blob: 9aad8cf738bdc1b92ad6131e7b0e1f4566e66c8f [file] [edit]
/**********************************************************************
*
* This file is provided under a dual license. When you use or
* distribute this software, you may choose to be licensed under
* version 2 of the GNU General Public License ("GPLv2 License")
* or BSD License.
*
* GPLv2 License
*
* Copyright(C) 2017 MediaTek Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of version 2 of the GNU General Public License as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See http://www.gnu.org/licenses/gpl-2.0.html for more details.
*
* BSD LICENSE
*
* Copyright(C) 2017 MediaTek Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
**********************************************************************/
/*! \file reset_fsm_def.c
* \brief reset fsm def
*
* This file contains all implementations of reset module
*/
/**********************************************************************
* C O M P I L E R F L A G S
***********************************************************************
*/
/**********************************************************************
* E X T E R N A L R E F E R E N C E S
***********************************************************************
*/
#include "reset_fsm_def.h"
#include "reset.h"
/**********************************************************************
* M A C R O S
***********************************************************************
*/
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(arr) (sizeof(arr)/sizeof((arr)[0]))
#endif
/**********************************************************************
* C O N S T A N T S
***********************************************************************
*/
/**********************************************************************
* D A T A T Y P E S
***********************************************************************
*/
/**********************************************************************
* F U N C T I O N D E C L A R A T I O N S
***********************************************************************
*/
static void enter_INIT(struct FsmEntity *fsm, struct FsmState *prev);
static void enter_L0_PRE_RESET(struct FsmEntity *fsm, struct FsmState *prev);
static bool gaurd_L0_PRE_RESET_L0_RESET_READY(struct FsmEntity *fsm);
static void leave_L0_PRE_RESET(struct FsmEntity *fsm, struct FsmState *next);
static void enter_L0_RESET_GOING(struct FsmEntity *fsm, struct FsmState *prev);
/**********************************************************************
* P U B L I C D A T A
***********************************************************************
*/
/**********************************************************************
* P R I V A T E D A T A
***********************************************************************
*/
static struct FsmState RFSM_INIT;
static struct FsmState RFSM_WAIT_PROBE;
static struct FsmState RFSM_PROBED;
static struct FsmState RFSM_L0_PRE_RESET;
static struct FsmState RFSM_L0_RESET_GOING;
static struct ResetFsmEventAction RFSM_EVENT_ACTION_LIST_INIT[] = {
{RFSM_EVENT_PROBE_START, NULL, NULL, &RFSM_WAIT_PROBE},
{RFSM_EVENT_TRIGGER_RESET, NULL, NULL, &RFSM_L0_PRE_RESET}
};
static struct ResetFsmEventAction RFSM_EVENT_ACTION_LIST_WAIT_PROBE[] = {
{RFSM_EVENT_PROBE_FAIL, NULL, NULL, &RFSM_INIT},
{RFSM_EVENT_PROBE_SUCCESS, NULL, NULL, &RFSM_PROBED},
{RFSM_EVENT_TRIGGER_RESET, NULL, NULL, &RFSM_L0_PRE_RESET},
{RFSM_EVENT_L0_RESET_DONE, NULL, NULL, &RFSM_INIT}
};
static struct ResetFsmEventAction RFSM_EVENT_ACTION_LIST_PROBED[] = {
{RFSM_EVENT_REMOVE, NULL, NULL, &RFSM_INIT},
{RFSM_EVENT_TRIGGER_RESET, NULL, NULL, &RFSM_L0_PRE_RESET},
{RFSM_EVENT_L0_RESET_DONE, NULL, NULL, &RFSM_INIT}
};
static struct ResetFsmEventAction RFSM_EVENT_ACTION_LIST_L0_PRE_RESET[] = {
{RFSM_EVENT_TIMEOUT, NULL, NULL, &RFSM_L0_RESET_GOING},
{RFSM_EVENT_L0_RESET_READY, gaurd_L0_PRE_RESET_L0_RESET_READY, NULL,
&RFSM_L0_RESET_GOING},
{RFSM_EVENT_L0_RESET_GOING, NULL, NULL, &RFSM_L0_RESET_GOING},
{RFSM_EVENT_TIMEOUT, NULL, NULL, &RFSM_L0_RESET_GOING},
{RFSM_EVENT_L0_RESET_DONE, NULL, NULL, &RFSM_INIT}
};
static struct ResetFsmEventAction RFSM_EVENT_ACTION_LIST_L0_RESET_GOING[] = {
{RFSM_EVENT_L0_RESET_DONE, NULL, NULL, &RFSM_INIT},
};
static struct FsmState RFSM_INIT = {
.name = "INIT",
.enter_func = enter_INIT,
.leave_func = NULL,
.eventActionListCount = ARRAY_SIZE(RFSM_EVENT_ACTION_LIST_INIT),
.eventActionList = RFSM_EVENT_ACTION_LIST_INIT
};
static struct FsmState RFSM_WAIT_PROBE = {
.name = "WAIT_PROBE",
.enter_func = NULL,
.leave_func = NULL,
.eventActionListCount = ARRAY_SIZE(RFSM_EVENT_ACTION_LIST_WAIT_PROBE),
.eventActionList = RFSM_EVENT_ACTION_LIST_WAIT_PROBE
};
static struct FsmState RFSM_PROBED = {
.name = "PROBED",
.enter_func = NULL,
.leave_func = NULL,
.eventActionListCount = ARRAY_SIZE(RFSM_EVENT_ACTION_LIST_PROBED),
.eventActionList = RFSM_EVENT_ACTION_LIST_PROBED
};
static struct FsmState RFSM_L0_PRE_RESET = {
.name = "L0_PRE_RESET",
.enter_func = enter_L0_PRE_RESET,
.leave_func = leave_L0_PRE_RESET,
.eventActionListCount =
ARRAY_SIZE(RFSM_EVENT_ACTION_LIST_L0_PRE_RESET),
.eventActionList = RFSM_EVENT_ACTION_LIST_L0_PRE_RESET
};
static struct FsmState RFSM_L0_RESET_GOING = {
.name = "L0_RESET_GOING",
.enter_func = enter_L0_RESET_GOING,
.leave_func = NULL,
.eventActionListCount =
ARRAY_SIZE(RFSM_EVENT_ACTION_LIST_L0_RESET_GOING),
.eventActionList = RFSM_EVENT_ACTION_LIST_L0_RESET_GOING
};
/**********************************************************************
* F U N C T I O N S
**********************************************************************/
static void enter_INIT(struct FsmEntity *fsm, struct FsmState *prev)
{
MR_Info("[%s] %s\n", fsm->name, __func__);
clearAllModuleReadyForReset();
if (prev == &RFSM_L0_RESET_GOING)
resetkoNotifyEvent(fsm, MODULE_NOTIFY_RESET_DONE);
}
static void enter_L0_PRE_RESET(struct FsmEntity *fsm, struct FsmState *prev)
{
MR_Info("[%s] %s\n", fsm->name, __func__);
resetkoStartTimer(fsm, WAIT_ALL_MODULE_READY_TIMEOUT);
fsm->fgReadyForReset = false;
resetkoNotifyEvent(fsm, MODULE_NOTIFY_PRE_RESET);
}
static bool gaurd_L0_PRE_RESET_L0_RESET_READY(struct FsmEntity *fsm)
{
bool ret = isAllModuleReadyForReset();
MR_Info("[%s] %s %s\n", fsm->name, __func__, ret ? "pass" : "fail");
return ret;
}
static void leave_L0_PRE_RESET(struct FsmEntity *fsm, struct FsmState *next)
{
MR_Info("[%s] %s\n", fsm->name, __func__);
resetkoCancleTimer(fsm);
}
static void enter_L0_RESET_GOING(struct FsmEntity *fsm, struct FsmState *prev)
{
MR_Info("[%s] %s\n", fsm->name, __func__);
send_reset_event(fsm->eModuleType, RFSM_EVENT_L0_RESET_GOING);
resetkoNotifyEvent(fsm, MODULE_NOTIFY_RESET_GOING);
callResetFuncByResetApiType(fsm);
}
struct FsmEntity *allocResetFsm(char *name,
enum ModuleType eModuleType,
enum TriggerResetApiType resetApiType)
{
struct FsmEntity *fsm = allocFsmEntity(name, eModuleType, resetApiType);
if (!fsm)
return NULL;
fsm->fsmState = &RFSM_INIT;
return fsm;
}
void freeResetFsm(struct FsmEntity *fsm)
{
if (fsm)
freeFsmEntity(fsm);
}
void resetFsmHandlevent(struct FsmEntity *fsm, enum ResetFsmEvent event)
{
if ((fsm != NULL) && ((unsigned int)event < RFSM_EVENT_MAX))
RFSM_handle_event(fsm, (unsigned int)event);
}