @item RTMP @tab X |
| @item RTMPE @tab X |
| @item RTMPS @tab X |
| @item RTMPT @tab X |
| @item RTMPTE @tab X |
| @item RTMPTS @tab X |
| @item RTP @tab X |
| @item SAMBA @tab E |
| @item SCTP @tab X |
| @item SFTP @tab E |
| @item TCP @tab X |
| @item TLS @tab X |
| @item UDP @tab X |
| @item ZMQ @tab E |
| @end multitable |
| |
| @code{X} means that the protocol is supported. |
| |
| @code{E} means that support is provided through an external library. |
| |
| |
| @section Input/Output Devices |
| |
| @multitable @columnfractions .4 .1 .1 |
| @item Name @tab Input @tab Output |
| @item ALSA @tab X @tab X |
| @item BKTR @tab X @tab |
| @item caca @tab @tab X |
| @item DV1394 @tab X @tab |
| @item Lavfi virtual device @tab X @tab |
| @item Linux framebuffer @tab X @tab X |
| @item JACK @tab X @tab |
| @item LIBCDIO @tab X |
| @item LIBDC1394 @tab X @tab |
| @item OpenAL @tab X |
| @item OpenGL @tab @tab X |
| @item OSS @tab X @tab X |
| @item PulseAudio @tab X @tab X |
| @item SDL @tab @tab X |
| @item Video4Linux2 @tab X @tab X |
| @item VfW capture @tab X @tab |
| @item X11 grabbing @tab X @tab |
| @item Win32 grabbing @tab X @tab |
| @end multitable |
| |
| @code{X} means that input/output is supported. |
| |
| @section Timecode |
| |
| @multitable @columnfractions .4 .1 .1 |
| @item Codec/format @tab Read @tab Write |
| @item AVI @tab X @tab X |
| @item DV @tab X @tab X |
| @item GXF @tab X @tab X |
| @item MOV @tab X @tab X |
| @item MPEG1/2 @tab X @tab X |
| @item MXF @tab X @tab X |
| @end multitable |