blob: a7e29b1250941e4684f7a49cde5dca3195d2bd6d [file] [log] [blame]
/*
* Copyright (c) 2014-2016, NVIDIA CORPORATION. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "priv.h"
#include "gf100.h"
/* GK20A's FB is similar to GF100's, but without the ability to allocate VRAM */
static const struct nvkm_fb_func
gk20a_fb = {
.dtor = gf100_fb_dtor,
.oneinit = gf100_fb_oneinit,
.init = gf100_fb_init,
.init_page = gf100_fb_init_page,
.intr = gf100_fb_intr,
.default_bigpage = 17,
};
int
gk20a_fb_new(struct nvkm_device *device, int index, struct nvkm_fb **pfb)
{
return gf100_fb_new_(&gk20a_fb, device, index, pfb);
}