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/* SPDX-License-Identifier: GPL-2.0 OR MIT */
/**********************************************************
* Copyright 1998-2015 VMware, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
/*
* svga3d_cmd.h --
*
* SVGA 3d hardware cmd definitions
*/
#ifndef _SVGA3D_CMD_H_
#define _SVGA3D_CMD_H_
#define INCLUDE_ALLOW_MODULE
#define INCLUDE_ALLOW_USERLEVEL
#define INCLUDE_ALLOW_VMCORE
#include "includeCheck.h"
#include "svga3d_types.h"
/*
* Identifiers for commands in the command FIFO.
*
* IDs between 1000 and 1039 (inclusive) were used by obsolete versions of
* the SVGA3D protocol and remain reserved; they should not be used in the
* future.
*
* IDs between 1040 and 2999 (inclusive) are available for use by the
* current SVGA3D protocol.
*
* FIFO clients other than SVGA3D should stay below 1000, or at 3000
* and up.
*/
typedef enum {
SVGA_3D_CMD_LEGACY_BASE = 1000,
SVGA_3D_CMD_BASE = 1040,
SVGA_3D_CMD_SURFACE_DEFINE = 1040,
SVGA_3D_CMD_SURFACE_DESTROY = 1041,
SVGA_3D_CMD_SURFACE_COPY = 1042,
SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043,
SVGA_3D_CMD_SURFACE_DMA = 1044,
SVGA_3D_CMD_CONTEXT_DEFINE = 1045,
SVGA_3D_CMD_CONTEXT_DESTROY = 1046,
SVGA_3D_CMD_SETTRANSFORM = 1047,
SVGA_3D_CMD_SETZRANGE = 1048,
SVGA_3D_CMD_SETRENDERSTATE = 1049,
SVGA_3D_CMD_SETRENDERTARGET = 1050,
SVGA_3D_CMD_SETTEXTURESTATE = 1051,
SVGA_3D_CMD_SETMATERIAL = 1052,
SVGA_3D_CMD_SETLIGHTDATA = 1053,
SVGA_3D_CMD_SETLIGHTENABLED = 1054,
SVGA_3D_CMD_SETVIEWPORT = 1055,
SVGA_3D_CMD_SETCLIPPLANE = 1056,
SVGA_3D_CMD_CLEAR = 1057,
SVGA_3D_CMD_PRESENT = 1058,
SVGA_3D_CMD_SHADER_DEFINE = 1059,
SVGA_3D_CMD_SHADER_DESTROY = 1060,
SVGA_3D_CMD_SET_SHADER = 1061,
SVGA_3D_CMD_SET_SHADER_CONST = 1062,
SVGA_3D_CMD_DRAW_PRIMITIVES = 1063,
SVGA_3D_CMD_SETSCISSORRECT = 1064,
SVGA_3D_CMD_BEGIN_QUERY = 1065,
SVGA_3D_CMD_END_QUERY = 1066,
SVGA_3D_CMD_WAIT_FOR_QUERY = 1067,
SVGA_3D_CMD_PRESENT_READBACK = 1068,
SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069,
SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070,
SVGA_3D_CMD_GENERATE_MIPMAPS = 1071,
SVGA_3D_CMD_DEAD4 = 1072,
SVGA_3D_CMD_DEAD5 = 1073,
SVGA_3D_CMD_DEAD6 = 1074,
SVGA_3D_CMD_DEAD7 = 1075,
SVGA_3D_CMD_DEAD8 = 1076,
SVGA_3D_CMD_DEAD9 = 1077,
SVGA_3D_CMD_DEAD10 = 1078,
SVGA_3D_CMD_DEAD11 = 1079,
SVGA_3D_CMD_ACTIVATE_SURFACE = 1080,
SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081,
SVGA_3D_CMD_SCREEN_DMA = 1082,
SVGA_3D_CMD_DEAD1 = 1083,
SVGA_3D_CMD_DEAD2 = 1084,
SVGA_3D_CMD_LOGICOPS_BITBLT = 1085,
SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1086,
SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1087,
SVGA_3D_CMD_LOGICOPS_COLORFILL = 1088,
SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1089,
SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1090,
SVGA_3D_CMD_SET_OTABLE_BASE = 1091,
SVGA_3D_CMD_READBACK_OTABLE = 1092,
SVGA_3D_CMD_DEFINE_GB_MOB = 1093,
SVGA_3D_CMD_DESTROY_GB_MOB = 1094,
SVGA_3D_CMD_DEAD3 = 1095,
SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096,
SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097,
SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098,
SVGA_3D_CMD_BIND_GB_SURFACE = 1099,
SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100,
SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101,
SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102,
SVGA_3D_CMD_READBACK_GB_IMAGE = 1103,
SVGA_3D_CMD_READBACK_GB_SURFACE = 1104,
SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105,
SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106,
SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107,
SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108,
SVGA_3D_CMD_BIND_GB_CONTEXT = 1109,
SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110,
SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111,
SVGA_3D_CMD_DEFINE_GB_SHADER = 1112,
SVGA_3D_CMD_DESTROY_GB_SHADER = 1113,
SVGA_3D_CMD_BIND_GB_SHADER = 1114,
SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115,
SVGA_3D_CMD_BEGIN_GB_QUERY = 1116,
SVGA_3D_CMD_END_GB_QUERY = 1117,
SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118,
SVGA_3D_CMD_NOP = 1119,
SVGA_3D_CMD_ENABLE_GART = 1120,
SVGA_3D_CMD_DISABLE_GART = 1121,
SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122,
SVGA_3D_CMD_UNMAP_GART_RANGE = 1123,
SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124,
SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125,
SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126,
SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127,
SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128,
SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129,
SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130,
SVGA_3D_CMD_GB_SCREEN_DMA = 1131,
SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132,
SVGA_3D_CMD_GB_MOB_FENCE = 1133,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134,
SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135,
SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136,
SVGA_3D_CMD_NOP_ERROR = 1137,
SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138,
SVGA_3D_CMD_SET_VERTEX_DECLS = 1139,
SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140,
SVGA_3D_CMD_DRAW = 1141,
SVGA_3D_CMD_DRAW_INDEXED = 1142,
/*
* DX10 Commands
*/
SVGA_3D_CMD_DX_MIN = 1143,
SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143,
SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144,
SVGA_3D_CMD_DX_BIND_CONTEXT = 1145,
SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146,
SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147,
SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148,
SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149,
SVGA_3D_CMD_DX_SET_SHADER = 1150,
SVGA_3D_CMD_DX_SET_SAMPLERS = 1151,
SVGA_3D_CMD_DX_DRAW = 1152,
SVGA_3D_CMD_DX_DRAW_INDEXED = 1153,
SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154,
SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155,
SVGA_3D_CMD_DX_DRAW_AUTO = 1156,
SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157,
SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158,
SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159,
SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160,
SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161,
SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162,
SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163,
SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164,
SVGA_3D_CMD_DX_DEFINE_QUERY = 1165,
SVGA_3D_CMD_DX_DESTROY_QUERY = 1166,
SVGA_3D_CMD_DX_BIND_QUERY = 1167,
SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168,
SVGA_3D_CMD_DX_BEGIN_QUERY = 1169,
SVGA_3D_CMD_DX_END_QUERY = 1170,
SVGA_3D_CMD_DX_READBACK_QUERY = 1171,
SVGA_3D_CMD_DX_SET_PREDICATION = 1172,
SVGA_3D_CMD_DX_SET_SOTARGETS = 1173,
SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174,
SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175,
SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176,
SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177,
SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178,
SVGA_3D_CMD_DX_PRED_COPY = 1179,
SVGA_3D_CMD_DX_PRESENTBLT = 1180,
SVGA_3D_CMD_DX_GENMIPS = 1181,
SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182,
SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183,
SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184,
SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185,
SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186,
SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187,
SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188,
SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189,
SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190,
SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191,
SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192,
SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193,
SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194,
SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195,
SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196,
SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197,
SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198,
SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199,
SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200,
SVGA_3D_CMD_DX_DEFINE_SHADER = 1201,
SVGA_3D_CMD_DX_DESTROY_SHADER = 1202,
SVGA_3D_CMD_DX_BIND_SHADER = 1203,
SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204,
SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205,
SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206,
SVGA_3D_CMD_DX_SET_COTABLE = 1207,
SVGA_3D_CMD_DX_READBACK_COTABLE = 1208,
SVGA_3D_CMD_DX_BUFFER_COPY = 1209,
SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210,
SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211,
SVGA_3D_CMD_DX_MOVE_QUERY = 1212,
SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213,
SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214,
SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215,
SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216,
SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217,
SVGA_3D_CMD_DX_HINT = 1218,
SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219,
SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220,
SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221,
SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222,
/*
* Reserve some IDs to be used for the SM5 shader types.
*/
SVGA_3D_CMD_DX_RESERVED1 = 1223,
SVGA_3D_CMD_DX_RESERVED2 = 1224,
SVGA_3D_CMD_DX_RESERVED3 = 1225,
SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226,
SVGA_3D_CMD_DX_MAX = 1227,
SVGA_3D_CMD_SCREEN_COPY = 1227,
/*
* Reserve some IDs to be used for video.
*/
SVGA_3D_CMD_VIDEO_RESERVED1 = 1228,
SVGA_3D_CMD_VIDEO_RESERVED2 = 1229,
SVGA_3D_CMD_VIDEO_RESERVED3 = 1230,
SVGA_3D_CMD_VIDEO_RESERVED4 = 1231,
SVGA_3D_CMD_VIDEO_RESERVED5 = 1232,
SVGA_3D_CMD_VIDEO_RESERVED6 = 1233,
SVGA_3D_CMD_VIDEO_RESERVED7 = 1234,
SVGA_3D_CMD_VIDEO_RESERVED8 = 1235,
SVGA_3D_CMD_GROW_OTABLE = 1236,
SVGA_3D_CMD_DX_GROW_COTABLE = 1237,
SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238,
SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239,
SVGA_3D_CMD_DX_RESOLVE_COPY = 1240,
SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241,
SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242,
SVGA_3D_CMD_DX_PRED_CONVERT = 1243,
SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244,
SVGA_3D_CMD_MAX = 1245,
SVGA_3D_CMD_FUTURE_MAX = 3000
} SVGAFifo3dCmdId;
#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)
/*
* FIFO command format definitions:
*/
/*
* The data size header following cmdNum for every 3d command
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 id;
uint32 size;
}
#include "vmware_pack_end.h"
SVGA3dCmdHeader;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 numMipLevels;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceFace;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
* Otherwise, all but the first SVGA3dSurfaceFace structures must have the
* numMipLevels set to 0.
*/
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
* A note on surface sizes: Sizes are always specified in pixels,
* even if the true surface size is not a multiple of the minimum
* block size of the surface's format. For example, a 3x3x1 DXT1
* compressed texture would actually be stored as a 4x4x1 image in
* memory.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
/*
* If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace
* structures must have the same value of numMipLevels field.
* Otherwise, all but the first SVGA3dSurfaceFace structures must have the
* numMipLevels set to 0.
*/
SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES];
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
/*
* Followed by an SVGA3dSize structure for each mip level in each face.
*
* A note on surface sizes: Sizes are always specified in pixels,
* even if the true surface size is not a multiple of the minimum
* block size of the surface's format. For example, a 3x3x1 DXT1
* compressed texture would actually be stored as a 4x4x1 image in
* memory.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dClearFlag clearFlag;
uint32 color;
float depth;
uint32 stencil;
/* Followed by variable number of SVGA3dRect structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dLightType type;
SVGA3dBool inWorldSpace;
float diffuse[4];
float specular[4];
float ambient[4];
float position[4];
float direction[4];
float range;
float falloff;
float attenuation0;
float attenuation1;
float attenuation2;
float theta;
float phi;
}
#include "vmware_pack_end.h"
SVGA3dLightData;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
/* Followed by variable number of SVGA3dCopyRect structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dRenderStateName state;
union {
uint32 uintValue;
float floatValue;
};
}
#include "vmware_pack_end.h"
SVGA3dRenderState;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
/* Followed by variable number of SVGA3dRenderState structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dRenderTargetType type;
SVGA3dSurfaceImageId target;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
/* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */
/*
* Perform a surface copy within the same image.
* The src/dest boxes are allowed to overlap.
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId surface;
SVGA3dCopyBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 srcSid;
uint32 destSid;
}
#include "vmware_pack_end.h"
SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dest;
SVGA3dBox boxSrc;
SVGA3dBox boxDest;
SVGA3dStretchBltMode mode;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */
typedef
#include "vmware_pack_begin.h"
struct {
/*
* If the discard flag is present in a surface DMA operation, the host may
* discard the contents of the current mipmap level and face of the target
* surface before applying the surface DMA contents.
*/
uint32 discard : 1;
/*
* If the unsynchronized flag is present, the host may perform this upload
* without syncing to pending reads on this surface.
*/
uint32 unsynchronized : 1;
/*
* Guests *MUST* set the reserved bits to 0 before submitting the command
* suffix as future flags may occupy these bits.
*/
uint32 reserved : 30;
}
#include "vmware_pack_end.h"
SVGA3dSurfaceDMAFlags;
typedef
#include "vmware_pack_begin.h"
struct {
SVGAGuestImage guest;
SVGA3dSurfaceImageId host;
SVGA3dTransferType transfer;
/*
* Followed by variable number of SVGA3dCopyBox structures. For consistency
* in all clipping logic and coordinate translation, we define the
* "source" in each copyBox as the guest image and the
* "destination" as the host image, regardless of transfer
* direction.
*
* For efficiency, the SVGA3D device is free to copy more data than
* specified. For example, it may round copy boxes outwards such
* that they lie on particular alignment boundaries.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */
/*
* SVGA3dCmdSurfaceDMASuffix --
*
* This is a command suffix that will appear after a SurfaceDMA command in
* the FIFO. It contains some extra information that hosts may use to
* optimize performance or protect the guest. This suffix exists to preserve
* backwards compatibility while also allowing for new functionality to be
* implemented.
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 suffixSize;
/*
* The maximum offset is used to determine the maximum offset from the
* guestPtr base address that will be accessed or written to during this
* surfaceDMA. If the suffix is supported, the host will respect this
* boundary while performing surface DMAs.
*
* Defaults to MAX_UINT32
*/
uint32 maximumOffset;
/*
* A set of flags that describes optimizations that the host may perform
* while performing this surface DMA operation. The guest should never rely
* on behaviour that is different when these flags are set for correctness.
*
* Defaults to 0
*/
SVGA3dSurfaceDMAFlags flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdSurfaceDMASuffix;
/*
* SVGA_3D_CMD_DRAW_PRIMITIVES --
*
* This command is the SVGA3D device's generic drawing entry point.
* It can draw multiple ranges of primitives, optionally using an
* index buffer, using an arbitrary collection of vertex buffers.
*
* Each SVGA3dVertexDecl defines a distinct vertex array to bind
* during this draw call. The declarations specify which surface
* the vertex data lives in, what that vertex data is used for,
* and how to interpret it.
*
* Each SVGA3dPrimitiveRange defines a collection of primitives
* to render using the same vertex arrays. An index buffer is
* optional.
*/
typedef
#include "vmware_pack_begin.h"
struct {
/*
* A range hint is an optional specification for the range of indices
* in an SVGA3dArray that will be used. If 'last' is zero, it is assumed
* that the entire array will be used.
*
* These are only hints. The SVGA3D device may use them for
* performance optimization if possible, but it's also allowed to
* ignore these values.
*/
uint32 first;
uint32 last;
}
#include "vmware_pack_end.h"
SVGA3dArrayRangeHint;
typedef
#include "vmware_pack_begin.h"
struct {
/*
* Define the origin and shape of a vertex or index array. Both
* 'offset' and 'stride' are in bytes. The provided surface will be
* reinterpreted as a flat array of bytes in the same format used
* by surface DMA operations. To avoid unnecessary conversions, the
* surface should be created with the SVGA3D_BUFFER format.
*
* Index 0 in the array starts 'offset' bytes into the surface.
* Index 1 begins at byte 'offset + stride', etc. Array indices may
* not be negative.
*/
uint32 surfaceId;
uint32 offset;
uint32 stride;
}
#include "vmware_pack_end.h"
SVGA3dArray;
typedef
#include "vmware_pack_begin.h"
struct {
/*
* Describe a vertex array's data type, and define how it is to be
* used by the fixed function pipeline or the vertex shader. It
* isn't useful to have two VertexDecls with the same
* VertexArrayIdentity in one draw call.
*/
SVGA3dDeclType type;
SVGA3dDeclMethod method;
SVGA3dDeclUsage usage;
uint32 usageIndex;
}
#include "vmware_pack_end.h"
SVGA3dVertexArrayIdentity;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dVertexDecl {
SVGA3dVertexArrayIdentity identity;
SVGA3dArray array;
SVGA3dArrayRangeHint rangeHint;
}
#include "vmware_pack_end.h"
SVGA3dVertexDecl;
typedef
#include "vmware_pack_begin.h"
struct SVGA3dPrimitiveRange {
/*
* Define a group of primitives to render, from sequential indices.
*
* The value of 'primitiveType' and 'primitiveCount' imply the
* total number of vertices that will be rendered.
*/
SVGA3dPrimitiveType primType;
uint32 primitiveCount;
/*
* Optional index buffer. If indexArray.surfaceId is
* SVGA3D_INVALID_ID, we render without an index buffer. Rendering
* without an index buffer is identical to rendering with an index
* buffer containing the sequence [0, 1, 2, 3, ...].
*
* If an index buffer is in use, indexWidth specifies the width in
* bytes of each index value. It must be less than or equal to
* indexArray.stride.
*
* (Currently, the SVGA3D device requires index buffers to be tightly
* packed. In other words, indexWidth == indexArray.stride)
*/
SVGA3dArray indexArray;
uint32 indexWidth;
/*
* Optional index bias. This number is added to all indices from
* indexArray before they are used as vertex array indices. This
* can be used in multiple ways:
*
* - When not using an indexArray, this bias can be used to
* specify where in the vertex arrays to begin rendering.
*
* - A positive number here is equivalent to increasing the
* offset in each vertex array.
*
* - A negative number can be used to render using a small
* vertex array and an index buffer that contains large
* values. This may be used by some applications that
* crop a vertex buffer without modifying their index
* buffer.
*
* Note that rendering with a negative bias value may be slower and
* use more memory than rendering with a positive or zero bias.
*/
int32 indexBias;
}
#include "vmware_pack_end.h"
SVGA3dPrimitiveRange;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 numVertexDecls;
uint32 numRanges;
/*
* There are two variable size arrays after the
* SVGA3dCmdDrawPrimitives structure. In order,
* they are:
*
* 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than
* SVGA3D_MAX_VERTEX_ARRAYS;
* 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than
* SVGA3D_MAX_DRAW_PRIMITIVE_RANGES;
* 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains
* the frequency divisor for the corresponding vertex decl).
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 primitiveCount; /* How many primitives to render */
uint32 startVertexLocation; /* Which vertex do we start rendering at. */
uint8 primitiveType; /* SVGA3dPrimitiveType */
uint8 padding[3];
}
#include "vmware_pack_end.h"
SVGA3dCmdDraw;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint8 primitiveType; /* SVGA3dPrimitiveType */
uint32 indexBufferSid; /* Valid index buffer sid. */
uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */
/* always 0 for DX9 guests, non-zero for OpenGL */
/* guests. We can't represent non-multiple of */
/* stride offsets in D3D9Renderer... */
uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */
int32 baseVertexLocation; /* Bias applied to the index when selecting a */
/* vertex from the streams, may be negative */
uint32 primitiveCount; /* How many primitives to render */
uint32 pad0;
uint16 pad1;
}
#include "vmware_pack_end.h"
SVGA3dCmdDrawIndexed;
typedef
#include "vmware_pack_begin.h"
struct {
/*
* Describe a vertex array's data type, and define how it is to be
* used by the fixed function pipeline or the vertex shader. It
* isn't useful to have two VertexDecls with the same
* VertexArrayIdentity in one draw call.
*/
uint16 streamOffset;
uint8 stream;
uint8 type; /* SVGA3dDeclType */
uint8 method; /* SVGA3dDeclMethod */
uint8 usage; /* SVGA3dDeclUsage */
uint8 usageIndex;
uint8 padding;
}
#include "vmware_pack_end.h"
SVGA3dVertexElement;
/*
* Should the vertex element respect the stream value? The high bit of the
* stream should be set to indicate that the stream should be respected. If
* the high bit is not set, the stream will be ignored and replaced by the index
* of the position of the currently considered vertex element.
*
* All guests should set this bit and correctly specify the stream going
* forward.
*/
#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7)
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 numElements;
/*
* Followed by numElements SVGA3dVertexElement structures.
*
* If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements
* are cleared and will not be used by following draws.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSetVertexDecls;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
uint32 stride;
uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dVertexStream;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 numStreams;
/*
* Followed by numStream SVGA3dVertexStream structures.
*
* If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams
* are cleared and will not be used by following draws.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSetVertexStreams;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 numDivisors;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetVertexDivisors;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stage;
SVGA3dTextureStateName name;
union {
uint32 value;
float floatValue;
};
}
#include "vmware_pack_end.h"
SVGA3dTextureState;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
/* Followed by variable number of SVGA3dTextureState structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dTransformType type;
float matrix[16];
}
#include "vmware_pack_end.h"
SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */
typedef
#include "vmware_pack_begin.h"
struct {
float min;
float max;
}
#include "vmware_pack_end.h"
SVGA3dZRange;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dZRange zRange;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */
typedef
#include "vmware_pack_begin.h"
struct {
float diffuse[4];
float ambient[4];
float specular[4];
float emissive[4];
float shininess;
}
#include "vmware_pack_end.h"
SVGA3dMaterial;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dFace face;
SVGA3dMaterial material;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 index;
SVGA3dLightData data;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 index;
uint32 enabled;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 index;
float plane[4];
}
#include "vmware_pack_end.h"
SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 shid;
SVGA3dShaderType type;
/* Followed by variable number of DWORDs for shader bycode */
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 shid;
SVGA3dShaderType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 reg; /* register number */
SVGA3dShaderType type;
SVGA3dShaderConstType ctype;
uint32 values[4];
/*
* Followed by a variable number of additional values.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dShaderType type;
uint32 shid;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */
}
#include "vmware_pack_end.h"
SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */
/*
* SVGA3D_CMD_WAIT_FOR_QUERY --
*
* Will read the SVGA3dQueryResult structure pointed to by guestResult,
* and if the state member is set to anything else than
* SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op.
*
* Otherwise, in addition to the query explicitly waited for,
* All queries with the same type and issued with the same cid, for which
* an SVGA_3D_CMD_END_QUERY command has previously been sent, will
* be finished after execution of this command.
*
* A query will be identified by the gmrId and offset of the guestResult
* member. If the device can't find an SVGA_3D_CMD_END_QUERY that has
* been sent previously with an indentical gmrId and offset, it will
* effectively end all queries with an identical type issued with the
* same cid, and the SVGA3dQueryResult structure pointed to by
* guestResult will not be written to. This property can be used to
* implement a query barrier for a given cid and query type.
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid; /* Same parameters passed to END_QUERY */
SVGA3dQueryType type;
SVGAGuestPtr guestResult;
}
#include "vmware_pack_end.h"
SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 totalSize; /* Set by guest before query is ended. */
SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */
union { /* Set by host on exit from PENDING state */
uint32 result32;
uint32 queryCookie; /* May be used to identify which QueryGetData this
result corresponds to. */
};
}
#include "vmware_pack_end.h"
SVGA3dQueryResult;
/*
* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN --
*
* This is a blit from an SVGA3D surface to a Screen Object.
* This blit must be directed at a specific screen.
*
* The blit copies from a rectangular region of an SVGA3D surface
* image to a rectangular region of a screen.
*
* This command takes an optional variable-length list of clipping
* rectangles after the body of the command. If no rectangles are
* specified, there is no clipping region. The entire destRect is
* drawn to. If one or more rectangles are included, they describe
* a clipping region. The clip rectangle coordinates are measured
* relative to the top-left corner of destRect.
*
* The srcImage must be from mip=0 face=0.
*
* This supports scaling if the src and dest are of different sizes.
*
* Availability:
* SVGA_FIFO_CAP_SCREEN_OBJECT
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId srcImage;
SVGASignedRect srcRect;
uint32 destScreenId; /* Screen Object ID */
SVGASignedRect destRect;
/* Clipping: zero or more SVGASignedRects follow */
}
#include "vmware_pack_end.h"
SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
SVGA3dTextureFilter filter;
}
#include "vmware_pack_end.h"
SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */
/*
* Screen DMA command
*
* Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device
* cap bit is not required.
*
* - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could
* be different, but it is required that guest makes sure refBuffer has
* exactly the same contents that were written to when last time screen DMA
* command is received by host.
*
* - changemap is generated by lib/blit, and it has the changes from last
* received screen DMA or more.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdScreenDMA {
uint32 screenId;
SVGAGuestImage refBuffer;
SVGAGuestImage destBuffer;
SVGAGuestImage changeMap;
}
#include "vmware_pack_end.h"
SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */
/*
* Logic ops
*/
#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01)
#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02)
#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01)
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsBitBlt {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
SVGA3dLogicOp logicOp;
/* Followed by variable number of SVGA3dCopyBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsTransBlt {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint32 color;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsStretchBlt {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint16 mode;
uint16 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsColorFill {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId dst;
uint32 color;
SVGA3dLogicOp logicOp;
/* Followed by variable number of SVGA3dRect structures. */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsAlphaBlend {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId src;
SVGA3dSurfaceImageId dst;
uint32 alphaVal;
uint32 flags;
SVGA3dBox srcBox;
SVGA3dBox dstBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */
#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF
#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512
#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdLogicOpsClearTypeBlend {
/*
* All LogicOps surfaces are one-level
* surfaces so mipmap & face should always
* be zero.
*/
SVGA3dSurfaceImageId tmp;
SVGA3dSurfaceImageId dst;
SVGA3dSurfaceImageId gammaSurf;
SVGA3dSurfaceImageId alphaSurf;
uint32 gamma;
uint32 color;
uint32 color2;
int32 alphaOffsetX;
int32 alphaOffsetY;
/* Followed by variable number of SVGA3dBox structures */
}
#include "vmware_pack_end.h"
SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */
/*
* Guest-backed objects definitions.
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGAMobFormat ptDepth;
uint32 sizeInBytes;
PPN64 base;
}
#include "vmware_pack_end.h"
SVGAOTableMobEntry;
#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry))
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceFormat format;
SVGA3dSurface1Flags surface1Flags;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
SVGAMobId mobid;
uint32 arraySize;
uint32 mobPitch;
SVGA3dSurface2Flags surface2Flags;
uint8 multisamplePattern;
uint8 qualityLevel;
uint8 pad0[2];
uint32 pad1[3];
}
#include "vmware_pack_end.h"
SVGAOTableSurfaceEntry;
#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry))
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGAOTableContextEntry;
#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry))
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dShaderType type;
uint32 sizeInBytes;
uint32 offsetInBytes;
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGAOTableShaderEntry;
#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry))
#define SVGA_STFLAG_PRIMARY (1 << 0)
#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */
typedef uint32 SVGAScreenTargetFlags;
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dSurfaceImageId image;
uint32 width;
uint32 height;
int32 xRoot;
int32 yRoot;
SVGAScreenTargetFlags flags;
uint32 dpi;
uint32 pad[7];
}
#include "vmware_pack_end.h"
SVGAOTableScreenTargetEntry;
#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \
(sizeof(SVGAOTableScreenTargetEntry))
typedef
#include "vmware_pack_begin.h"
struct {
float value[4];
}
#include "vmware_pack_end.h"
SVGA3dShaderConstFloat;
typedef
#include "vmware_pack_begin.h"
struct {
int32 value[4];
}
#include "vmware_pack_end.h"
SVGA3dShaderConstInt;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 value;
}
#include "vmware_pack_end.h"
SVGA3dShaderConstBool;
typedef
#include "vmware_pack_begin.h"
struct {
uint16 streamOffset;
uint8 stream;
uint8 type;
uint8 methodUsage;
uint8 usageIndex;
}
#include "vmware_pack_end.h"
SVGAGBVertexElement;
typedef
#include "vmware_pack_begin.h"
struct {
uint32 sid;
uint16 stride;
uint32 offset;
}
#include "vmware_pack_end.h"
SVGAGBVertexStream;
typedef
#include "vmware_pack_begin.h"
struct {
SVGA3dRect viewport;
SVGA3dRect scissorRect;
SVGA3dZRange zRange;
SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX];
SVGAGBVertexElement decl1[4];
uint32 renderStates[SVGA3D_RS_MAX];
SVGAGBVertexElement decl2[18];
uint32 pad0[2];
struct {
SVGA3dFace face;
SVGA3dMaterial material;
} material;
float clipPlanes[SVGA3D_NUM_CLIPPLANES][4];
float matrices[SVGA3D_TRANSFORM_MAX][16];
SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS];
SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS];
/*
* Shaders currently bound
*/
uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX];
SVGAGBVertexElement decl3[10];
uint32 pad1[3];
uint32 occQueryActive;
uint32 occQueryValue;
/*
* Int/Bool Shader constants
*/
SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX];
SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX];
uint16 pShaderBValues;
uint16 vShaderBValues;
SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS];
SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS];
uint32 numVertexDecls;
uint32 numVertexStreams;
uint32 numVertexDivisors;
uint32 pad2[30];
/*
* Texture Stages
*
* SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the
* textureStages array.
* SVGA3D_TS_COLOR_KEY is in tsColorKey.
*/
uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS];
uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1];
uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS];
/*
* Float Shader constants.
*/
SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX];
SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX];
}
#include "vmware_pack_end.h"
SVGAGBContextData;
#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData))
/*
* SVGA3dCmdSetOTableBase --
*
* This command allows the guest to specify the base PPN of the
* specified object table.
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
PPN baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */
typedef
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
PPN64 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
}
#include "vmware_pack_end.h"
SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */
/*
* Guests using SVGA_3D_CMD_GROW_OTABLE are promising that
* the new OTable contains the same contents as the old one, except possibly
* for some new invalid entries at the end.
*
* (Otherwise, guests should use one of the SetOTableBase commands.)
*/
typedef
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
PPN64 baseAddress;
uint32 sizeInBytes;
uint32 validSizeInBytes;
SVGAMobFormat ptDepth;
}
#include "vmware_pack_end.h"
SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */
typedef
#include "vmware_pack_begin.h"
struct {
SVGAOTableType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */
/*
* Define a memory object (Mob) in the OTable.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBMob {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN base;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */
/*
* Destroys an object in the OTable.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBMob {
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */
/*
* Define a memory object (Mob) in the OTable with a PPN64 base.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBMob64 {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN64 base;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */
/*
* Redefine an object in the OTable with PPN64 base.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdRedefineGBMob64 {
SVGAMobId mobid;
SVGAMobFormat ptDepth;
PPN64 base;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */
/*
* Notification that the page tables have been modified.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBMobMapping {
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */
/*
* Define a guest-backed surface.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */
/*
* Defines a guest-backed surface, adding the arraySize field.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface_v2 {
uint32 sid;
SVGA3dSurface1Flags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
uint32 pad;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */
/*
* Defines a guest-backed surface, adding the larger flags.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBSurface_v3 {
uint32 sid;
SVGA3dSurfaceAllFlags surfaceFlags;
SVGA3dSurfaceFormat format;
uint32 numMipLevels;
uint32 multisampleCount;
SVGA3dMSPattern multisamplePattern;
SVGA3dMSQualityLevel qualityLevel;
SVGA3dTextureFilter autogenFilter;
SVGA3dSize size;
uint32 arraySize;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */
/*
* Destroy a guest-backed surface.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */
/*
* Bind a guest-backed surface to a mob.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBSurface {
uint32 sid;
SVGAMobId mobid;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBSurfaceWithPitch {
uint32 sid;
SVGAMobId mobid;
uint32 baseLevelPitch;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */
/*
* Conditionally bind a mob to a guest-backed surface if testMobid
* matches the currently bound mob. Optionally issue a
* readback/update on the surface while it is still bound to the old
* mobid if the mobid is changed by this command.
*/
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0)
#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1)
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdCondBindGBSurface {
uint32 sid;
SVGAMobId testMobid;
SVGAMobId mobid;
uint32 flags;
}
#include "vmware_pack_end.h"
SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */
/*
* Update an image in a guest-backed surface.
* (Inform the device that the guest-contents have been updated.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBImage {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */
/*
* Update an entire guest-backed surface.
* (Inform the device that the guest-contents have been updated.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdUpdateGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */
/*
* Readback an image in a guest-backed surface.
* (Request the device to flush the dirty contents into the guest.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBImage {
SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */
/*
* Readback an entire guest-backed surface.
* (Request the device to flush the dirty contents into the guest.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */
/*
* Readback a sub rect of an image in a guest-backed surface. After
* issuing this command the driver is required to issue an update call
* of the same region before issuing any other commands that reference
* this surface or rendering is not guaranteed.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */
/*
* Invalidate an image in a guest-backed surface.
* (Notify the device that the contents can be lost.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBImage {
SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */
/*
* Invalidate an entire guest-backed surface.
* (Notify the device that the contents if all images can be lost.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBSurface {
uint32 sid;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */
/*
* Invalidate a sub rect of an image in a guest-backed surface. After
* issuing this command the driver is required to issue an update call
* of the same region before issuing any other commands that reference
* this surface or rendering is not guaranteed.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBImagePartial {
SVGA3dSurfaceImageId image;
SVGA3dBox box;
uint32 invertBox;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */
/*
* Define a guest-backed context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */
/*
* Destroy a guest-backed context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */
/*
* Bind a guest-backed context.
*
* validContents should be set to 0 for new contexts,
* and 1 if this is an old context which is getting paged
* back on to the device.
*
* For new contexts, it is recommended that the driver
* issue commands to initialize all interesting state
* prior to rendering.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBContext {
uint32 cid;
SVGAMobId mobid;
uint32 validContents;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */
/*
* Readback a guest-backed context.
* (Request that the device flush the contents back into guest memory.)
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdReadbackGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */
/*
* Invalidate a guest-backed context.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdInvalidateGBContext {
uint32 cid;
}
#include "vmware_pack_end.h"
SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */
/*
* Define a guest-backed shader.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDefineGBShader {
uint32 shid;
SVGA3dShaderType type;
uint32 sizeInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */
/*
* Bind a guest-backed shader.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdBindGBShader {
uint32 shid;
SVGAMobId mobid;
uint32 offsetInBytes;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */
/*
* Destroy a guest-backed shader.
*/
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdDestroyGBShader {
uint32 shid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
uint32 regStart;
SVGA3dShaderType shaderType;
SVGA3dShaderConstType constType;
/*
* Followed by a variable number of shader constants.
*
* Note that FLOAT and INT constants are 4-dwords in length, while
* BOOL constants are 1-dword in length.
*/
}
#include "vmware_pack_end.h"
SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
}
#include "vmware_pack_end.h"
SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */
/*
* SVGA_3D_CMD_WAIT_FOR_GB_QUERY --
*
* The semantics of this command are identical to the
* SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written
* to a Mob instead of a GMR.
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 cid;
SVGA3dQueryType type;
SVGAMobId mobid;
uint32 offset;
}
#include "vmware_pack_end.h"
SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */
typedef
#include "vmware_pack_begin.h"
struct {
SVGAMobId mobid;
uint32 mustBeZero;
uint32 initialized;
}
#include "vmware_pack_end.h"
SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */
typedef
#include "vmware_pack_begin.h"
struct {
SVGAMobId mobid;
uint32 gartOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 gartOffset;
uint32 numPages;
}
#include "vmware_pack_end.h"
SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */
/*
* Screen Targets
*/
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
uint32 width;
uint32 height;
int32 xRoot;
int32 yRoot;
SVGAScreenTargetFlags flags;
/*
* The physical DPI that the guest expects this screen displayed at.
*
* Guests which are not DPI-aware should set this to zero.
*/
uint32 dpi;
}
#include "vmware_pack_end.h"
SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
}
#include "vmware_pack_end.h"
SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
SVGA3dSurfaceImageId image;
}
#include "vmware_pack_end.h"
SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
SVGA3dRect rect;
}
#include "vmware_pack_end.h"
SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */
typedef
#include "vmware_pack_begin.h"
struct SVGA3dCmdGBScreenDMA {
uint32 screenId;
uint32 dead;
SVGAMobId destMobID;
uint32 destPitch;
SVGAMobId changeMapMobID;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 value;
uint32 mobId;
uint32 mobOffset;
}
#include "vmware_pack_end.h"
SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */
typedef
#include "vmware_pack_begin.h"
struct {
uint32 stid;
SVGA3dSurfaceImageId dest;
uint32 statusMobId;
uint32 statusMobOffset;
/* Reserved fields */
uint32 mustBeInvalidId;
uint32 mustBeZero;
}
#include "vmware_pack_end.h"
SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */
#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00
#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01
#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF
#endif /* _SVGA3D_CMD_H_ */