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<h3 class="section">1.3 <code>acos</code>, <code>acosf</code>&mdash;arc cosine</h3>
<p><a name="index-acos-5"></a><a name="index-acosf-6"></a><strong>Synopsis</strong>
<pre class="example"> #include &lt;math.h&gt;
double acos(double <var>x</var>);
float acosf(float <var>x</var>);
</pre>
<p><strong>Description</strong><br>
<p><code>acos</code> computes the inverse cosine (arc cosine) of the input value.
Arguments to <code>acos</code> must be in the range &minus;1 to 1.
<p><code>acosf</code> is identical to <code>acos</code>, except that it performs
its calculations on <code>floats</code>.
<p><br>
<strong>Returns</strong><br>
<code>acos</code> and <code>acosf</code> return values in radians, in the range of 0 to pi.
<p>If <var>x</var> is not between &minus;1 and 1, the returned value is NaN
(not a number) the global variable <code>errno</code> is set to <code>EDOM</code>, and a
<code>DOMAIN error</code> message is sent as standard error output.
<p>You can modify error handling for these functions using <code>matherr</code>.
<p><br>
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